I wanted to discuss this change made to classic wow that didn’t exist back in vanilla, if a high level character of the same faction helps you kill a mob after you tagged it, it reduces the amount of experience you receive immensely depending on how much damage was dealt by this high level character, regardless of him being in your group or not.
People aware of this have been out in the world griefing low lvl characters by basically following them around killing their tags and reducing their experience gain by a large margin, this wouldn’t be so bad if quest turn ins were the majority of your experience gain, however, in classic wow you NEED the kill experience to level up, sometimes you find yourself having to grind for hours to advance to the next zone.
So my question why was this changed when so many other things weren’t?
People saying it existed back then, unless you bring me some kind of a proof that it did, I’m gonna dismiss you.
Let me explain this again incase you misunderstood my first post.
Youre out in the world solo leveling killing boars, each boar rewarding you 100 xp, suddenly a warrior of the same faction shows up and is doing nothing but killing the mobs you had already tagged, suddenly you’re receiving 10 xp instead of 100, this warrior is not in your group, this warrior is not stealing your tag, all hes doing is simply “helping” you kill these boars, but its somehow punishing YOU for him wanting to help you.
This did not exist in vanilla, and again I would LOVE to see proof of this.
I believe XP based on damage done to the mob came into play in Wotlk or possibly cataclysm. In classic it should absolutely rewards the person with the tag the full xp for the kill regardless if they did 1 damage to the mob or 200.
If a player who is a lot higher level than you hits a mob, depending on how much health is left on said mob before they hit it, will result in either a small or a large amount of diminished experience.
Some examples.
You just tagged the mob and the higher level hits it: your exp is minimal.
The mob is nearly dead and the higher level hits it: your exp is large, but not all of it.
This has existed in the game to stop power leveling as Fracas said. If they’re claiming they’re “helping”, they’re being jerks and they can be reported for grieving. Only other solution is just log out right there, switch toons, and try again later. If they’re still there when you return, report again. Enough reports to a player can, and will, result a punishment. Grieving it not tolerated.
It definitely existed in Vanilla. It’s based on whether or not the other person did a majority more damage than you did.
If someone else only did a couple of hits but you did 90% of the damage, you’ll get full credit… but if you only did 30% of the damage, you’re only going to get 40% of the XP.
You can dismiss them all you want. The burden of proof is not on them.
What you’ll want to do is open the interface in-game, choose [Submit Bug] and fill in the relevant details. The Classic team will compare to their reference client (1.12 remember) and confirm or not. (They won’t respond either way, but that is how you report bugs to actually reach the right people.)
No, it absolutely did NOT exist in vanilla. It was not until later expansions that they changed it to reduce the experience earned. In vanilla, you would always get the full experience - hence the large number of “power leveling” services at the time. The later expansions changed the amount of experience earned under these situations to curb these power leveling services.
Please think before you post and make sure your facts are actuate, because you are wrong - it most definitely did NOT exist in vanilla.
To the title : correct.
Yes if someone outside your group does damage to a mob it will cause it to give you (and members of your group) less XP than if your group killed it from 100% to 0
It most definitely did. Shared tagging came later where everyone got full xp. In Classic others attacking your mob did indeed drop the xp value.