Mobs are WAY too easy to kill on a new character

My point is you shouldn’t be able to just run around instantly killing everything. Not immediately at least. Yes, even classic has power gains where you can feel yourself get stronger and kill mobs faster, you’re right. But retail WoW doesn’t have that for leveling. Leveling in retail WoW, you start out as a godlike entity already, there’s no sense of progression or gaining power as you level up, you’re just already there.

In fact, retail has the opposite problem. You start out godlike, and then you regress, getting weaker and weaker with every level up. That’s kind of a separate point and is more an issue of scaling, but it’s still part of the reason why leveling is so boring and awful and why everyone wants to skip through it ASAP

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10 seconds might be a bit might much. Maybe 6 seconds. The mobs should survive long enough to at least reward the player for doing damage properly.

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But being low level fighting tough mobs can be pretty boring as you are fairly limited on attacks and usually for most classes, no aoe/burst and/or mitagation abilities.

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Retail WoW decided at some point years ago, probably in Cataclysm, that leveling should be fast and easy. And that all of the focus of the game should be put on the endgame.

So if you want to play an MMO where open world mobs give you a challenge while leveling up, retail WoW is absolutely not the game for you.

There’s still classic WoW, and there are plenty of other MMOs out there, too. But retail WoW is about the endgame, not leveling.

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I compare it to BFA war fronts, where you practically can’t lose. There is such a thing as too easy, even if you’re not trying to make something challenging per se.

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They just need a slider for these kind of things. Allow players to set the mobs health and damage higher or lower with a slider. Also, maybe give more xp and loot for a higher setting.

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I wanted to finish out all of the allied race achievements. Started a Mag’har Orc Hunter, and after 20 minutes of killing everything or nearly killing with one arcane shot, I was bored out of my mind.

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I cant recall when it was…a few expansions ago I think…but the levelling difficulty was much harder. I recall I created a Rogue for the first time and I was having a devil of a time staying alive while I was out levelling in the world and it wasn’t due to me being inexperienced, it was that the rogue at that level didn’t have many abilities and the mobs were tough. Then apparently people complained about it so much, they squished all the mobs and made it so that you overpowered them until you got to a certain level where things started to turn back a higher difficulty.

So I guess we got what we asked for - easy levelling until it wasn’t.

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Leveling has never been fun the faster and easier it is the better.

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But there’s plenty of room between trivial and difficult.

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Eh. Low levels are overturned because they only have like 3 abilities. Things even out.

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They have certainly made it easier and easier over the years. Used to be open world/leveling content felt like an adventure in itself. Not super-challenging, to be sure, but substantial enough to hold your attention. They’ve watered it down more and more over time because that’s what most people want - banal difficulty, immediate rewards.

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Why would you want open world content to be difficult and mobs to be more difficult to kill?

For what purpose does this serve ?

I’m sure there’s quite a few players who just do open world and enjoy skipping around doing quests and killing mobs - but there’s an equal amount of players who do not care and do not want to do that.

Increased difficulty in killing mobs and open world content being more fun is highly debatable.

Typically, leveling means nothing. It’s a means to an end. And, personally, the faster I can do that the better.

Leveling has never been the object of the game. The experience? Sure. In 2005. But with the introduction of mythic raiding and mythic plus, challenge modes and heroic before that, the game opens up and begins at max level and max level content.

A large quantity of players have leveled so many characters over so many years, that it’s just a thing we have to do to get to the end. And if that process took X amount longer, it would just be annoying for that player base.

Dont want to one shot stuff? Play the game, reach max level, and attempt more difficult content for your skill level.

I believe it is highly unlikely Blizzard reverts questing and mob difficulty to increase the amount of time players are -not- at max level.

For example, some of us reached 70 on that first day of DF launch. Then we did it again a few times for alts and started preparing for M0 and eventually Season 1. If it took weeks or months to get there and it was taking forever and a day to kill mobs?

That’s a hard pass.

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Not true. Level 10 twink monks with an ilvl of 40. Typical level 10 new player has an ilvl more like 4. That’s why low level tuning is so whacked, because actual new players with no heirloom gear who don’t know dungeons would get destroyed and quit if they found the content challenging enough for experienced players. They would get wrecked.

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They nerfed the crap out of the DH starting zone. Some of the mobs used to actually give you a fight, especially the rares. Not anymore. I guess it’s fine but I don’t know why they did it.

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I came back from vanilla during Legion 7.3, and it was as easy as it is now. I quit the same day, and I tried again during 7.3.5 which was at least a little challenging which made me enjoy leveling multiple toons to 120.

What we have now is easier than 7.3 which makes me uninterested in leveling anything at this point.

They’ve made the leveling process nearly pointless, and I truly believe that they should stop messing around and make the game a full on lobby. It’s not what I want, but it’s apparently the direction that they’re heading.

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I do.
Threats are for the elite mob areas.

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uh, hello? You’re a hero you should be one shotting them. If you’re not one shotting the mobs in the starter zone you’re hero-lite. Hero-ish. Semi stupendous. Barely fairly fantastic. A no trade jack with a mastery of none. Some’d poke fun. But I ain’t the one.

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What you consider boring is subjective.

Me personally 30 seconds to 2 minutes with a single non elite mob atfer 30 seconds to 2 minutes with a single non elite mob, gets boring and tedious fast…

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