Mobs are WAY too easy to kill on a new character

I wanted to try the DH starting area, and see what their early spells are. Also I wanted to try exiled reach as well. (tried a priest there)

And frankly it’s a disaster. Mobs legitimately die in a single hit. Even large looking mobs that look they should have a lot of health die to a single attack.

This is supposed to be a tutorial area, but it is so easy it gives me no reason to learn my class. On my DH I never needed to use my combo spender, I could just spam my combo builder.

And most importantly; it was mind-numbingly boring. I couldn’t do that for more than an hour before I called it quits. I can’t imagine a true new players reaction if this is their first impression.

And the saddest part is that I’ve tried an evoker on the dragon isles, and that isn’t much harder. Mobs still roll over at the slightest gust of air at level 60.

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Open world/leveling mobs aren’t supposed to be difficult…at all. And killing one mob in an open area isn’t how you learn a rotation.

The general size of an NPC never really indicated its power either, aside from huge outliers.

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Open world/leveling mobs aren’t supposed to be difficult…at all.

That’s boring tho. Who wants to kill a bunch of world mobs that put up no threat?

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I think scaling for damage and health is way out of wack when you are leveling or low level.

Now my conspiracy theory is that Blizzard leaves it like it on purpose as if you feel really strong for the first 25 levels then you’ll be “hooked” and then you’ll start to get “weaker” and have to work at it to become more powerful.

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Because this is an MMO where the real gameplay happens at end game…you know that, come on.

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Usually in RPGs, your power increases as you gain levels, in this one it’s the opposite though.

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Sounds like solid prep for playing a DH.

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The new player experience in terms of power scaling and leveling dungeons is so bad that I’m pretty sure if my first journey into wow was now instead of at launch I would have uninstalled it out of boredom.

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That doesn’t answer the question of why you still force players to level up…

Older MMO’s like GW, Runescape, Vanilla WoW, the leveling was actually fun. And the end game is kind of underdeveloped garbage in older MMO’s.

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That elite bear is pretty tough! But to answer your question:

Because I’m weird and I like to own things in the face. :smiley:

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Well I’m not defending it but their reasoning is they want players in the newer parts of the game rather than older parts. So the end game is where the box features are, they push people there. You get a lot of experience if you level up doing questing and dungeons. It’s probably too fast at this point but after 10+ of people complaining it was too slow, this is what you get.

Have you tried classic? Or like… played this game at all before all the bandaid level squishes?

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Leveling can be fast(ish), and also an engaging and satisfying experience.

They aren’t mutually exclusive.

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Yea I played Classic for 10 months when it came out exclusively. This isn’t Classic, this is what I would call WoW 4 at this point.

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He’s complaining about not learning his rotation in a starting zone. So I dunno what you are going on about.

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I was responding to your comment about quickly moving people to end game.

Imo the starting and leveling, especially leveling dungeons, experience is about as far away from fun, engaging, and satisfying as possible.

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Dragon Isles still felt too easy when I tried evoker. It was definitely better tho.

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Ah I gotcha. Well how do you balance a middle ground around someone literally learning to shoot spells with 1,2,3,4 on the keyboard and actually learning a full rotation.

I’m sure they have thought of many ways to do this. Like guide dungeons maybe, one veteran, all the rest people with new accounts. But then some new accounts are former long time players.

If someone can push 7 buttons reliably in 75% the right order I think they can get to 70 and do normals. Thats where you would learn more. Maybe follower dungeons will help. But you guys are asking the system to do many things to many people and it just can’t.

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As someone who has a legion of alt characters, and who recently just took a Highmountain Tauren through there…

I get that mobs die quick, but stop the over embellishments.

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They actually did literally die to a two attacks. 60% and then 40% and the small mobs took 90% on the first hit.

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