Mob Tagging in Dungeons

Hello Everyone,

Do we know if this is a thing in dungeons? Trying to catch a buddy up. I’m 60 and he’s 34.

Thanks!

I think he just has to be in the instance and relatively close to you, like not at the entrance while you’re at the last boss but not necessarily 30 yards behind you. You can definitely run lower levels through for xp.

If you mean dropping group, having him tag, and then you kill it… I’m pretty sure it’s possible and I’m pretty sure people have been banned for it.

Yeah that’s essentially what I mean - I’m not aware of anyone getting banned for it. It’s a pretty normal game mechanic. Private server rules aren’t blizzard rules.

If he drops group and you’re still in the instance one of you will get hearthed. If you want to run him through stay in group.

A streamer was very famously banned for doing this.

http s://eu.battle.net/forums/en/wow/topic/1622893088#post-9

Specifically because it circumvents what the person above me mentioned.

Ah yeah, I’m aware of that. But, in Vanilla this was a thing. Plus it didn’t ninja an acheivo. It’s a different sort of animal. I was speaking about it in vanilla only.

I am curious about how Blizz would feel about it now, though.

Doesn’t it work the same way it works in the world? Even if he tags he’s only awarded XP for the damage he dealt.

Yeah, that I can’t say. To be honest I doubt they’d even notice though.

You only get XP based on the damage you deal? What?

Well… at least on one private server I know you could just have any level char tag a mob and have a 60 wreck it… the low level would get full xp.

In Classic my friends and I did 2 tests with elite world mobs.
Test 1 - I tagged a mob out of party and my 2 friends who were roughly the same level as me killed it (I didn’t touch it after tagging).
Result - I got full XP.

Test 2 - My lower level friend tagged a mob, and I killed it.
Result - He got very little XP.

So there’s more to the equation than just the damage you deal… but it seems Blizzard has specifically protected against power leveling cheese. I would assume it works the same way inside a dungeon as outside.

Mob tagging in Classic gives exp proportional to damage dealt, unlike real Vanilla. So you’d just have to kill everything while grouped with him, which is still pretty fast depending on your class/gear.

Also, exp gains have been stealth changed numerous times in Classic already. Up until a week ago you could have a 60 in a group with lowbies murdering stuff and they’d get nearly full exp.

The way it works is simple, if you are not in group, and he tags it, then u kill it, he won’t get XP.
He needs to deal at least 50% damage to his tag to get credit.

You can power level him through tho, just in a group and u kill everything, did that for a few Guildies and they said they were getting good XP.
So you may just want to go that route.

What you can do, is face tank, taunt and threat a target but do no real damage, while the lowby kills it. But the time and effort isn’t rly worth it, because of scaling XP.

Best to just party up and rush him through a dungeon

“The way it works is simple, if you are not in group, and he tags it, then u kill it, he won’t get XP.
He needs to deal at least 50% damage to his tag to get credit.”

That’s true when you’re leveraging NPCs, but the formula when tag teaming with another player is more complex. In general your statement is close.

Edit: Now that I think more about it, I’m betting it’s pretty simple. Take the damage dealt as a percentage of the enemy health, and then bounce it against the would-be XP gain of all players who damaged the mob. Award all of the XP after that calculation to the player who tagged the mob.

For example… if a level 10 mob awards 100 xp for being killed by a level 10 player, and 2 unpartied level 10 players kill the mob, let’s say player A did 20% damage and player B did 80% damage. The XP split would be 20 for player A 80 for player B, since player A tagged, player A gets 100 XP.

Now look at a scenario where a level 10 and a level 20 did the same thing… player A and B respectively. Player A did 20% damage, player B did 80% damage. Player A’s contributions would have awarded 20 XP based on the damage to xp ratio, while player B’s would have awarded 0 XP because he outlevels the mob and it’s gray to him. So player A would be awarded 20 XP for the kill.

I’m betting it works very similarly to this, with some additional checks to prevent someone from just doing this with higher level mobs to match the higher level player.