One thing I wanted to bring up which I thought was important. Mob tagging with the intentions of boosting a friend or guildmate. Some people are unaware that if you stay outside of the group and let the lower level player tag an elite mob. Then you as a higher level kill it, the lower level player will receive all of the XP for an elite mob on his own. I know of several areas where you can do things like this and boost a player ~9 or so levels in a good hour and a half.
Obviously, this won’t be an issue come immediate release, but, where does the community or blizzard stand on this subject? Surely this is just clever use of game mechanics trying to catch a friend up.
Another cool thing is getting a pocket healer and just tanking as many mobs as you can and getting all the experience as long as they’re not in your party.
What point did they change that at, because I definitely remember in TBC that the XP would get gimped if the higher level player killed it, even if it was greytagged for them. I thought it was the same in Vanilla but I only levelled one character with a pocket healer then.
Before Phasing in Wrath, it was really easy to level a toon with a 60/70 Druid healer just throwing Rejuv on you and as long as you didn’t die before the tick, you’d be immortal. Just healing you didn’t steal the XP, but if the Druid had to kill the mobs because you pulled too many, you’d get gimped XP.
Honestly people pay way too much attention to streamers being apart of the game. Sure it’s the big thing that wasn’t around back then but the majority of people don’t care who you are, so much as you’re a character in their world that they can either kill / be killed by.
I don’t think someone who streams is going to get 40 players to run around with them in Durotar killing all the boars they tagged. Maybe when he/she re rolls in phase 2 but early on, no.
You’re describing similar level boosting, not using a higher level player. That will still work. Athene got world first max level, so there was no “higher level player” player involved.
From 2007 WoWWiki:
Solo Experience Modifiers
The experience amounts given above assume that the solo character and their pets have done 100% of the damage to kill the mob. Experience will be reduced when:
Someone else (ungrouped) helps to damage the mob. The XP you receive depends on if that someone else will receive xp for killing that mob. If yes, you get full XP. If not, you get a tiny fraction. It doesn’t matter how many other ungrouped help damage nor how much damage you done.
Example: You’re 6th level fighting a 6th level mob. If the ungrouped helper is level 10 or lower damage the mob, you will get full XP because a character level 10 or lower can receive XP from a 6th level mob. If the ungrouped helper is level 11 or higher, you get a tiny fraction of the XP.
Someone else (ungrouped) helps you by healing you in mid fight. This will cost you only a few XP points per heal.
Your damage shields do significant damage to the mob. This is usually a small loss, 5-10 XP points at worst.
The effect of this is that power-leveling low levels is much less effective than at higher levels. It is faster for low levels to kill without help, than it is to powerlevel them. It also makes it hard to determine the solo XP for high level mobs, since you won’t get an accurate number unless the character does 100% of the damage.
The way to power-level is to be near the character level you’re power-leveling. Thus, a 49th character will be much more effective than a 70th character in power-leveling a 40th level character. More effective would be multiple 49th characters power-leveling the 40th level character.
This is my experience throughout Vanilla and TBC. If the character that kills the mob is high enough that they would get no XP from it, the person tagging the mob gets almost nothing.