Mob Pathing

As I was playing on the stress test I noticed, as I was running away from Skull Level Mobs, that I could not evade them by jumping over a Fence. The mob would just run through the Fence and keep attacking me. I remember being able to jump over the Fence, to avoide the attacks and have the Mob, that was chasing me, run around the Fence. This ability to use the in-game terrain to your advantage should be allowed in the game.

Mob Pathing should be fixed so the Mob does not run through the Fence(it looks crappy) and takes away from player skill in the game.

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Actually I did notice some similar issues last night. I was fighting the goblins just outside of the mine entrance in Mulgore and a few times I tried to pull a goblin away from the group and use a nearby hill to LOS him. I fight him around the “corner” and as he is about to die he tries to run back to his buddies for help, instead of running around the hill he tried to run right through it. Luckily he died before he got completely inside the hill so I could still loot his corpse, but only his feet were still exposed to the outside.

Another similar experience fighting the Harpies in Mulgore as well. Trying to LOS them would result in them just shooting at you through the hill from range.

You could always shoot through terrain (hills) and whatnot and it was done a ton in AV or in WSG with the stumps.

You don’t need direct line of sight to hit stuff with ranged attacks, and you’ll have a real hard time finding something to break line of sight with mobs in Mulgore.
Off the top of my head, the wells might do it, and the venture co huts as well as the interior of the mine are the only things that would actually break line of sight in Mulgore (minus all the buildings in Bloodhoof Village, of course).

I had no trouble finding things to use for LOS in Mulgore when I needed to use it. Mostly for the mobs that are around the edges of the zone anyway, but that’s not the point. The point is that even back in the day there was a point to where the mob would have to follow you around a hill, yes they could shoot through the edges of the hills, buildings etc. but go far enough around them and you will get your LOS. It works very well in The Barrens also when fighting the Burning Blade.

edit: besides, shooting through the hills is one thing but the mobs running through the hills is entirely different.

Huh, can’t say I’ve experienced those line of sights in Mulgore. It sounds like going far enough around them should also get them out of range and force them to move closer to you.

We can agree to disagree though, and the last part is something we can definitely agree on. Mobs shouldn’t be walking through terrain.

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Yea, that’s exactly right it would get you out of range while simultaneously break LOS forcing them to come get you.

Either way as you said, we can agree to disagree as that isn’t the issue at hand here. :wink: It’s specifically the pathing issue that I had a problem with mostly, I don’t want my phat lootz stuck inside a mountain that I can’t access! :laughing:

This is not a Post about LoS and Mobs hitting threw stuff. I am talking about the ability of a Mob to run through a abject that you normally can not get through without jumping first. Mobs don’t jump so the normal person would jump up higher to get away from a Mob or jump to get behind cover.

you’re right…the mobs run to an opening in the fence and then run to you.

Yup so it is a BUG! Hopefully it will not be at launch because it really screws with my running path and I try to dodge the red NPCs as I go.

I made heavy use of fences and stuff on my casters. Got some mana back while they were running along the fence line. That’s why I remember it so clearly.

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So like, something along the lines of a HILL? Which is exactly why I said:

OP posted they went through the fence.

Can confirm that mobs do run through fence. One of the first things I tested on the first stress test back in April. Rank 1 frost bolt kite multiple scarlet warriors around all different fence lines of Solliden Farmstead.

Reported issue with in game ticket bug tracker.

Stress test 19/06… round 3 same issues found.

Not going to report it cause :-

  1. Its a waste of my time. Rather farm herbs / ore nodes listening to Tool.
  2. Blizz resources are not sufficient to fix it.
  3. AI pathing is current to retail coding and nothing even remotely like 2004
  4. Blizz have bigger issues to fix like…Sharding and Server Capacity.

Been waiting along time for this since I left retail after wrath. I’m just realistic in knowing that every little detail can’t be like it was in 2004.
I congratulate the Blizz devs working with the limited tools they have been provided to make this happen.

See you in August

yes, I see that.
I also posted that they went through a hill…that is actually part of the ground, which is much more robust than a flimsy fence.

So walking through a fence = big problem
but walking straight through a raised part of the ground = Nothing to see here, working as intended?

ok, if that’s the case, I stand corrected. /shrug
I’m not trying to be argumentative, I genuinely don’t see any difference. A problem with pathing is a problem with pathing. It’s not an issue with the type of obstacle to be navigated, I don’t believe. Maybe I’m wrong.