Currently in classic you can still get xp from mobs 12 levels lower than you at 60. On the PTR you can only get xp from mobs 8 levels lower. Is this intentional?
This greatly impacts Paladin leveling in ZF GY as they would no longer get xp beyond 52 rather than 54 on live. This will also greatly impact Warlocks regarding shard farming as it will limit their options.
It’s not that big of an issue for warlocks. Just kill mobs your level and hope a boe epic drops.
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Everyone cheering on mage changes which now opens further “balancing” garbage from actiblizz. Enjoy having your class/items/talents continually nerfed by these dbags.
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ZF leveling is clearly absurd most rational people would agree with that. If the change makes it so you can only go from 40 - 48 at light speed instead of 40-54 that’s a perfectly fine change.
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nothing but morons on the forums cheering for nerfs
i came back to classic to avoid you people
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Its fine for someone that wants to slow down people leveling…
Now who could benefit from people needing longer to level…?
good thing you guys are offering a boost right jay?
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To be fair vanilla didn’t have the levels of boosting that exist today. Originally boosting was a fun thing I did for my friends with my mage back then…not some booming industry where you powerlevel the server to make bank.
So were you actually after the authentic experience or not?
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Continual and repetitive conversation I have over and over the last week.
You invoke “authentic experience” when it supports your gaming philosophy but when I say that authentic experience means that only 1% of the players should clear all the content all I get is mental gymnastics cause no one can argue that. You are picking and choosing, I am saying leave EVERYTHING alone.
Mage farm sucks. Plenty of things in this game are OP and UNFAIR but I rather keep them in then accepting actiblizz balancing this game.
Mage AoE grinding is actively harmful to the game and this comes from someone who heavily abused mage leveling.
It takes players out of the world reducing opportunities for quest groups and interactions. It makes areas of the map harder to quest in with mages full clearing quest camps.
Nerfs are not always bad.
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Im agreeing with you. The thing you aren’t acknowledging is that allowing actiblizz to make good changes opens the door for making eventual changes you may not think are good. Example: recent PVP gear requirements.
PvP requirements were TBC design decisions. They didn’t like PvE players afking arenas to get gear and added rating requirements in S3 and S4. You’re complaining about a TBC system being applied to TBC content
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It’s truly turned into epic levels of stupid for sure.
You might like them but others clearly don’t. You are not being honest here or just don’t have the ability to understand. Accepting changes means that down the road there will be changes you eventually don’t like and its better to keep the game as it was then put it in the hands of a terrible company that doesn’t even like classic.
Hopefully you leave Classic to avoid us people.
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Thats getting closer and closer. Forum scumbags ruining another game with constant nerf cries then in the end they will blame everyone but themselves.
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Yassss. Feel the hatred. Feel compelled to unsub.
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Whether I like them or not is irrelevant to whether they are modern or TBC design choices. I personally don’t care about them I have very little intention to arena.
The fact that rating requirements for gear was a design decision made by TBC developers during the TBC expansion is objective fact. You can argue that they only wanted it in season 3 and 4 but it’s not hard to imagine that they were added as a response to player interactions with arena gear. This is supported by the fact that the rating requirements remained for WotLK Arenas from season 6.
The arena changes aren’t modern WoW design decisions they are classic wow design decisions.
The logic of accepting changes means eventually there will be one that I don’t like therefore I shouldn’t accept any changes also doesn’t make sense.
First of all you can accept or reject changes on a case by case basis. Secondly if they make 5 changes I like and one that I don’t then overall I’m better off. Why would I reject the 5 changes I like to stop the one that I don’t?
Honestly the only affordable piece of gear from arena points were the offhands/thrown slot in season 1. Otherwise people just saved up points to spend on the season 2 items which actually were really good.
And if you afk’d games, even after resetting the arena team to 1500 (which can’t happen anymore), you’d still not be able to afford the 2h weapon/bow/xbow/gun after an entire 13-15 weeks (aka the whole of season 1).
Ah yes. Making changes to a game that were never in the game make it more authentic. As I said, gigantic mental gymnastics. 
You guys are nitpicking things that don’t need to be focused on. Eventually a change will be made that screws over your class and it would have been better to just leave everything alone instead of going down the road of nerfing and balancing everything.