Mob level scaling

As far as I’m aware of, almost everyone level their character by questing (more or less), for me I leveled all of my characters through dungeons, I never really leave Stormwind and I do my work stuff or something while waiting for the queue (yes I’m a workaholic).

But now due to being unemployed, while waiting for the dungeon queue I went out to do quests instead. I gotta be honest, it’s not really a great experience, everything takes forever to kill. From my experience in MMO, when I leveled up in the dungeon I was hoping that the mobs I was fighting before I entered the dungeon will be one level weaker, but nope, I will still die if I try to pull more mobs than before.

Personally I think it’s a really unsatisfying system but then again I’m not really a gamer and I don’t think I’ve played enough MMO to know if something like this is really good or not, and why it’s necessary for WoW. What do you think about it when you’re doing quests while leveling? How would you feel when Shadowlands come and the ghoul or the eredar mob or the bear you fought at level 10, are as strong as before even after you hit level 50?

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level scaling, it has a purpose but i don’t like it for the most part.
if you want to level up fast as hell, get a friend and do them together. 2 guys can go from 1-50 in a night without a single death if you pick the right areas and maybe make a stop at the AH n grab whatever you can for upgrades

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And what purpose would that be? I mean I understand that it’s necessary for newer expansions (legion and BfA) because you have multiple zones and you’re free to them in whatever order you prefer.

But as for older expansions before Legion, there’s designated zones something like level 1 Elwynn Forest, level 10 Westfall, level 20 Duskwood. Taking Duskwood as example (I only quested on Duskwood and Eastern Plagueland before), the questline brings you from point A of the zone to point B, which IMO are perfectly fine if those zones aren’t scaled; mobs from point A where you first started the questline could be lower level than the ending area Point B.

its to keep older content to not just be a slaughter and so friends that are 20 levels higher than you get at least a little something out of it as well.

Not a fan of scaling in the old zones. I didn’t see the mobs talking to their trainer how’d they get leveled up? Sometimes I just want to one-shot stuff. And go along my merry little way.

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yeah, i hate it myself. thats why i quit a few other MMO’s i played when they started that. at least it isnt as bad here.

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Scaling is use for replayability.
Before, at max level you could stomp everything in the World while questing which was not fun. Now, you can enjoy the game even at the end of an expansion.

Personally I like to stomp everything, did my WoD and Broken Isles pathfinder on level 120 and it’s fun. Well at least for me.

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I think outleveling a zone and having to abandon quest chains in the middle because of said outleveling was one of the driving forces behind introducing scaling to the outdoor world. Scaling allows one to ‘complete’ a zone fully before moving on to a new one, rather than abandoning it partway through because the mobs started turning gray due to things like being decked out in heirlooms and levelling much faster than the quests were originally designed for.

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Certainly the gear is now relevant to levelers, though it took them more than a year to get it to that point.

Once you have done the content, there is nothing meaningful to be gained by repeating it. What little story is still in the game you got the first time you ran those quests.

I think people who have completed Loremaster should be able to opt out of questing.

That was one of the reasons they cited. But it bothers me more now that we’re forced to do a “storyline” in old content rather than the old method, which would have allowed us to skip broken quests, plenty of which are still in the game leftover from the conversion to level scaling. You can no longer pick and choose which quests you want to run. You must do them in order. And if you come to one you can’t do, you can’t even get help because phasing locks out anyone who would try to help you. I’ve helped people abandon zones because all subsequent quests were locked behind a bottleneck quest that was tuned so hard that lots of players couldn’t do it. What will those players do in shadowlands? Will they be able to skip unplayable quests that appear to have been tested on max level players, or will they be stuck and have to abandon their character?

I personally like it. I leveled a monk to 60 and only did questing zones that I really like.

Made it through 60-80 without having to set foot in northrend. Extremely pleased.

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As far as most old zones go, I don’t think questing is really required, is it? It’s a relatively recent thing (I think) where some quests may or may not be ‘required’ in order to unlock something important. Obviously quests being roadblocks for one reason or another isn’t ideal either, but there’s nothing stopping a player from simply moving somewhere else in order to continue leveling. What situation are you referring to where a player gets ‘stuck’ and their only option is to quit? That bit kinda confuses me. Do you mean just out of frustration or from actually being unable to do anything else?

Prior to level scaling, questing in older zones required a certain number of quests for zone completion. Now all questlines are “storylines” which must be completed as a unit to get credit for the zone. Also, some storylines are sequential, so, for instance, if you can’t complete that quest in Silverpine Forest that requires cc and you don’t have it at level 12, or that quest in Hillsbrad Foothills that requires AoE that you don’t have yet, you’re stuck.

So if the solution is to move from zone to zone as though level scaling never happened, what was the point?

I’m not sure why you’re confused that a character that has no aoe can’t multitarget mobs, or one with no cc or interrupt can’t interrupt a caster.

And since they are phased and anybody in the party must be in the same place on what may be a long questline, no one can help them.

I think I get what you’re talking about, I got killed by 5 bird people instantly when I was picking treasures in Draenor. And a dreaded raven or something was one level lower than me but it has four times of my health, and it hits like a truck (I was playing my warrior).

I’m not understanding the bit where it’s possible to die, but yeah, the auto scaling and the HP same-level mobs have is pretty dis-satisfactory.

Some of the benefits of the scaling are nice (i.e. being able to play where you want, and play with friends at disparate levels) but honestly, it’s a net lose in terms of fun and immersion. As it has been in every game with auto scaling enemies since time immemorial.

I recently leveled a new Rogue playing Assassination through out the entire leveling process and personally never had issues.
As soon as I unlocked Fan of Knives I started mass pulling like 6 mobs at a time and melted them down no issue.
I believe that the scaling probably is a problem, but I think it’s a class thing.
Because I personally have never ran into the issue.
But then again, I’ve only played/leveled 4 different classes since the 7.3.5 scaling changes and it was smooth the whole time until I reached BFA.

I was referring to some mobs and quest objectives I encountered in Draenor, they’re overtuned when you’re lower level and they’re still overtuned when you’re higher level. There was an event in Shadowmoon Valley which requires you to kill a female shadowmoon orc, in a place full of mobs called Arcane Anomaly and Fey Dragons, I couldn’t get pass that female orc if I didn’t use Recklessness, and definitely wouldn’t survive if it wasn’t for Enraged Regeneration.

I see no problem with it myself. In the past, you would zoom through zones earning less and less experience because you outlevelled the mobs so fast. You were constantly having to move to higher zones. Where - naturally - the mobs were harder to kill and therefore gave you more experience.

You seem to be asking for the best of both worlds - easier mobs to kill and more experience to earn.

The way it is now, you play in particular blocks of content that match you with fights you can handle until you get up to the next block of content. I don’t really understand what your issue is, or what it is that you want.

Easier kills for more experience? Easier kills for less experience? What?

Lol that’s the question I’m asking you all. I don’t have any issue I just stated that I feel dissatisfied and I was just wondering why they implement this system, that’s all.