There appears to be some discussions going around that the reason physical dps are doing so much damage currently is because mob values are incorrect at the moment causing warriors and rogues to be doing more damage than they should be.
If this is intentional great but otherwise maybe this should be looked into and corrected because its just going to result in people stacking warriors in raid and be classic all over again.
Someone already created a thread in the TBC bug forum but wanted to get more visibility on this.
Even if the armor values are wrong, Warlocks and Hunters are still better than Warriors and Warrior also needs an Enhancement Shaman at the very least to do good damage so.
Is this not easily testable by applying sunder/ea/faerie fire to mobs and testing the before/after damage of auto attacks/abilities? I’m not at home or I’d take a look myself.
Since we’ve got your attention, can you speak to the overpopulation issue we’re seeing? Is layering triggering as expected? When everything in a zone on a layer is dead like it is, players should be splitting off automatically to new layers so that tasks are achievable in a reasonable amount of time. Thanks!
Any other adjustments being made to compensate for this? The state of heroic dungeons right now with that bug is pretty rough, i can’t imagine how much worse its gonna be when mobs start taking way less damage.