Mob aggro reset question

Been finding this a lot the past few days and I honestly can’t tell if it’s a bug or if that’s just the way it was in classic - if you aggro a mob, run away (or die) and the mob starts to reset, as it’s running back instead of a full reset it will actually just start attacking people on the way back instead regardless of it being tagged or people being party members etc, was this a classic thing? Is it a bug? I’ve died a bunch from this and also watched other people die too. Thanks!

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The people being attacked after it begins to leash likely did something in proximity or had something done to them which put them on the threat table. As far as I remember in some cases even buffing another AFK player in your group while you have aggro can put them on the threat table as well.

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Yes, buffing or healing the person will get you aggro even if that person dies.

Not a bug. One of the biggest annoyances about vanilla lol.

In the early days, people would kite elites into town to grief people.

You must have done something it it or a player on its threat list, mobs that only have aggro on a running player will run back to their spawn point 'evade’ing as they go.

It you heal even yourself it can cause aggro.

OP, this is happening to me as well as my GM, both mages.

Even when I’m incredibly careful not to do anything to put me on any other mob’s aggro tables, I still will get attacked by the other player’s mob if it has been deleashed or they died. The worst part is that it will still be tagged by them, so I can’t polymorph it.

The follow up posters are correct in that healing, buffing, or AoEing will put you on an aggro table, however in my case I have been able to replicate this behavior when I was specifically making sure I did nothing to generate aggro with any other mobs.

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Add to this, if the mob the player is running past you with sees you in combat with another mob, you will be put on it’s threat list and the threat list of every other mob that person is on the threat list of.

It’s like Borg AI.

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I still don’t think it worked quite like this in vanilla. I remember so many enemy faction players trying to drag mobs onto me in popular farming areas (pve server) and you wouldn’t get aggro on them unless you hit them somehow, not just because you were fighting a mob they’re social with.

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It still happens, I think it’s a bug in Classic.

As for people saying it happened in Vanilla, I don’t think so. The only thing close I remember is warlocks releasing enslaved demons in low level towns.

Naw this is a bug new to classic, it was not in vanilla or TBC.