MMR and the "Glads"

Why is MMR not account wide?
All the Glads are just rolling new alts and roflstomping in arena.
what chance to the casuals and average players have? Jeez

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Just because someone plays fury warr to 2400cr does not mean they will play sub rogue to the same level (or even close)

There are no multiglads at 1300mmr. The casual bracket(1k-1500) is very casual friendly.

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MMR is effectively abililty/skill level and while fundamentals do carry over to a degree it’s only natural that people are usually gonna be worse on alts.

Well, the way the system works is that if they’re actually stomping then they go up quickly. If they’re at lower mmr then it’s because they aren’t winning enough to climb.

At what? 1800 is the mean mmr now.

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Mmr isn’t account wide because not everyone is as good on every single class as their main.

Most of the time glad+ xp players have better fundamentals and will naturally progress faster or easier than others and will thus not plague low mmr brackets for long. If they do happen to do that, then they belong there and there’s no issue.

People traverse through brackets. I don’t see the issue.

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are we sure mmr isnt accountwide already? at least in shuff?

and then goes down/up based on wins/losses from there

every alt i have made has started at 2k+ mmr in shuff

like for instance, just this week i made a mage, my very first shuff where im literally clicking buttons is 2k mmr (still 4-2)

I’d agree with you mostly if it were an isolated occurrence but the 2100+ range is plagued with people coming out on the current seasons glad mount on an alt of the same spec as their main. I actually qued into you specifically on your alt boomy at 2100 and got stomped earlier this season (I looked you up because I could tell you weren’t a 2100 player and, sure enough, your main was sitting like 2600 at the time). I’m not saying there’s really a fix (other than reverting to slands style character grinds to maintain a character - not saying I’m in favor of this, but it would probably reduce the frequency of the issue), but to say it’s not a problem at all is a bit much I think. There’s some serious gatekeeping for players that have never obtained certain ratings before and it flows all the way down the ladder. 1800+ is similarly inundated with players rocking the current season enchant. Like I said, not sure there is a perfect fix because addressing it would obviously impact quality of life in other areas of the game, but it is definitely not worthy of the dismissive response it’s getting by the forums posts I’m seeing on the subject.

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these glads smurfing are ruining the game.

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Well, while this may happen, surely those players are only there for like, one match right? I mean if that’s true, they’ll likely shoot yo very quickly. Sure you may come across it again but it’s not like half the playerbase has glad. Meme aside, we all know that’s not the case.

Did you? :open_mouth: Flapping? Well, I’ll use myself then as a decent example. I don’t shuffle too often and on that guy specifically I’m like 80 rounds in and about 2400 I think. So every time I play I go up a fair amount. It’s not like I gatekeep the same people over and over. (Ggs by the way!)

I hear you though. Thing is, my last main shuffle queue was like 2750mmr or something near. If I rolled a… I don’t know a lock for instance and wanted to queue it up to practice and was thrown in that mmr I’d get demolished. There has to be some middle ground at least.

Crimson shuffle mmr rolled over into Obsidian, albeit not fully.

Fresh chars (who didn’t play shuffle last season) are 1500 + inflation (20 per week since week 5, plus another 80), so 1800-1850ish(?) now.

I’m specifically talking about 3v3 not shuffle. I don’t really have an issue with shuffle because of the fact that it mixes the teams up. Sure, if I get matched against a healer that is way better than me that sucks, but on to the next and it feels way less frequent in shuffle anyways.
But if 1/4 games I play above 2100 in my attempts to climb to a rating to obtain glad are against people on their alt (mud, for example who posted here - I looked him up when he posted cuz I’m curious - has 8 warriors that are currently showing on check pvp…), I’m likely auto losing 25% of my games. That means I need to maintain a 2 wins to every 1 loss ratio in the games outside of those matchups to stay at the same rating against players that are probably about the same skill level as me. Again, not saying there’s a magic fix or that I haven’t done the same thing. The other night I qued placement games on a fresh alt and roflstomped our way to 2100 mmr in 10 games. All those placement games seemed like nothing to us, but each game erased a previous hard fought victory from the climbing efforts of the team we wrecked. I would have much preferred that my mmr at least started at the same tier my current main of the same spec was at. I’m aiming to play alt games when my main partners aren’t available and continue practicing, not to stomp players at lower ratings and discourage them from attempting to obtain rewards.

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You’re noticing the games you’re auto-losing but not the ones you’re auto-winning, I think.

Care to elaborate?

Bruh complaining about augs but running aug/war/priest at 2.2k mmr lul

im almost certain that the casual bracket now is 2300-2400 in shuffle atm . every lobby is filled with “glads”

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Ah okay… understood. Not used to people not talking about shuffle on these forums :stuck_out_tongue:

Ok so I totally get what you’re saying. My only rebuttal, and I’m not trying to be vain, but if I was finishing my wins or helping others with theirs at 24-25mmr or something and then want to hop on my alt to play with some buddies who may not be as experienced, I don’t want to throw them in those games. Despite personally being able to contend, if they can’t at all, it’s just a slaughter. This is where the “glads can’t play with friends?” arguments of past come from.

I know you said you don’t have a magic fix and neither do I but I’m just saying, I don’t always want to be playing my heart out and even if I was, not everyone on my friends list is the same caliber of player.

Who? Not me.

My bad, another another war must’ve “succumbed” to the temptation

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Darkspyro > Mud

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I totally get why people do it. They aren’t playing with their main team and it doesn’t make sense to play high end games with your lower exp buddies. This is why it kinda just is what it is and there isn’t a magic fix. I do find it interesting tho… on the US ladder according to pvpleaderboard, there are 4356 people above 2200 cr. There are only 3434 people above 2200 in eu (again, talking 3’s). There are 2173 and 1689 above 2.4k in us/eu respectively. So there’s approximately the same percentage of players above 2.4 compared to 2.2 in us and eu (just under 50%). There are 375 people above 2.7k in us (17.6% of the amount above 2.4) compared to 348 people in eu (20.6% of the amount above 2.4). That is a 20% higher ratio of people above 2.7 compared to 2.4 in eu compared to the us. That percentage seems like it couldn’t happen on its own without some significant variables (like a crap load of smurfing/alt’ing) at play or people just aren’t motivated to push beyond 2.4 in the us for some reason. If all behavior on the ladder was consistent, I’d assume a lot of those ratios would be approximately the same across regions. Anyways, kind of long winded but I was curious about it and thought those stats were interesting.