MMOs need to evolve

Heavensward (1st expansion) released that they had 1.5M subs.
And like I,ve said before active players by the census are people that finished the story from Stormblood (expansion before shadowbringers). Not total active subs.

For real, just go play HoTS. Why would you suggest changing an MMO by removing content that requires multiple players cooperating with one another? What a joke of a thread.

It’s not that MMOs are dying, it’s that MMOs were always a niche genre. Everquest was never anywhere near Fortnite numbers. WoW circa WotLK was more of a fluke than a standard to measure typical MMO success by - one that no other MMO was able to replicate, even during the boom-iest of MMO boom eras.

If the genre dies, I think it’ll be less about drasically declining interest compared to what it had when it was a new/upcoming genre, and more because developers have realized it’s not as efficient in dev resources to profit ratio as other new games (and it never was).

Then why don’t you do the content that doesn’t require either of those OP?

How much more money do you think WoW would make if it went f2P? How many people do you think would join?

I don’t think wow would work as a free-to-play, but’s it’s pretty much one if you know how to make gold.

we will see how classic does, if very good I would tend to believe it is Blizzards changes driving the people away, if classic fails then maybe the mmo genre is dying off.

I would be fine if Activ-Blizzard got rid of LFD.

Be kinda cool to LF group in Trade and probably be a bit quicker too for DPS.

What should WoW evolve to? What would make it better?

I hear this new game “pac-man” is really going to be good.

Well first not by cutting content, but by making it better. I personnaly feel that could be too long but basicly, fix classes, fix reward systems, fix timegating. And if possible some love to pvp with vendors and maybe new pvp gamemode and better tool to find guilds or group of players. And make leveling great again, or just make it a lot shorter.

Yeah right, girl.

Pac-man is for no lifers. I have a job and a family. Real gamers bust out their NES and play duck hunt

1 Like

Pug Raiding wouldn’t be so bad if everyone had a summon mechanic or they had summoning stones spread out throughout the raid. Sometime it takes longer to reform and summon than it does to actually do the raid.

Fixing Inconveniences like that would go a long way.

I mean you could get a warlock. I always bring warlocks to my raids just for that.

Kinda hard to break into the market

And have absolutly nothing to do with mmos and should stay that way

Maybe mmos are not for you

First of all, I would like to applaud you for recognizing that these are MMORPG problems and now WoW problems.

Second, MMOs need to make a decision… return to a niche market that it had pre-WoW or evolve to maintain the current market share (or expand).

Because I don’t like the class design, and GCD changes 8.0 made.

Everything else is pretty meh and livable, but those two make the game unplayable so I troll the forums during lulls at work now, and on serious threads I try to deliver constructive feedback that will be read by the Devs and help make 9.0 much better.

Thank you for being honest.

It is appreciated. <3

Bingo. Blizzard brags about over 100 million players having tried WoW, but if you stop to think for a second, that’s essentially spinning the fact that, even at WoW’s height of popularity, it only retained roughly 10 - 12% of players interested in the game. Compared to other MMOs, WoW is a juggernaut; compared to other genres, not so much, because, as you stated, it has never been a huge genre. MMOs don’t seem to be dying so much as they’re normalizing.

1 Like