mmoRPGs are not for everyone

So fun gameplay should not be a factor? The only “fun” we are permitted is knowing that we paid to play a game ralph thinks is pure enough?

No, actually what we see people asking is, “What’s with this Ralph guy?”

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You are wrong. If these people pay money they the are the correct people.

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That i agree with, i think an optional tutorial would help, along it’s optional. And they are throwing in a new zone for new players…

...that isn't optional, but i digress.

In all honestly, i think the classes should take a que from the monk dailies from MoP, where you go in and you take the quest to learn and train a specific ability, like how to interrupt, and all that. The basic stuff. It was in my opinion, a pretty good way to keep sharp on your skills while leveling back then and it rewards you for completing such task.

That i do agree that fixation needs to be normalized in between leveling and endgame, cause leveling is still part of the game.

So are you saying that guides should be optional to follow? Cause i’m with you on that one. I do agree the game should teach you how to be competent if you want to be taught by the game.

Well, that’s all fine and dandy there, cause i can agree these in particular helped contribute the hardcore mentality.

But what will then would happen to regular mythic dungeons and heroic raiding then if Mythic raiding and Mythic plus are removed? What will happen then if those become the new Mythic Raiding/Mythic Plus?

I ask this cause well, the hardcore community will seem to latch on whatever highest difficulty there is. We seen this with Classic to an extent with raids and certain dungeons at higher levels.

I would still argue that would make the content still has a level of value to it, especially those who love cosmetics. Sure, is it cosmetic, but that doesn’t mean it’s completely worthless. For some people, that’s more then enough reason to begin raiding and maybe follow some advice or guides if they are really new and don’t know what their doing, if they want that kind of help.

Like World Quests? :man_shrugging:

And i don’t mind that idea being put in execution. I’m not sure how it would make DBM and other addons irrelevant, since like the hardcore community, they are always going to exist.

And that i agree with, i think the difficulty curve is pretty inconsistent at times, pretty slow to ramp up, or bypassed way too easily.

Well there are benefits and cons from both from rebuilding and keep on building.
Rebuilding, yes, you will achieve better results if it’s good, but it will cost you a heck of a lot and if it’s bad, then it’s effort well wasted. Building on will save you on the cost, but it will pretty much be the same but slightly or more so tweaked.

In the case here, i would say this is one of the times where you might have to rebuild it from the ground up. And hopefully Blizz does that in the Shadowlands, rebuild the leveling and difficulty curve from the ground up.

When was that? I didn’t see it in Classic, and I started at the end of MOP and didn’t see it then either.

YEAH BUT…I can’t…really blame them on this? I’m on board with making meaningful choices…but when you have difficulties that are intensively hard, you want to be at your full potential to cut down time.

I’m with you in regards to saying…

“Hey Kyrian the 2nd boss on Mythic actually has way higher parses if you’re using Necrolord abilities. I’m gonna go raise some undead and be right back. Excuse me”

…because that is dumb. But since it’s tied to power progression as well, then the playerbase is going to tear down the game to the point of making the decision that only 1 or 2 are for pushing content while the others are just for aesthetics. They’re going to have to make a system so complicated that it’s numerically impossible to determine which ones are the best.

Not really MMO covers an incredibility wide variety of games. A whole lot of that don’t operate at all in this manner.

What player agency do I have?

While I do agree with you just Blizzard has created a system we’re this isn’t possible, more so in BFA then any other expansion…

Traits/Essences/Corruptions and dead Talents, really determine so much, heck my main is Warlock, I consider myself a pretty good player to a degree, just got neck 91, but was then shoved in Destruction (use to main Demo) purely because gear and loot I’ve gotten, Traits and Corruption are best for that spec.

I do wish we could go back to were it was just playing a Class/Spec well determined everything, heck even pvp is determined more so on gear then skill…but Blizzard moving away from that largely…M+ and Vision being timed content to progress you need to pick the most optimal build, especially when it comes to raiding.

Heck I’ve joined LFR on this Shaman and seen other players tell all players off purely for picking un optimal talents :frowning:

Edit: that’s why I’m for removing class restrictions, this is a RPG, I prefer to play a race and class I prefer, not one or the other, I’d love to have more choices, make my character feel more unique.

Those do fit the bill quite well, though I think it can be more extensive.

The “guides” should be optional… but I’m looking beyond that.

Another way of looking at it is to think of the game itself as being the guide:


… and preferably without obnoxious text-based tutorials.
Learning by doing should be the objective.

Something to be managed carefully, to say the least.

Ideally, most competent players should be able to complete all except the most challenging difficulty without too much trouble; the game teaching them well (and making them reasonably competent) being key to making sure that this isn’t an unreachable goal and keeping the game at a respectable difficulty level.

Heroic difficult content (being about on par with the current mythic difficulty for dungeons, just to keep the labels consistent) would become an “advanced” difficulty setting. These shouldn’t be out of reach for your typical player (assuming the reasonably competent detail again), but should require some practice and dedication to get down.

In principle, it should make it so the hardcore community doesn’t have a leg to stand on and use the higher difficulty content as a way to justify their inflated egos and condescending attitudes. If they legitimately want a challenge, they should come up with it themselves instead of letting the game dictate the challenge:

https://tvtropes.org/pmwiki/pmwiki.php/Main/SelfImposedChallenge

I’d call it a fair compromise.

I personally prefer currency-based systems like the Justice & Valor points which were around during MoP. It can come from a myriad of sources: world quests (though I think well-structured daily quests are better), dungeons, raids, even PvP could be an option for it.

It also serves as a good way to “level the playing field” and prevent overpowered gear from being hoarded by those who do higher difficulty content.

The idea is to make it so that the game is providing the same information that DBM does… just in a less obnoxious way. Probably more visual indication (which can be a way to teach awareness) which tells you which attack, where, and possibly even how to respond. It would definitely be better than a annoying trumpet sound some text flashing in the centre of the screen.

Unfortunately, based on what I’ve seen so far, Shadowlands is just “building on top of” what was already there.

Keeping in mind they’re getting rid of the many atrocious systems that BfA added… but what’s underneath is being mostly untouched. Heck, so far the “unpruning” seems to be more like tacking on old abilities.

It was around during Vanilla (and by extension, Classic).
… though some classes definitely had it more than others.

And there’s a reason I used the term “partially”, what was there didn’t exactly do a great job of teaching you how to play well. It generally only went as far as teaching you the basic functionality of certain spells.

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when was this again?

Because modern expansions (MoP-BfA) was when they started trying to make every spec not just every class good.

Unlike classic where your ability to be good most lies at the character creation screen.

Exactly. When the difference between choosing Talent A and choosing Talent B can be upwards of 10% extra power … that’s going to force people’s hands.

In a perfect world, every talent would be within 2-3% of each other.

But, Blizzard consistently fails to manage that. It’s not Completely their fault. They see people regularly using Talent B and it gets the most attention when Talent A is the one that needs work.

Frost DK is a perfect example. All the attention is put on Breath of Sindragosa and the other two talents are just … there. They need more attention, but because of how strong BoS is … most people take it.

This happens in old school RuneScape and that game doesn’t require you to have a keyboard installed

Usually people gravitate towards meta builds anyway because they do what your class does best anyways - it’s usually more clean and effective

No need in gimping yourself to be a hipster

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So what you’re saying is, we shouldn’t bother playing games unless we want to suck… good. Confirmed taking gaming advice from you is a terrible idea.

I think you answered your own question and my response in your post.

But yeah nostalgia times now…

In what world is this game cool and hip to play?

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The irony of you trying to make a scathing , intellectual post while saying “the word for it is NO BRAINER” made me laugh. The word for it is…these two words. I also live in apartment number C. It’s next to the ATM machine.

It’s too much. Lol.

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What the literal heck? Such a self own.

How do YOU know they’re not engaging in the RPG aspect. You are making a huge assumption. They’re doing what is necessary to get ahead.

I mean, when I load up a new RPG I look for a good class that will mesh with the party, or in a single player game, one that can survive. Because if I can’t survive, I can’t finish the game.

And for single player RPGs … the goal IS to finish the story. And if you purposely play a gimp character … you’re going to have issues finishing the story. Now if you’re purposely playing the gimp character as a challenge, that’s another story.

Its a literal joke, you would think twice about it if he was a good player, but the highest thing he has going for him is aotc xd.

I’m no elite and I don’t judge someone’s arguments based solely on their achievements BUT, when you are trying to take the intellectual high ground as an argument tactic whilst not being able to make sentences…it’s hilarious.