In D&D yes but in a video game that starts to mean less because a video game has one way of doing things, there isn’t a person behind the scenes (i.e. DM/GM) who can see that your party doesn’t have a strong frontline character so they need to adjust the encounter to fit. A video game only has the way things are coded so min-maxing is more necessary since it’s a direct pass/fail mechanic.
Not to say it’s still not taken to the extreme, but that’s unavoidable. Any time you have multiple options one is going to be decided upon as being “the best” which invalidates all the others, even if the intent is that all of them are equally viable. The minute one gets labeled “the best option” everyone is going to pick that because there will be repercussions for not doing so.
That last part is the real problem. It’s that once a choice becomes meta, it totally invalidates any other choice and people become too blind to “but the meta” to think outside the box. That is the problem. The choices should matter but not so much that half of them are never taken because somebody said they weren’t as good as Choice A.