I’m going to start my saying I will be playing classic. A good amount of my friends who haven’t been subbed since mists or earlier plan to return and play together so you can see how much excited this release has brought about. Now onto the reason for this topic.
I feel blizzard forgot what it means to be a MASSIVE MULTIPLAYER online ROLE PLAYING game. First off… I understand they forget the massive part as bfa has been shedding players faster than Jared lost weight at Subway. But do away with layering. Let people experience what it really means to be massive. Let them soak in all the other players around them in zones. And make friendships, and horse around tagging mobs and fighting for nodes.
Secondly what happened to the roleplaying element? With the stream lined a-b questing. This isore regarding current wow but now they also may not release rp servers … that seems crazy in a role playing game. I personally haven’t played on an rp server before actively but I have made characters on them just to horse around and have funny conversations in stormwind. And I can see the draw. The complete immersion into your character and community.
Basically do away with layering. And give the community what they want even if it’s just 1 rppvp server.
First, the good news! Afaik, they already plan 1 RP server. The only type they’re not yet sure about is an RP-PvP one (which i hope will also be put in!)
…and now, well, layering. A real buzzkill that one, i agree.
I don’t wanna see it either, at all. I was fine with the initial sharding of Northshire Valley etc, but this is far beyond that and completely changes the game, at a time where it has to sell everyone that it’s the same game they signed up for and remembered.
Classic can be either the oldschool best MMORPG out there again, or it can a modernized version of it for weeks and months in. A version no one asked for, and one that has already proven to only help along the decline of the game.
This is not acceptable. People asked for Vanilla, but they get Vanilla not just with shprinkles, but multiple layers of chocolate sauce instead.
Those first few weeks or months of the game with layering will become a part of Classic as a whole: it’s beginning stages. And that whole stage will be one featuring a different game. What does that make Classic in the big picture…? #nochanges
Main thing that I think went wrong was account-wide things. RPG is about characters. But when characters no longer matter, it completely ruins what remains of immersion.
Try playing more on RP servers. I made first alt on RP-PvP in BC to see what its all about, then completely moved from PvE to RP servers in WoTLK, never had any regrets. I’m not into serious RP, but community events can be lots of fun. Its like additional truly dynamic content. Also people are much much friendlier because they care more about community than themselves.
I don’t think I could do that as my m8s will all be playing and leveling together. While I understand it is temporary I did play on the stress test, and can honestly say the layering was horrible at least on the layer I was placed into. I encountered 6 players from dwarf starting zone, all the way to stormwind. I took tram at level 1. Now I understand people on other layers may have had completely different experiences. But I’m worried I’ll be placed once again on a dead layer like I was during the stress test.
I would be willing to give it a go but it would have to rp-pvp. So after I slay someone in the field of battle I can put another notch on my weapon and build up my reputation.
Layering will give everyone a 3000 person world, while ensuring that they can still actually play the game, and at the same time not leave 1000 dead realms when the Retail players get bored.
Within a few weeks, it will be completely removed (#IonPromised) and we will have 3000 people, in a world designed for 2000-3000 people.
Nothing has changed with this in Classic. The same class fantasy and quest disorganization survives.
Neither server on the stress test was representative. They were both extremes at different ends. If you were on Server 3, you were on the “small layers, high layer count” version, not what we’ll get in Classic.
What do you mean by this? I was on sever 15 which said “high pop”. You mean they had more layers than needed which resulted in small layer population? I thought Ion said if the first layer was lower pop then people from layer 2 would be brought to layer one until it’s at max capacity. And then so on.
Why does everyone keep looking at this like it’s intended to cut the normal pop cap into tiny pieces? If 3k people is the normal server “cap”, then each layer will be 3k people. Though to be fair there will likely be a little less at first because of everyone being compacted into 6 zones. There’s a difference between the this kind of fun and chaotic group experience that comes with fighting over limited resources and waiting 30 minutes PER mob WHILE in a 5 man group. But each layer will still be a full populations worth of people. You’re still going to want to group up to quest early on to have a better chance of tagging quest mobs.
I do agree that they need to have at least 1 RP-PVP server. The fact that they’re thinking of not adding any hurts my brain.
First…could we please not bring a pedobear into the conversation.
2nd. I definitely get the concerns about layering, but as of right now, it’s in, and Blizzard has no plans to remove it before launch. They have said they will remove it by Phase 2…which is fine. At least it will let us get off the ground and also let Blizz separate the wheat (the ones who will keep playing) from the Tares (the tourists).
So I would say, for those who don’t like layering…just be patient. It will go away in time. If it doesn’t, then Blizz went back on their word and EVERYONE can be up in arms about that (I’ll be right there lighting the torches on fire for you guys).
To clarify, they have never said “by Phase 2”. They have always said it would be removed within a few weeks (#IonPromised) and thus by the time world bosses were included (which happens to be phase 2), it will be long gone.
Just as Blizzard promised to NEVER allow faction transfers or PvE/RP to PvP transfers. The plan is to remove layering as far as Blizzard has told us, but that is just that, a plan. You shouldn’t take their promises as truth, instead take them as their current plan. If their plan goes well, they will do what they said, if not, they will keep it in either while they look into fixing the root problem or just leaving it alone since players are already used to it.
And when 100 people do this? This is what I think people are going to be shocked at when they talk about “abusing it” is when more people abuse it, the less it can actually be abused.
Fair enough, either way…my point still stands. Be patient and wait for Blizzard to remove it…if they don’t…THEN we get out the torches and pitchforks.
But either way this whole sky is falling mentality that a lot of posters have about Layering is a little premature. Yes it sucks. Yes it’s probably a necessary evil here, but Blizz has stated specifically that it wasn’t permanent and would be removed, and in a statement that it SHOULD be removed before P2. So worst case scenario, if it goes past their 2-3 week timeframe originally said in your post, at least we have it documented that it will for sure be removed before P2…if not by then…torches and pitchforks.
This is the issue. What about if they don’t have any tourist as they plan. Then what? Leave it in permanently? Offer free realm transfers? Sounds bad either way. So I hope it goes as planned but I still don’t like it.