MM nerfs on PTR

Talents
-Lethal Shots- (New Version)Arcane Shot and Multi-Shot have a 20% chance to reduce the cooldown of Rapid Fire by 5.0 sec.(OLD Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes)

- Careful Aim-(New Version) Aimed Shot has a 100% chance to deal 50% bonus damage to targets who are above 80% health or below 20% health.(from 50% chance and 100% damage)

Specialization
-Aimed shot-(Removed)Damage increased by 50% against a target you have not yet damaged.

- Precise Shots-Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage.(down from 100%)

These, along with a minor bump to Arcane and Multishot. Thank you Blizzard, I can let my sub expire now and not feel bad about it.

https://www.wowhead.com/news=287975/patch-8-1-ptr-build-28151-achievements-and-class-changes-new-azerite-blood-dk-ne
Moved are pure single-target build to one mixed with !@#$ty Single and some niche aoe sweet

Thanks Blizz back to Bm i go
These aren't all the changes and these aren't all nerfs.
10/17/2018 03:41 PMPosted by Government
- Precise Shots-Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 75% more damage.(down from 100%)

These, along with a minor bump to Arcane and Multishot. Thank you Blizzard, I can let my sub expire now and not feel bad about it.

But the 'minor bump' to arcane and multishot translates to higher baseline/unbuffed damage, and higher damage when buffed by precise shots as well. There's just less of a swing between buffed arcane/multi and unbuffed arcane/multi.

I'm not sure the CA change can really be called a nerf either, it just lessens the effect of RNG on your rotation.
These aren't nerfs so much as moving some damage away from Aimed Shot which is a great thing. Of course this will substantially reduce the damage of the currently competitive (AKA broken and counter-intuitive) spec that ignores focus and fishes for Lethal Shot procs, but the spec will play better and will be more useful in more situations. Presumably they will adjust damage accordingly so it measures up with other specs. Even if they don't it won't DECREASE the number of people playing MM at competitive levels, since that is virtually impossible.

Specific to your complaints however, the adjustment to CA is numerically identical wrt average damage over time, while reducing RNG. I consider this to be a huge buff, or at least a huge QoL improvement.

The Precise Shot change, along with the increase in baseline Arcane Shot is actually a 10% buff in Precise Shot damage (from 200% of current Arcane Shot damage to 220%). Of course Precise Shots damage is just Aimed Shot damage in disguise while also breaking the math on all focus spender talents due to Precise Shot clipping, but there is no way to call that one a nerf, even though it is not really a positive change for the health of the spec.
10/17/2018 04:54 PMPosted by Masoschism
These aren't nerfs so much as moving some damage away from Aimed Shot which is a great thing. Of course this will substantially reduce the damage of the currently competitive (AKA broken and counter-intuitive) spec that ignores focus and fishes for Lethal Shot procs, but the spec will play better and will be more useful in more situations. Presumably they will adjust damage accordingly so it measures up with other specs. Even if they don't it won't DECREASE the number of people playing MM at competitive levels, since that is virtually impossible.

Specific to your complaints however, the adjustment to CA is numerically identical wrt average damage over time, while reducing RNG. I consider this to be a huge buff, or at least a huge QoL improvement.

The Precise Shot change, along with the increase in baseline Arcane Shot is actually a 10% buff in Precise Shot damage (from 200% of current Arcane Shot damage to 220%). Of course Precise Shots damage is just Aimed Shot damage in disguise while also breaking the math on all focus spender talents due to Precise Shot clipping, but there is no way to call that one a nerf, even though it is not really a positive change for the health of the spec.


None of this is important. The fact of the matter is we have one competitive build in pve right now. That build is dead. I don't see another one popping up from these changes. Call this what it is right now. A nerf. Maybe there are more changes to come. We better hope so or MM is finished.
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So instead of spamming steady and aimed while reyling on an azerite trait.

I now spam arcane and rapid fire while relying on a different azerite trait.

Wtf.
1 Like
10/17/2018 07:46 PMPosted by Mofuggas
So instead of spamming steady and aimed while reyling on an azerite trait.

I now spam arcane and rapid fire while relying on a different azerite trait.

Wtf.


People are happy about it, haha.
Awesome. First they trash elemental. I find joy in aimed shot dunking people in pvp, and now they nerf that while STILL not fixing elemental. I guess I get to level another character to 120...?
10/17/2018 08:03 PMPosted by Gunshy
10/17/2018 07:46 PMPosted by Mofuggas
So instead of spamming steady and aimed while reyling on an azerite trait.

I now spam arcane and rapid fire while relying on a different azerite trait.

Wtf.


People are happy about it, haha.
I'm having mixed feelings about it. It's great they're removing things that tied to AiS, but I don't think Lethal Shots should've been the one that got axed.

I think the issue that people who are unhappy about this change have is without SA, AiS hits like !@#$. Removing the 50% damage bonus was a good start, but they should've baked it into ability itself.

Posted by Nimox
We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
- Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health.
Removing the RNG was good, but that's not the problem I have with this quote.

Posted by Nimox
We want Aimed Shot to feel like an impactful and more reliable source of damage
The only time AiS will feel impactful is during CA phases(Assuming you don't have all 3 SA traits yet.), this still means the ability itself hits like crap without two things.

1. Enemies being above 80% or below 20% phase
2. Stacking 3 SA traits

Now when both are combined after 8.1 it's gonna hit weaker compared to now, the only way this problem can be fixed is by baking the 50% damage bonus into AiS instead of the first attack. Because that 50% can substitute for the other 50% that was loss from Careful Aim.
Could also widen careful aims windows.

Like above 65% below 35%.

I mean we literally might go from relying completely on Aimed to never casting it again if these changes stay the way they are.
10/17/2018 07:32 PMPosted by Gunshy
None of this is important. The fact of the matter is we have one competitive build in pve right now. That build is dead. I don't see another one popping up from these changes. Call this what it is right now. A nerf. Maybe there are more changes to come. We better hope so or MM is finished.

That "competitive build" is absolute trash because it relied on putting all of your Azerite traits into one basket and revolving your moveset around two abilities, hyperspecializing in single-target damage.

And despite all the effort into farming the Steady Aim traits and giving up any ST/AOE flexibility, MM still lagged behind BM and SV.
1 Like
10/17/2018 10:30 PMPosted by Rannoch
10/17/2018 07:32 PMPosted by Gunshy
None of this is important. The fact of the matter is we have one competitive build in pve right now. That build is dead. I don't see another one popping up from these changes. Call this what it is right now. A nerf. Maybe there are more changes to come. We better hope so or MM is finished.

That "competitive build" is absolute trash because it relied on putting all of your Azerite traits into one basket and revolving your moveset around two abilities, hyperspecializing in single-target damage.

And despite all the effort into farming the Steady Aim traits and giving up any ST/AOE flexibility, MM still lagged behind BM and SV.


These changes do the same !@#$ing thing. Still a 2 button spec relying on a azerite trait.

It's just gonna be stack sharpshooter spam arcane so we can use rapid as often as possible.
Don't worry looking at the damage dealt.. The class needs to be mechanically working before numbers can be tuned. Removing the RNG abilities that buff Aimed Shot is important.
10/17/2018 10:30 PMPosted by Rannoch
10/17/2018 07:32 PMPosted by Gunshy
None of this is important. The fact of the matter is we have one competitive build in pve right now. That build is dead. I don't see another one popping up from these changes. Call this what it is right now. A nerf. Maybe there are more changes to come. We better hope so or MM is finished.

That "competitive build" is absolute trash because it relied on putting all of your Azerite traits into one basket and revolving your moveset around two abilities, hyperspecializing in single-target damage.

And despite all the effort into farming the Steady Aim traits and giving up any ST/AOE flexibility, MM still lagged behind BM and SV.


I wanted to play a marksman hunter. "Marksman", as found on wikipedia - A marksman is a person who is skilled in precision shooting using projectile weapons (in modern days most commonly an accurized scoped long gun such as designated marksman rifle or a sniper rifle) to shoot at high-value targets at longer-than-usual ranges, where they support the squad by providing accurate long-range shots at valuable targets. In open world pvp, I use Sniper Shot to increase the range of my shots, stack mastery, and the steady aim trait to do just that. I don't want to be bouncing around constantly spamming rapidfire, arcane shot, multi shot, et cetera as this does not fit the reason I wanted to play a "marksman" hunter. Personally, I think they should ditch Calling the shots or piercing shot since nobody takes them for the piss poor talents that they are. I'd prefer to not have aimed shot gutted in favor of spamming instants. If I wanted to do that, I'd play BM or survival
If Blizzard can get MM to the point that the player can use talents and Azerite traits to choose whether they can focus on a turret spec with huge damage spikes thanks to a buffed-up Aimed Shot or a more mobile ranged DPS spec that uses Rapid Fire and Arcane with a 1-5% DPS difference between the two, I'll be fairly happy. It reminds me of what Flagship Studios tried to do with their Markman class from the old Hellgate: London game (you young'uns wouldn't remember).

One of the big problems Blizzard has had since the beginning of Legion is finding a way to reconcile the turret style of MM and the run-and-gun style of MOP SV into a single spec without railroading the player into a very specific set of talents to make it happen, or just giving up and making the spec completely mobile. The big misstep was the devs trying to have it both ways, with a spec that is fully mobile...except for its signature shot.

With any luck, by ironing out the damage so that all abilities can contribute a more equal amount of damage over time, they're getting closer to that goal.
10/17/2018 07:32 PMPosted by Gunshy
None of this is important. The fact of the matter is we have one competitive build in pve right now. That build is dead.
I consider THAT to be unimportant. Virtually no one (as a percentage of the population) wanted to play that spec. It was counter-intuitive and obviously went against the design, as well as being boring af. Good bye, good riddance, and thank god.

Damage can and is constantly adjusted. The specs, with the exception of the ones that are currently being worked on, are REALLY close in damage. The difference between the best and the worst DPS spec is less than 10%. All but a couple are within a couple percent of each other. That is by design. When specs fall out of that range, or go above it, they simply turn a dial and bring them inline. We have seen it several times so far in BfA and it is working well. If MM is working as designed and not doing enough damage they will turn the dial, don't fret.

It is much better to have a well designed spec that people want to play but lags slightly behind, than a spec that does decent damage but no one wants to play. The former is much easier to fix than the latter.
10/17/2018 11:46 PMPosted by Masoschism
10/17/2018 07:32 PMPosted by Gunshy
None of this is important. The fact of the matter is we have one competitive build in pve right now. That build is dead.
I consider THAT to be unimportant. Virtually no one (as a percentage of the population) wanted to play that spec. It was counter-intuitive and obviously went against the design, as well as being boring af. Good bye, good riddance, and thank god.

Damage can and is constantly adjusted. The specs, with the exception of the ones that are currently being worked on, are REALLY close in damage. The difference between the best and the worst DPS spec is less than 10%. All but a couple are within a couple percent of each other. That is by design. When specs fall out of that range, or go above it, they simply turn a dial and bring them inline. We have seen it several times so far in BfA and it is working well. If MM is working as designed and not doing enough damage they will turn the dial, don't fret.

It is much better to have a well designed spec that people want to play but lags slightly behind, than a spec that does decent damage but no one wants to play. The former is much easier to fix than the latter.


Where is this well designed spec? It still has all the same problems. 0 synergy within the spec, worst 100 row talents in the game, sniper and aimed shot directly contradict each other. Still going to rely on an azerite trait, still 0 utility, still CC that shares the same DRs, precised shot is still a thing.

Where is this well designed spec?
10/17/2018 11:38 PMPosted by Rannoch
If Blizzard can get MM to the point that the player can use talents and Azerite traits to choose whether they can focus on a turret spec with huge damage spikes thanks to a buffed-up Aimed Shot or a more mobile ranged DPS spec that uses Rapid Fire and Arcane with a 1-5% DPS difference between the two, I'll be fairly happy. It reminds me of what Flagship Studios tried to do with their Markman class from the old Hellgate: London game (you young'uns wouldn't remember).

One of the big problems Blizzard has had since the beginning of Legion is finding a way to reconcile the turret style of MM and the run-and-gun style of MOP SV into a single spec without railroading the player into a very specific set of talents to make it happen, or just giving up and making the spec completely mobile. The big misstep was the devs trying to have it both ways, with a spec that is fully mobile...except for its signature shot.

With any luck, by ironing out the damage so that all abilities can contribute a more equal amount of damage over time, they're getting closer to that goal.


I hope so. However, I have a severe lack of faith in this ability seeing as how my priest and shaman - both classes I enjoyed in Legion - launched in BFA "unfinished".
1 Like
Nerfs? LMFAO dude, are u high?

Blizz is finally giving this spec more freedom , bro, look at the new explosive shot.