MM nerfed by 16.7% NOT 3% as they stated

Shotouts to Teriva for digging out the precise information on what they did to MM.
As of yesterday’s reset, our damage got nerfed by 16%, not 3% as they stated.

There you go folks, blizzard at work again.
Remember what they did to MM in s1 of shadowlands?
yep, im already getting flashbacks.

Stop nerfing good classes, buff the ones underperfoming
Stop doing changes because of pvp when you can obviously do them isolated to pvp only

9 Likes

Some one said to me it was for raiding but now its going hurt us in mythic+ and pvp some.

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The thing is is by doing math someone that was doing 43k should go down to 41k ish.
I legit was struggling to keep 30k in bosses in the key i ran.
it feels extremely off.

I was doing 42k easily with 5 less ilvls last week.

Yea and people kinda hate hunters now cause were ether broken in pvp or severely underpowered and never really balanced. I think its our mobility and high damage in hands of skilled player makes them near undefeatable compared to what you usually see. A skill druid is hunters hard counter if they are buffed enough.

And when where not doing well damage wise for mythic or raids and only average in damage combined eith our lack of unique utility and our squishyness make us a last pick if a healer is leading the party.

If we bring unique raid utility along with our above average mobility and if we where given decent sustain healing and damage reduction then even if we are average the class would be good.

Its reason why we go from being good or bad is because we are only being prop up by damage and big numbers and have no redeeming quality besides we can move and damage. AND i dont think Blizzard is buying it anymore and we need point out the things that arnt damage and say hey this needs worked on.

2 Likes

Just ran a 15.
100% this isnt just 3%, this is either bugged or they did something else.

There is NO WAY in hell im struggling to deal 35k in pure st, my sim is very similar to last weeks, yet my damage ingame has tanked.

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Well you’re still running Unerring Visions in your talent build and if you read the guides or checked the hunter discords, that talent is bugged and not giving you the crit damage, so you’re losing dps alone just taking the talent.

Thats not the build i run m+ with anyways.
https://i.imgur.com/7z7POS8.png this is what i usually run for keys.

Last week my boss damage was at least 7k higher on average in pure ST, easily, sometimes i would manage do sustain more than 45k.

Now i end up most fights at 35k which is DUMB.

On terros which is a fight with movement i ended up with 43k at the end of the fight, and thats because we had a weak group that dragged the fight for way longer than it should.

16.7%. Either a dev failed or the guy writing the patch notes did.

Every spec has a base multiplyer applied to everything. It’s supposed to be an easy knob to adjust for balance. MM’s multiplier was +21% yesterday. It’s +17.5% today. They subtracted 21%-17.5% and came up with 3.5% which they decided would round to 3%.

The problem is that it’s not additive damage, it’s a mulitplier. The real difference because of this will come out to 16.666……% or 16.7%.

Quite a large nerf.

4 Likes

Yeah, thats what it feels like, thanks for the info.
Will the fix this?
obviously not.

Dishearted and tired, for real.
Thanks again blizzard, thanks for #@&% everything up once again.

Dayum, 16% nerf…

Can we get a Blue In here to clarify that it was suppose to be a 16% nerf instead of a 3%? Any Golden community boys in here that can bump em

Yeah, it was pretty rough.
Some got it worse than others, remember we got loads of gear from the vault.

A friend mentioned the damage nerf doesn’t feel as bad in raid, but he confirmed it being brutal in m+.

I mean, I’m not a math major, but assuming 100 base damage

Multiplier = 21%
100(1.21) = 121

Multiplier = 17.5%
100(1.175) = 117.5

121/117.5 = 1.0297

That’s mighty close to 3%.

2 Likes

now if they can fix unerring vision then that would be a start. didnt see anything in the patch notes or bug fixes about it but yet every guide is staying away from it because all current testing is not showing the crit damage buff we are supposed to gain from it. bugged and still no fix and its been like almost a month since xpac came out.

This doesn’t make sense. What you’ve done is found that they’ve nerfed the multiplier by 16.7% i.e. 1/6. That doesn’t mean they’ve nerfed the spec by 16.7%. The spec is still ending up doing 3% less damage than it was before (see the post by Loslof).

By your logic if they removed the multiplier entirely then the spec would be nerfed by 100% i.e. it would be doing 0 damage. Obviously that doesn’t make sense.

If they nerfed a spec by over 15% this would be immediately noticeable. The spec would plummet to the bottom of the charts. Top raiders would quickly abandon it. It’s not something that would go unseen. Yet we see no such drop in MM’s performance.

https://www.warcraftlogs.com/zone/statistics/31#timespan=1000&class=Hunter

This thread title is misinformation.

The OP Riidley has 100% missed something. They lost an important buff due to group comp change, they’re looking at a different Details chart or settings. they accidentally had a junk gear piece or leather piece on, etc. There are a list of reasons all infinitely more likely than the spec lost 1/6th of its damage output and no one else noticed; not even the spec’s aggregate s core on WCL.

2 Likes

We are talking about Blizzard here.

Math is hard, I guess.

  • You start with a baseline of 100% damage without any adjustments.
  • MM got two 10% buffs over the last few patches, so they were at 100+10%, then 110+10% = 121%.

Assume you are doing 100k dps…

  • 21% on top of 100k dps would give 121k dps.
  • 3% nerf takes 121% to 117.3%, so now it’s 117.3k dps.
  • 16.7% nerf would take it to 100.7k dps.

Logs over the last 24 hours show that MM is still top 5 in DPS and doing better numbers than before the patch (thanks to vault upgrades).

In the end, it seems like some people thought it was going to be a 3% nerf to the modifier, which would have been insignificant and would have barely registered.

That being said, I’m not a fan of aura nerfs. I’d rather see underperforming specs buffed, but in the end you get the same result.

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Nerfs and buffs happen at the extremes. They aren’t going to buff 20+ specs to catch up to a few over performers.

Thank you, Captain Obvious.

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Then why bother making a pointless statement like “I don’t like aura nerfs” then recommend some nonsensical way of going about it.

I thought the way the game calculated damage treated percent modifiers as additive. I haven’t seen a multiplicative damage modifier in a long time.