Why is MM not allowed to have access to blood lust while using lone wolf? Please allow MM to bring blood lust to mythic plus. Thank you
You can.
Next slide
Your options are give up lone wolf to have the lust pet out for that one boss (because you can dismiss it after) or bring drums if its that important.
Shadowlands nerfs drums. Question still remains. Who is MM punished and can’t bring blood must groups? Why can’t MM just pick the lone wolf pet talent it gets like it used to be able to? Just makes zero sense.
Even if it was a talent, id be the strongest talent on its tier so you’d still be at about the same DPS as you would be currently, which as it has been stated before isn’t that much.
The reason why this isn’t being seen as much of a problem is because the DPS loss isn’t that much and you’d have to deal with bringing a pet for One if not two bosses and then dismissing your pet after the fight.
Its not that big of a deal
It will be a big deal with a 6 sec cast time in shadowlands… Why are we forced to go through all this hassle just to use our class utility? Just let MM pick their lone wolf talent FFS. I don’t understand why more are not speaking up about this honestly. Such an easy change that needs to happen.
The 6 sec cast time is for reviving your pet, not dismissing it and ideally you should only dismiss your pet after the boss fight is over.
And again if lone wolf was a talent it’d prob be the go too talent on its tier and you’d still end up in the same position where having a pet is a dps loss but instead of it being minor now its also costing the potential of two other talents in the process.
At this point it should either be removed or have its command pet utility changeable but I would never be here for it taking up a talent slot again.
That’s why I mean, we should be able to select the command pet utility, not a Telnet. This class design decision just doesn’t make any logical sense.
True, it’s odd that we’re stuck with the defensive ability just for being MM.
From what I remember people have been complaining about Lone Wolf every expansion since it was introduced, so I’m not sure what you mean. It seems more of an issue of Blizzard not caring about Hunters
I would rather have the personal defensive and have another group member use lust. If I’m solo I normally have a pet out anyway.
That’s typically fine for raids, but not for dungeons. It’s not uncommon for the Hunter to be the only one with Lust in the group (aside from Drums).
For example, I do a weekly mythic+ run with my guild. We have established groups on a schedule to ensure everyone has a group and lazy people like me get a 475 piece in their cache every week. My group has 2 Druids, 1 DK, 1 Warlock and me. Only I have access to Lust and I will most likely keep running dungeons with that same group unless one of them gets kicked from the guild. It’s not really an issue for me since I play BM, but it would be if I played MM.
In this case since your doing pre constructed groups would it be an issue or would you have been put into a group with lust already?
My main point was given the choice I would rather have the personal defensive to help survive unavoidable damage and call my pet in only when/if we need lust.
Well, to be fair, lust is not really that big of a deal. Doing a weekly +15 is super easy for us anyway. We care more about arranging convenient schedules rather than selecting our comps to have optimal buffs.
At the end of the day, it’s never a big deal to lose a bit of dps either by using drums or by getting a penalty through Lone Wolf. But that penalty is totally unnecessary and I understand why MM Hunters don’t like it.
Besides, like Vincerus mentioned, back in WoD Lone Wolf used to allow you to pick which utility effect you got while using it. There’s no reason why we have to be stuck with the defensive option only.
I’ve advocated for a while that they should bring back a variant of the WoD Lone Wolf mechanic. Basically, when you don’t have a pet out, you can activate one of 3 mutually exclusive Aspects (say, Wolf, Bear, and Fox, for Ferocity, Tenacity, and Cunning respectively). One of them would by default be active when you dismiss your pet (the last one you used, say, or just Tenacity like it is now). Activating one of these Aspect would incur a 3 second cast (identical to Dismiss Pet). The Aspects would grant you both the active and passive ability of that pet spec (so lust/leech for Ferocity, defensive/HP for Tenacity, and a self-only snare removal and movement speed for Cunning).
Basically lets you select your pet spec utility while using Lone Wolf in the same way (and with a similar investment to change it mid-fight) as the other specs can.
Probably won’t happen, though. Blizzard didn’t even add Survival of the Fittest to Lone Wolf until we spent like 2 months during the BfA alpha/beta complaining about Command Pet being completely useless for MM without a pet out (and the commensurate loss of utility as a result). Blizzard’s development standard since BfA appears to be “eh, good enough”.
Summon pet. Lust. Dismiss pet. Easy.
Don’t dismiss it until after combat. Lone Wolf takes a full 20 seconds to ramp back up to 10% (you get a 1% every 2 seconds), and Dismiss Pet itself is 3s of doing nothing at all. The small DPS loss of using a pet over Lone Wolf is massively outweighed by the DPS loss from dismissing a pet mid-combat.
The needs of the many outweigh the needs of the one, get your pet out.
It’s bad design and an annoying hoop to jump through. Other hunter specs don’t even have to think about this.