MM hunters seem to be falling off considerably

Each week they drop in rank in the logs. At this rate, MM hunters will be bottom mid-tier by the end of this season and probably will be bottom tier in 9.1 onwards. Oof. Amazing scaling by blizzard.

Overnerfed but yeah it happens every expansion

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They nerfed aimed shot and arcane shot in pve before letting people get more gear and now look. We drop every week and whats funny is wild spirits been putting in so much work its insane but instead of them hitting a 3rd party ability with a small nerf. They hit our abilities built into the class LOL. Blizzard is so out of touch with this spec and tbh the whole class also.

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Yup. Hunters in general (idk about SV) tend to shine early on because we’re so mobile. As people learn fights and know where to position, we’ll go down in the ranks. Yet, blizzard still fails to understand this somehow and always hits us with the ol’ nerf bat far too early and too much, and generally doesn’t even address the real issue.

My hunter exists to raid log as of right now. Sinking time into a fire mage since they seem to actually scale. I’m afraid BM will outscale MM, not because I don’t like playing BM but moreso because the legendary is god awful and feels clunky

BM Tears are super effective.

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The fight order plays a big part in the overall statistics.

For example, more guilds are starting to kill Sludgefist on which Fire and Affliction perform extremely well due to vulnerability windows. My orange parse on that fight was lower than a Fire mage’s green…

Another fight that is skewing the overall is Council where balance druids get to do an obscene amount of padding (we’re talking 50% ahead of #2 here).

However, MM is very strong on the last 2 fights. I’m expecting us to go back up a couple spots as the tier goes on and more and more guilds down those fights.

It would be really nice if logs showed effective damage dealt rather than raw damage dealt.

Nobody cares that a DoT class can pad their parse by multidotting targets that will heal to full when each boss in the council fight dies. Padding like that serves no purpose in terms of killing the boss and only inflates parses, skewing the rankings and making people who prefer to actually fight the boss the intended way look worse.

Contrast with multidotting on Huntsman, where it has real gains both in terms of your parse and in terms of making the fight faster.

There was an attempt at that with weighted damage in Ny’alotha, but it doesn’t seem like it was popular enough to be kept in for Nathria.

The damage dealt to bosses that heal to full does get filtered. The padding all comes from waiters that spawn from all over the place and throw food at you. Balance is really good for taking care of them because all they have to do is press their uncapped Starfall and they all eventually die, which they need to or you will get overwhelmed.