I lost the ability to at one point as well. It wasn’t until my glut of posting during the beta that I finally got it back. >.<
I just took a long break from WoW and OW for about a year. So have to slowly work it back up. I know they have a hidden trust level on the forums has both a time visited, like counter, etc, all tied to whether you can post links and gifs.
You can technically game it a little, but I think the “fastest” you can get it back IIRC is a month or month and a half. I remember there were a couple of really big threads about it on the OW when they changed the forums a few years ago.
You can find details of it in this post. The TL;DR for trust level 3 (you already have 2) is:
Yeah! I actually just found that thread, decided to do a quick search out of my own curiosity after remembering a bit about it. Thanks!
I am ok with an aimed shot nerf, but are we also seeing a sub rogue nerf?
This is my complaint as well. I don’t think anyone here can reasonably complain about a double tap nerf, it was broken. However, sub rogues are killing geared players in 2-4 seconds with a spammable stun. And if it doesn’t work, they simply vanish, and do it again (or wait a whopping 45 seconds if they are not specced for double shadow dance).
Sub rogue is absolutely busted for pvp. And the worst part is, they feel pretty bad to play in pve/torghast because they are literally 10-second burst and vanish machines.
my only problem with the nerf is that it came so early, let people get in their M+ and raid gear and see how hard DT aim shot was hitting them.
Ever since I started scanning gear and the conduits, I figured Explosive Shot > Double Tap > Rapid Shots was going to be our kill combo in PvP.
I am already getting about at 15-16K tooltip without the Legendary / Conduits when all my buffs are active. All that over about 1.6 seconds.
With AiS base damage, there was a pvp-only buff applied in BfA, so reverting that (rather than keeping the PvP only buff and nerfing the base damage across the board) makes much more sense, even from a laziness perspective.
The Double Tap nerf being restricted to PvP is suprising, but very welcome.
The proper approach would have been rebalancing the damage from Aimed Shot in to other skills so Aimed Shot was not the be all and end all of MM damage. Instead, they opted for the lazy option, took a hatchet to the element people were howling about the most and called it a day.
I mean, Precise Shots is the reason that’s a problem. Aimed Shot itself is fine in intrinsic damage. it’s the fact that you get its damage and the 1-2 Precise buffs that causes the issue.
But really, that’s asking for a redesign that’s simply not appropriate for a hotfix.
I mean all they could have done was not be able to double tap in stealth…? sure the damage would still be there once u are out of stealth but at least u can see it coming…
It goes deeper than that and PS is just one example out of many. Look at the most effective path down the talent tree. Literally every best talent bar the mobility line is there to directly support or interacts with Aimed Shot. Even the healing row is dedicated to giving a poor man’s stealth so you can get the damn thing off in PvP in the first place.
Building an entire spec around one ability is risky to begin with. But Aimed Shot is so damn slow and risky to cast that outside of camo, virtually any melee player who is remotely conscious simply will not allow you to do it.
I’m not really buying that as an excuse when we just came out of a beta where people warning about this very thing were ignored time and time again.
Nonsense. This was explicitly warned about and the game JUST came out of a beta.
So? That doesn’t change the fact that they literally can’t hotfix things of that magnitude, as they’d require tooltip changes. And the realities of software development mean you can’t just drop everything to make major changes like this mid-patch-cycle.
It sucks, and it’s absolutely Blizzard’s fault, but it’s just not something they can fix via hotfixes. Hotfixes are for tuning or mild changes to behavior purely on the server side. You can’t change fundamental class mechanics via them. As much as they should have made those changes during beta (just like they should have made many of them during BfA’s beta as well), changes of that magnitude simply won’t happen before 9.1, and there’s nothing that’s going to alter that fact.
I was just thinking the same - it does comparable damage at full channel anyways. The only reason aimed was a better choice is because of the interaction with the legendary and frankly a 50% reduced second aimed shot is still pretty decent dmg for an opener.