Hmm I see your points, but I am not sure it’s a problem if one build is great in m+ but not what you use in raid - if anything, I think that’s a good thing.
With the inclusion on talent loadouts and being able to swap anywhere outside of combat, I don’t see an issue in having separate parts of the spec tree being bad in some instances and good in others.
Maybe. But I doubt the guy spending globals on TP > BoK for RSK resets on top of FLS is going to out heal the guy who spends the same mana on Vivify/EF/RJW.
I don’t know if this is really comparable - for one, vivify got buffed in DF compared to SL, whereas RJW has lost some power from lack of 4pc. If you’re talking a single target raid boss, then yeah, a FLS style build probably isn’t going to be the greatest build (because most of the FLS talents are for cleave) but in the end it’ll all depend on tuning.
(And fixing the current ToM-OM interaction bug.)
Even in SL our playstyle has involved weaving in casting (enveloping mist on heavy ST dots/damage, vivify in heavy aoe damage situations) around maintaining via ATOTM & RM. The fistweaving side has been pretty heavy, but we still manage to pump some serious groupwide heals by maintaining ReMs.
Then I also have the more tangential almost rhetoric question of what is the real value in having a significant portion of the Mistweaver tree be unusable in most raid situations, most bossing situations and all of PvP? I don’t know of any other healing spec that has a branch that basically reads “really good on M+ trash and unusable in all other aspects of the game”. If bosses have a lot of add mechanics I guess it’s really only a PvP unviability issue.
So my thoughts on this are - it’s looking like we’re actually going to have some cleave raid bosses in the first tier, so depending on tuning of both MW spells and raid boss damage, FLS could possibly see some play in raid.
In PVP you are correct - you probably aren’t going to use FLS or even ATOTM - but that’s hardly a difference from SL and is partially because of how dangerous it is for a healer to be in melee. Holy Paladins have the same problem in PvP of having to primarily play a build that keeps them at ranged - because closing the gap yourself is incredibly risky in the current state of PvP. There’s also the addition of not using spells like EF in PvP because of the mana cost compared to what you gain from it.
I don’t think that is a bad thing, either - because it’s going to be the same for the other healer specs. Some things will be great in m+, bad in raid, and unusable in PvP. Some things will be useless in m+, great in raid, decent in PvP. And so on. I don’t think there’s anything wrong with having separate builds for separate areas of the game (forgive me if this is not what you ultimately have a problem with).