I’ve mained mistweaver since Legion. Here’s my feedback on the new talent trees released today. I have dabbled in bm and ww a bit, but not enough to have really informed opinions, so I’ll just talk about the class tree and the MW spec tree. I’m writing this without having read any other commentary anywhere else, I want to give my opinion fresh. Long story short: Lots of good ideas here, but the pathing, positioning, and dependencies can use a lot of work, especially on the class tree.
Class tree:
THE GOOD:
- I like having jade serpent statue on the class tree. It’s kind of weak and situational, so burning a point on it here feels good, and it could be useful for other specs to pick up situationally if spot healing is needed. Similarly, it’s very cool to be able to pick up Black Ox and Provoke on the class tree. Could be situationally useful in M+ to help save the group if the tank drops.
- Close to Heart/Windwalking/Generous Pour are great ideas in concept. Many trees put some multi-point talents at the top of the capstone level just to keep people from getting all the end talents, and these limited party buffs are great talents for that role.
- Fast Feet is a great talent to have on the class tree for kickweaving monks who want to contribute a bit of extra damage.
THE BAD:
Oh boy, where to begin…
- The placement for Grace of the Crane makes no sense. Asking BMs to pick up SooM and Heavy Air to get a core class tree talent??
- I love the Chi Torpedo/Celerity choice node and the fact that Tiger’s Lust is a separate thing, but there’s no line from ROLL to the Chi Torpedo/Celerity choice node. You could pick up Chi Torpedo without having to take roll. So why take roll? Taking roll just to unlock things below roll is bad design. Maybe move roll to where Tiger’s Lust is at the top of the tree, and put the Chi Torpedo/Celerity choice below that?
- The position of Roll Out makes no sense. Why does Close to Heart depend on taking Roll Out?
- Again, I love the idea of having the first tier of capstone traits be Close to Heart, Windwalking, and Generous Pour. But Windwalking doesn’t lead to anything else, and it feels like it should. Also, the values for those talents are way off. 2 yard radius means they need to be standing right on top of you. The radius needs to be larger, particularly for Windwalking. “Move faster but only if you’re pixel stacked on the monk” is just worthless. The problem, of course, is that if the radius gets too large, then monk is picking up another super strong raid buff, in addition to Mystic Touch. Maybe make those party buffs? Or just stick with a useable-but-not huge range, like 10 yards?
- It’s crazy that there are no connections to the entire right edge of the tree. If you want to get Expel Harm (which Brewmasters all will, at least), you have to take Tigers Lust, Paralysis, Paralysis2, Fort Brew, and Fort Brew2. That’s a lot of highly specific prerequisites for one ability!
- It’s not clear how Save Them All works with mistweaver’s ability set. MW’s don’t really have an AoE heal. Essence font bolts spray out one at a time. If three bolts heal an injured ally, does everyone get the bonus health? How would that work if the three bolts that hit an injured ally are the first, second, and 18th? If this ability doesn’t work with essence font, that makes it much less useful. Do vivify cleaves count?
Mistweaver tree:
THE GOOD:
- There is a huge amount of power in this tree, with a lot of fun combinations that I can’t wait to try out.
- There’s at least three recognizable build-types in here. One for melee, one for casting, and one that is hyper-single-target focused. The devs said they wanted to have both of those playstyles be viable, and I think they really hit the nail on the head (depending on tuning). The hyper-single-target is super situational though. You’d use it on Sun King and… that’s about it. More on this below.
- Revival/Restoral is a great choice node. A+, no notes, don’t change a thing.
- I’m super excited to play around with Zen Pulse. That’s a great ability for M+ or add-heavy raid encounters. and the choice node below it is great too.
- Dancing Mists, Rapid Diffusion, Misty Peaks, Restorative Proliferation and Tea of Plenty all look like really fun and powerful additions to the toolkit.
- The Tear of Morning/Rising Mist node is kind of perfect.
THE BAD:
- Tear of Morning/Rising Mist might be too perfect. That node feels mandatory for every build. Fortunately, there’s a great way to build there: Gift of the Celestials, Misty Peaks, then ToM/RM. You’d have to take Gift, of course, since having your celestial on a one minute cooldown is just insanely powerful. It’s even more powerful because of Invoker’s Delight. Having a 33% haste buff for 20 seconds every minute is just incredibly powerful. So you have to take Secret Infusion and Invoker’s Delight in every build. Now 7 capstone talents are fully dedicated and I have limited ability to pick up other things. Awakened Feyline and Bountiful Brew are effectively dead talents. This feels like a dumb complaint - parts of the tree are too strong, so the other parts of the tree won’t get used! - but it’s an issue. ToM/RM should require a bit less of an investment, and Invoker’s Delight can’t work the way it currently does with Gift of the Celestials.
- Song of Chi-Ji feels like a dead talent. I can’t think of a time when I’d want to use it.
- Nourishing Chi isn’t a great talent, and Overflowing Mists isn’t worth two points. That means it’s just going to feel bad to take Yu’lon’s whisper.
- There’s a lot of talents that buff Life Cocoon, but LC is a single-target external on a 2-min CD. Taking any of those talents feels bad because even a super-buff Life Cocoon is only useful in very rare situations. If you want throwing out amazing LC’s to be a thing that MWs do, attach a CD reduction to one of the LC buffing talents. Or put a 60 sec CD reduction as a choice with Calming Coalescence.
- There’s also a lot of buffs to SooM in the tree, and SooM is not a very good ability. There are very few cases where you want to channel a full SooM on someone. It’s better in M+ then raids, but damage is much more important in M+ than raids and damage-dealing builds are going to be focused on doing damage rather than the occasional SooM you’ll need to throw on the tank. Putting points into SooM and LC make for a great single-target Sun King style build, but are basically useless outside that. In almost every case, those are dead talents, and they just serve to lock whatever is below them.
- Resplendent Mist is in a weird spot, and it won’t feel good to take in a BDB build because Gust of Mists has a big, well-known overhealing problem.
And finally, a plea for Corrosive Dosage: The melee playstyle deals passive damage. The ranged casting playstyle doesn’t. Corrosive Dosage is crazy powerful in current Torghast, nerf it if you want to keep in in the tree somewhere, that’s fine. But caster builds cast vivify much more than melee builds and caster builds also have no way to do passive damage through healing. Being able to splash damage onto the boss from your vivifies on the tank would be great. If you need somewhere to put it, replace Unison with it. Unison isn’t good enough to have a place in the bottom row.