Why did a 435 mistweaver monk just do 100k hps in a lfr and outheal three 460’s and 450’s?
Well-timed cooldown usages.
They were better/trying harder/not partially afk watching netflix
Could be a variety of reasons other two healers being lazy, MW player being a far more skilled Healer or well them just being Quicker to the heals then the other healers.
the raid frame said healer but they were probably WW.
edit: oh, thought you said dps.
I would also check things like over-heals as well. HPS is only one part of the picture.
Because they healed first and hit close to the potential of that character.
A lot of healing in raids is just heal sniping other healers because LFR and pugs tend to have more healers than necessary.
Hps, unlike dps, is zero sum so if someone is better at planned cooldown usage or getting their heals out slightly faster their hps affects your hps (unlike dps).
In guild runs, my MW tends to consistently be the lowest HPS, sometimes reaching 120k, but when if I pug heroic for my monk, I can get 160k+ HPS, trying to see how good you are at raid healing can be hard sometimes.
It’s also heavily dependent how you heal. For instance, resto druid and discipline priest both rely on doing most of their healing over a relatively long period of time; if you’re competing with a holy priest or mistweaver monk sniping people instantly, that over time healing quickly becomes all overhealing through no fault of your own.
HPS has always been a terrible way to measure healing skill. Like Argorwal said, it’s zero sum and oftentimes out of your control as the healer. If you have a group that avoids bad as well as they can and uses defensives, there will be less missing health to restore than a group that is magnetically attracted to the fire and can’t be bothered to use a defensive because they think it will lower their DPS to use an off-GCD ability to survive. A LOT of groups have too many healers for the best case, but raid leaders want to plan for the worst realistic case so long as they still have enough damage to get through DPS checks.
Lots of over healing for absolutely no reason than to pad meters.
Sign of a bad healer
In LFR it’s because of revival.
When I do my weekly normal smashes on my DK/shaman (yeah I know normal is a joke) my ratio I shoot for is 2/4/24 (love big raids for more loot and fast kill times).
I don’t always get 30, but when it’s less I always go low on healers, running like 2/2/12 or 2/3/18. Almost every run I get a “do we have enough heals?” Then the boss gets murdered easily.
HPS has always been a terrible way to measure healing skill. Like Argorwal said, it’s zero sum and oftentimes out of your control as the healer.
Yeah, I like seeing the big numbers for myself admittedly, but I always have to remind myself: is anyone dead and if they are is because it they did a dumb, if no one is dead or died due to doing a dumb, I’m doing my job well in tandem with the others, and that’s what matters.
HPS is a function of skill, gear, raid size, how well the other healers are playing, how much damage your group takes, and to a lesser extent, luck. Not only gear. Skill can usually make up for gear.
And the relationship between healing and fight profiles. There are some fights that certain healers have the perfect kit to do well and other fights where they feel like the square peg in the round hole.
Probably an experienced healer that has the timers down and has the know how to play mistweaver correctly, not to mention it does an absurd amount of HPS pretty easily.
Pretty much this, the bulk of my heals are at 50% over healing because my guild is pretty good at avoiding things the bulk of the time, along with I play with a h priest, r druid, and MW monk, all of whom are excellent at brining people up to full health before my flash of light finishes casting. With the latter being when I’m generating holy power for a spender which can take a couple globals to do. I typically parse the best when the group is taking a ton of incoming damage, or when the healers aren’t as numerous or skilled.
As long as bosses die, few people in raid will care if a fight takes an extra 45 seconds because you brought an extra healer. But a whole swath of people would be mad if your raid leader intentionally underhealed a fight where damage wouldn’t have been an issue and it caused a wipe. So leads to raid leaders being overly cautious with the amount of healers they bring, up until the point where the raid does not have enough DPS to make checks at which point you will shed the extra healing.
Mistweaver is in a really good spot for healing this season, it has a lot of instant cleave which makes sniping heals easier, other healers weren’t trying very hard.
Lots of reasons