Mistweaver monk - The fish out of water?

Hello there, I am a casual mistweaver enjoyer. Have been here for a while but didn’t contribute much to discussions until recently.

Whether it is in game, on the forums or anywhere else, there seems to be a lot of misunderstanding about our wonderful spec. Fistweaver? Mistweaver? Range?.. Tons of answers heavily biased or answering just partially… I’d like to address some of these questions as they seem to be a recuring topic in here!

DISCLAIMER: You’re entitled to your own opinion. I do not claim to be holding the absolute truth.

Fistweaving
What is it? It’s a term that refers to a healing profile of mistweaver monk that focusses on healing generated from some damaging abilities. It allows for more uptime doing damage and requires the monk to be in melee range with your targets as much as possible for optimal healing.

Mistweaving
Although it is the name of the spec. This refers to a healing profile that focusses on healing from casting spells. Other common terms that generally reference the same thing: caster, castweaving, ranged… This style allows the monk to heal effectively while being in range from enemies and allies. Rising mist would make you be in melee a lot still, but you’re not forced to be in melee as much as a fistweaver. Your toolkit still demands some melee interractions for damage/interrupt/cc but you can adopt a more “hit and run” tactic if the situation demands it.

Melee vs range
If you’ve read properly above, you’d guess that mistweaver monk is a melee healer, and you’d be right. However, I want to discuss this a bit more because this is somewhat of a heated topic!

You can effectively heal from range and never jump in melee to contribute with your melee toolkit. It’s totally doable but should you do it?

In raid it’s likely ok if you’re not pushing cutting edge in early season, and if there is another monk providing mystic touch, one healer not contributing to dmg isn’t that big of a deal.

Mythic plus is where there is more heat maybe?

If you’re doing organized content and your fellow group members are fine with it. Why not :man_shrugging:

For pugs… well I guess you can’t really expect pugs to do the best damage they could, do mechanics, cc and interrupts. So in all fairness, is it really that important? Healing in m+ is a lot more about healing checks for healers than anything else these days. So maybe just passing these healing checks in a pug group is more than enough to satisfy the group :man_shrugging:

Then you’ll get the argument that the game treats you as a melee. This means that some mechanics will trigger on melee specs only, while others are aimed at range specs only. So a monk in range could trigger a melee mechanic on ranged players. Inversely you could get caught in a range mechanic that was aimed at a ranged player you are close by.

Now, lets be honest! How many of these mechanics do we get every season? Maybe a handful? Basically, you can jump in melee for these few occasions where it really matters… And lets be real, it’s not always on the level of Sludgefist chains that would one-shot you (+ a melee player) because you’re instantly matched with someone who’s too far away from you… So, is the game treating you as a melee that important?

To finish on ranged vs melee, there are always those people who say that damage doesn’t really matter before 20+ something in keys. While It’s not a false assumption to make, lower keys in pugs are sometimes harder to time than a 20-something key because the group is terrible… So the little bit of damage, interrupts or cc you could provide might actually make or break the timer, even if you’re just doing a 9. But hey! We’re sliding a bit too much into the ‘what ifs’ territory here. So we’ll leave it at that :slight_smile:

TLDR, going full range: You’re gimping yourself a bit but does it really matter? Maybe, maybe not… why not let people chose for themselves :man_shrugging:

Spec for m+?
If we’re talking m+ and meta, it’s all about fistweaving. At least for the top 1%… While you have more uptime to do damage, the spec is less forgiving if you don’t time the big heals properly or if your group takes unnecessary damage. For the later, a lot of people prefer how mistweaver handle things, even if they sacrifice some uptime for damage🤷🏻‍♂️

It’s also fun to switch it up a bit. Makes you handle situation from another perspective, which is a fun change of pace too :slight_smile:

Spec for raid?
While fistweaver has been the goto for a while, mistweaver is the top choice since 10.1 for raiding. Explained simply, in a raid, you’re trying to maximize the number of active RenM and pump vivify cleaves at the most appropriate times. Mistweaver excels at this. (Fist is still decent if that’s your thing, if you can accept being sub-optimal)

What about pvp?
Pvp is mostly about Mistweavers. Has been for a while. Although there have been some good iterations for fistweavers in DF to make them relevant here and there. For RBG or some arena comp, it’s a totally good option. If you’re good at positioning yourself, Mistweaver is insanely good to keep your group alive indefinitely + single target healing is top notch!

The finish line
People enjoy maximizing the damage or healing they can do. So a fistweaver who doesn’t enjoy mistweaving, a mistweaver who doesn’t like fistweaving, who “feels” forced into his less prefered playstyle for maximum contribution… would obviously not have fun. For those of us who enjoy both styles though, this. is. by. far. the. most. fun. spec. in. the. game.

Sorry for the long post :slight_smile:
Enjoy your mistweaver monk! :smiley:

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We have very different definitions of comprehensive, or even guide for that matter.

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Hum, fair point. I’ll try to change the title :thinking:

do you really think somebody intentionally playing in such a suboptimal manner is going to have the foresight to know what these situations are and get in melee accordingly to when they’re going off?

Maybe not. I certainly would, but I don’t play from range :man_shrugging:

If you play at a difficulty where it matters, you don’t really have the choice, it’s either adapt or die. Mistweaver is usually very wary of it’s positioning, if you aren’t planning where you should stand, you have other things to worry about than being in range tbh

How about stop pretending to be mr.know it all. Just because someone plays a caster build does not mean they are bad and don’t know mechanics, you are soo lost my friend that it’s beyond help at this point. There are caster monks who are doing +23-+25s right now

i hope anyone reading through this post see’s how a fistweaver views us…

the thing is, sure you can play what you want and how you want. the problem lies in recommending this without letting it be very clear just how suboptimal it is. it’s simply bad advice to recommend far worse builds for certain content

don’t act like you haven’t seen my posts in every other thread on this board. i never said anything about playing caster, i’m talking about playing in RANGED.

i don’t even run keys on this toon. i raid and i play clouded focus.

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Maybe you should stop generalizing a few people to all fistweavers though.

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that’s the hilarious part. i literally play clouded focus. i have ran like at most 5 keys in the past 2 months on this toon (though sure i do play AT/FLS in M+)

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for some people the caster build is just easier for them than the fistweaver one, that’s why ppl recommend it… no one here is forcing anyone to go the caster build… it’s entirely the players decision to do so because they find it more suited to their needs. Just because something is suboptimal doesn’t gatekeep it, survival hunter is non-played and is suboptimal comapred to the other hunter specs, does that mean no one should play SV too? ofc not, bcuz there are still some people who main it.

yea that is my bad, its just that those comments happen way too often where I automatically generalize all fistweavers into one category.

you know that he was commenting on playing from range and not playing caster right? Those are two different things…

a more apt comparison would be trying to play MM hunter in melee, which is far more similar to this conversation than the existence of an entire spec.

lets be real no one actually plays FULL ranged mw except for some rare cases of MW… ranged mw/caster mw, whats the difference because a caster mv, uses all there healing spells that can be casted with range… so in a sense they are ranged with dps melee abilities.

because half of the people who mention this build use the word ranged, or ask if mw can be played at range? i’m supposed to just assume they are talking about clouded focus when they use the word ranged? there’s literally a thread called “are mw being moved to range” and this isn’t the only example of this.

btw why not post on your main?

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I do. It’s much more comfortable and my guild usually wipes before I run out of mana during prog.

I meant in M+ keys lol

lol i would seriously love to see a full ranged mw parse of even 25+, let alone a blue parse. not counting a very skilled player memeing for the sake of it. playing ranged in raid is trolling.

post on your main.

EDIT: Ah nvm, you’re talking about M+, I thought you meant large raid.