Hello. I have a fair bit of experience playing mistweaver and I’ve played the class since the beta of Mists and have fallen in love with it ever since. I do not have alpha access but I figured voicing these ideas somewhere could still maybe be helpful . Since the changes in legion, I felt like the mistweaver has lost a lot of its fun, unique flavor for a better suited kit for the rest of the game, which is fair. I was ecstatic to have the active soothing mist channel back in battle for azeroth and to somewhat go back to that very unique channeling playstyle. Additionally with a few other changes (way of the crane in PvE) (vivify-renew (uplift) synergy) to be added back in a different way that works better with the rest of the game outside raiding. I’m hopeful for more. There are still two things I’d love to have back as a mistweaver, and it looks like there’s already some interactions planned out in Shadowlands. One of which, I think would be easy to bring back: Healing Spheres. They could be brought back in the same way the other interactions and spells were brought back: building the idea upon what’s already there.
The current mistweaver mastery adds an additional direct heal to the target affected by our 4 spells; Vivify, Enveloping Mist, Renewing Mist, and Soothing Mist all activate on the direct target affected. Since our mastery is just a scaling healing power coefficient, and since can be thought of just adding an extra flat heal to those 4 abilities, why not turn it into a direct heal that’s in the form of a Healing Sphere? All that would be done is that the direct heal from the Gust of Mists would be converted into a Healing Sphere ‘coalesced from the mists’ that would spawn near the target that was healed. Theoretically, you’re not changing any current mistweaver numbers if the sphere is just consumed right away. I think it would be interesting to add more flavor to the mistweaver kit as well as give them back a core ability and some utility in giving other roles more player agency with healing. Additionally, Gust of Mists can go unused often (renewing pre-hotting, enveloping pre-hotting) and can end up being overhealing. Lastly, it gives a lot more class identity back to the mistweaver with coalescing mists to aid their allies and can maybe help with scaling other of their abilities which I will list ideas for further. But for now (Changes in bold):
Mistweaver Mastery: Gift of the Serpent
Renewing Mist, Enveloping Mist, and Vivify summon a Healing Sphere nearby the target. Allies (that are below their maximum health) who walk through it are healed for (0.1% of Spell power)[Scales with Mastery rating].
If a Healing Sphere is unused for (60 seconds), it will heal a nearby ally instead.
Soothing Mist - Interaction
“Heals… the target.”
Mistweaver (Level 29)
Each heal has a chance to cause a Gift of the Serpent near the target.
Occurring Gift of the Serpent while channeling soothing mist will consume an old Healing Sphere and directly create a new Healing Sphere near the target.
(This will function the same way Gust of Mists does currently and would be in line with why you’d want to use soothing mist on a target (more direct healing)). (Also, you would use soothing mist to use older Healing Spheres that are off in the distance that haven’t been consumed yet (M+, open world travel, etc)).
Rising Sun Kick (Rank 3) - Interaction
Your Rising Sun Kick also causes Gift of the Serpent.
(Summoning 1 healing sphere for 1.5% base mana seems reasonable and also adds that old, fighting mistweaver style. Additionally, this helps scale mastery in some way to the now known ‘kickweaving’ playstyle)
Revival - Interaction
Heals all party and raid members within 40 yards for (225% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects. Instantly applies (and duplicates?) all healing spheres to nearby allies.
(Gives mastery scaling into revival and also incentivizes a higher skill cap of pooling healing spheres for when needed) (Also, if you duplicate all healing spheres, Revival changes from a flat raid heal to this interactive masterful Healing Sphere synergy)
Essence Font - Interaction
“Unleashes… plus an additional (12% Spell power) over 8 seconds.”
Gift of the Serpent will summon an additional Healing Sphere.
(In your big Essence Font → Mana Tea → Vivify Spam, who wouldn’t love to see a bunch of blue bolts getting twirled out then summoning a bunch of healing spheres nearby players)
Healing Sphere Legendary Interactions:
-
Healing Spheres instead grant a shield for the heal amount
- Extremely good utility for maximizing effective health pool against hard hitting abilities (high m+, harder mythic raid bosses)
- Good utility that mistweaver never necessarily had access to
- Extremely good synergy and utility with Revival consuming and applying a Healing Sphere to allies right before a big raid hit
- Maybe not extremely overpowered in that the shielding is the same amount as the healing or could be lowered by a certain percentage
-
Healing Spheres grant X% movement speed
- Good incentivization for people to actively seek out
- Added utility
- Something niche but fun
- “Chi Tea” [handguards] - Summoning (10) Healing Spheres regenerates (2%) mana.
- Reminiscent of old mana tea and chi
- Allows for good feedback loop of ‘coalescing’ Healing Spheres from the mists for allies and not getting far behind in mana because of constant direct healing
- Gives fun, active playstyle of always hitting a button that mistweaver was in the beginning
So yeah. These are my own opinions and I understand the frustration people felt when healing spheres were not consumed back when they were the old mistweaver mastery. However, I think with the more clearly defined, binary summoning method (instead of unlisted spell summoning coefficients) like how the current mastery works, would allow for more spec flavor, enjoyment, utility and uniqueness. Thanks for reading.