Recently I’ve had to make the swap to Fistweaving, which I find so terrible, because playing purposely suboptimally (mistweaver) is extremely frustrating when only a few tweaks would make both spec/styles viable. When doing M+ or Raiding I can be doing a minimum of 10k dps on a raid fight, and with Faeline Stomp a considerable amount of AoE dps as fistweaver. However, when casting, I do next to nothing and that’s just a terrible feeling. Dealing 2-3% of the boss’s HP is great if all 3/4 healers are doing that. That’s nearly 10% of the boss HP, which is really great. But currently if you’re a caster-mistweaver, you do 0 dps when damage is coming out.
This post’s purpose is to offer ideas, perspective, and to open the conversation of ways to make the more soothing mist-centric build capable of outputting DPS that’s competitive with fistweaving, because I do not want to play a crappy off brand melee dps when I’m healing.
Currently standing, most healers (Evoker, Rsham, Disc, Holy, Rdruid) are able to set up a few dots (fire breath (heals while dealing damage, op), flame shock, SW:P, moonfire, etc) and do a small amount of DPS passively while continuing their rotation. As a Mistweaver, you actively have to be channeling Crackling Jade Lightning or Spinning Crane Kick to do any DPS, and SCK doesn’t even heal in this spec. It’s just not viable or reasonable in any content that is competitive, and it seems like it’s that way for no reason other than lazy or lack of design implementation.
Solution #1
Considering Expel Harm is a spell in the kit, dealing damage to nearby targets after healing the player, it’s not outrageous to assume that monks are able of doing this in other ways.
While channeling Soothing Mist, there needs to be a passive, or active, way for it to deal damage to nearby targets.
- Soothing Mist periodically damages a nearby target with a bolt of negative chi that has been expelled from an ally.
- Soothing Mist interacts with Chi Wave to periodically send out chi waves (similar to above)
- Soothing Mist builds up stacks that empower your next Crackling Jade Lightning to do 400% dmg.
- Soothing Mist marks an ally as a conduit of mists, periodically/has a chance to pulse healing mist to the player and nearby allies. This affect is applied to Unison and Statue targets, potentially creating 3 players as conduits. This effect also deals damage to nearby enemies.
- While channeling soothing mist, vivify or a different active button press will disperse a pulse of damage around the target currently being soothed (works with unison, potentially pulsing on 3 targets)
Solution #2
If you think that dealing damage while simultaneously healing is too much to ask for, and you're not upset about Fire Breath hot/dot, or think Rshams don't need Acid Rain, then we're just not on the same page. However, if there is a world where the healer has to shift to dps and for it not be a part of the rotation, like applying flame shock, moonfire, SW:P, etc, then here is Solution #2.- The Jade Serpent Statue will replicate your Crackling Jade Lightning on the target, and taking Unison will allow the statue to also apply the Lightning to 3 nearby targets.
- Jade Serpent Statue will replicate your Crackling Jade Lightning, and continue casting CJL even if you stop, for 15-25 seconds (ish). *(This would be the same thing as applying moonfire, SW:P, or flameshock, meaning something you have to reapply every ‘x’ seconds to do dps) and would not cancel interactions with soothing mist. (Imagine a Celestial Statue being able to do 2 things at once! Wow!)
- Keep the Accumulating Mist (Zen Pulse’s dmg/healing is increased by 25% each time Soothing Mist heals, up to 6 times. When your soothing mist channel ends, this effect is canceled) but allow Zen Pulse to do more healing/damage if it only hits 1 target. On top of that, apply a Dot to targets.
Summary
First thanks for taking the time to read this. If you think this is a post you want to comment on and add feedback to, remember I’m not claiming to be an expert and I am asking for an open conversation about ways to improve Mistweaver dps. I understand there is a world where Fistweaver is the “DPS” version of the healer, but there isn’t a reason why the caster version shouldn’t also be allowed to deal damage. I think it’s something that needs to be recognized, and gatekeeping dps from the caster mistweaver style is arguably unwarranted.
Take care.