Mistweaver bugs and oddities

Most if not all of these bugs/oddities have been here since beta. Blizzard has since removed the beta forums (which were 100% public to view but you had to have alpha/beta to comment) but I express the bugs/oddities there… These are just off the top of my head

Bugs

Core

  1. If you cast expel harm’s damage isn’t actually based on its healing but off of a second cast of it
  2. Casting Expel harm on an ally will not proc the damage aspect of it
  3. You can get two buffs from Thunder Focus Tea if you buffer an insant cast into a hard cast (IE tft → Vivify → rsk buff) (this one we didn’t know about in beta)
  4. Enveloping Breath’s duration is being increased by mistwrap
  5. Enveloping Breath is amplified by itself
  6. The tooltip calculation for Rising Sun Kick, Blackout Kick, Tiger Palm, Spinning Crane Kick, and Crackling Jade Lightning are include vers twice meaning they are inaccurate. (i haven’t tested the other damage spells as these are tiring to test and I’m lazy/busy with work) (link to sheet so you can insert your own numbers and see stuffs for mw damage)
  7. Our core weapons skill says we can Dual Wield when its really main hand off hand which isn’t dual wielding… Very miss leading
  8. Renewing Mist Buff applied events reset our swing timer.

Covnants

  1. FO monks just sit there some times
  2. FO monks enveloping mist is boosted in both duration and healing boost by mist wrap
  3. FO monks’ enveloping mist is boosted by itself (this is not how our enveloping mist works)
  4. Changes in the Z axis can completely nullify our whole faeline stomp

Conduits

  1. Harm Denial doesn’t boost expel harm you cast on allies
  2. Grounding breath also increase vivify cleave onto you

Legendaries

  1. Clouded Focus increases enveloping breath’s healing
  2. Ancient teachings of the monastery doesn’t increase when you have Touch Of death’s damage buff
  3. Tear of Morning does its envelping mist healing up front meaning it doesn’t benifit from things like Rising Mist or Mistwrap

Oddities

  1. Resplendent mist doesn’t work with chi-ji’s gust of mist
  2. Jade bond’s cdr aspect doesn’t work with chi-ji’s gust of mist (understandable)
  3. Fallen Order doesn’t proc gust of mist (our mastery) when they cast enveloping mist
  4. Fallen Order doesn’t get effected by rm but mistwrap
  5. You can’t use Fallen Order’s healing boost… only they can
  6. Bonedust brew’s gust of mist can’t crit. Like it straight up hard coded to never crit
  7. Mistweaver’s rsk straight up has a 20% damage reduction on it (can be seen in hidden aura)
  8. Mistweaver’s rsk randomly has a 2 second longer cd than base (can be seen in hidden aura)
  9. Mistweaver’s blackout kick straight up has a 9% damage reduction (can be seen in hidden aura)
  10. Only 1 talent interacts with our mastery
  11. You can only ever get 2 gust of mist per gcd with chi-ji even if your spinning crane kick hits multiple targets
  12. Refreshing Jade Wind’s cd and duration reduce with haste even tho it scales the same as a hot does with haste… meaning we have to put more mana into it for similar uptime as a hot
  13. No legendary actually gains value from mastery directly. The only one you can even argue is Clouded focus since you will have more mana to cast mastery procing spells.
  14. Soothing Mist gets interrupted by mana tea and zen focus tea even though they are off gcd while Thunder Focus Tea and Life cocoon doesn’t interrupt it (they are both off gcd too)
  15. Clouded focus applies the buff before the healing goes out but after the cast event meaning you vivify’s healing is buffed but the mana reduction isn’t… this could be fixed by applying the buff PREcast (doing some check like
    if(user.hasBuff(SPELLS.SOOTHING_MIST.id) && user.cast == SPELLS.VIVIFY.id) { //how wowA does it
    applyBuff(SPELLS.CLOUDED_FOCUS.id);
    })
    you could also change the trigger to Soothing mist cast and healing events… This is also kind of ugly due to the fact you’d get 3 stacks of the buff only after 1 vivify/env

Edit: 4/29/2021:

  • Renewing Mist swing timer added

Edit: 3/31/2021:

  • Added Weapon issue

Edit: 3/28/2021:

  • Faeline stomp just breaks if there are Z axis changes to a degree

Edit: 3/27/2021:

  • Added Crackling jade lightning to the list of spells that’s tooltips are doubly effected by vers.

Edit: 3/26/2021:

  • Added Clouded Focus Oddity about mana and healing

Edit 3/24/2021:

  • Added soothing mist being interrupted by mana tea and zen focus tea to oddities
  • Added rsk/bok/tp/sck’s tooltips include vers twice while the damage calculation doesn’t to bugs
6 Likes

Bonedust brew doesn’t proc on extra gusts from essence font

Re: expel harm

When I use it as brew, I need to be roughly in melee range of a mob for the damage to work.

When using expel harm on another person, is the damage “supposed” to come from them or you? I.e. maybe the damage is coming from you, but you are not in range of the mob?

Or it could be no damage is happening.

Not certain which one its suppose to be but neither work at all

I feel like this was done on purpose because casually getting 4 gust of mist per cast seems a little op

Could be. Could be that most of this list was intended. We may never know.

Mana Tea and Zen Focus Tea breaking Soothing Mist is another oddity. Thunder Focus Tea doesnt… could the others get the same treatment?

gonna add them !
Imma try to keep this list some what updated

I’m not sure how to test it, but I’m pretty sure Touch of Fatality does absolutely nothing in ashran. I keep spamming it on anythign and everything and it just does nothing, no matter their health %.

I’m not a massive pvp boy so i couldn’t tell you if that is bugging or not. Might just be ToD being slightly delayed and before the delay fixes itself the mob dies… kind of the nature of a spell that is % hp based which big sucks