My 487 Ilevel mistweaver can put out 320k single target HPS vs 489 HPal 160k. What’s with the healing disparity? I’ll measure AOE hps later, but we all know how that’s going to go. This test was over 2 min duration.
Restoshaman im putting out 350k hps
Credentials:
HPAL: 3100 IO last season 2650 this season
Mistweaver: 3100 IO
Restoshaman 2870 IO
Restodruid 2700IO
I don’t know if those numbers are accurate, but for sure MW can pump a lot of healing into a single target.
It is just easier to play then hpal right now.
The numbers are accurate. Test yourself on the dummies and see how you do.
Did you test also resto druid? I’m curious how much it does.
You left out that the MW is now oom and the hpal lost 10% of their mana…
True, but in a M+ you most likely are able to drink as soon as the pull finished with the difference that no one died.
Mw’s are meant to be able to pump huge heals at the expense of huge mana
…and hpally is trash right now.
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This has been this way since S3. It was actually worse since MW was 13% stronger back then.
This was caused by the S2 overnerfs that accounted for a 22%-25% overall healing nerf for Hpal. After that, at the beggining of S3, Flash of Light and Holy Light were buffed by 30% and 40% respectively, but holy shock and WoG were not, and every single target healing spell in the game was buffed in S3 by 15% to a 40%.
Here some of the patch notes from back then:
Resto Druid:
- Regrowth initial healing increased by 20%.
- Regrowth heal over time effect increased by 42%.
- Rejuvenation healing increased by 25%.
- Cenarion Ward healing increased by 25%.
- Swiftmend healing increased by 30%.
Preservation
- Living Flame healing increased by 20%.
- Verdant Embrace healing increased by 35%.
Holy Priest
- Holy Word: Serenity healing increased by 30%.
- Flash Heal healing increased by 40%.
Mistweaver
- Soothing Mist healing increased by 40%.
- Enveloping Mist healing increased by 25%.
- Vivify direct healing is increased by 30%.
Restoration
- Healing Stream healing increased by 20%.
- Healing Surge healing increased by 30%.
- Healing Wave healing increased by 30%.
So yeah, I vividly remember my S3 MW being 40 ilvls lower and healing/dealing more damage than my 483 ilvl Hpal at the time. This went on for a entire season without being looked at.
Tthere’s no real mana resource expended if they can regen about 15% of their mana in like 5 secs during combat via Mana tea.
Druid should be close honestly. I’ve seen a crit Regrowth Initial Healing/Swiftmend on my rdruid healing for like 50-60% of someone’s HP.
I have all healers close to 520 ilvl, except Prevoker (500) and Rshammy (480). Will probably do a comparison later on when they are all closer.
On my 510 Rdruid, considering you have Lifebloom + Eflo pre-hotted:
- Regrowth + 4 pc bonus Nourish was a grand total of 425k on a Non Crit. On crit regrowth it was 525k. Just initial healing, no Nourish Crit, and not counting HoT.
519 MW:
- Vivify + Gust of Mist is 95K. Vivify + Chi Harmony +Gust of mists is 185k. With Enveloping mist that numbers goes up 260k. If this crits it can go between 400k-500k depending on gust of mists and other passive healing crits. This without considering that gust of mists can also crit, and the hots applied by Enveloping Mists or Soothing mists.
518 Disc Priest:
- Flash Heal is 135k, 1 sec cast. Of course, this is not like Disc Priest 'really 'heals.
518 Holy Priest (same character):
- Flash Heal is 90k, Serenity is around 240k. Heal is 115k.
505 Prevoker:
520 Hpal:
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Holy Shock is 120k on Crit, 41k on non crits due to tier set bonus.
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Flash of Light is 98k, 218k on crits due to awestruck.
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It doesnt appear tyrs is buffing Holy Shock by 15%? FoL with Tyrs is aroun 300k on crit, 114k on Non crits.
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WoG is 110 k on Non crits, 133 k on consecration. 158k with x2 Dawn stacks.
Just judging by this, know I understand why some people are saying Hpal feels like healing with a -50% healing debuff.
there’s a way to make your holy shock functions like a pocket lay on hands, 2x in 1 minute. it can even crit 900-1m on target, given the right talent+timing (requires weak aura to track its proc).
That doesn’t sound like an intended way to use Holy shock.
I assume you’re talking about Power of the Silver Hand?
i rather use it my way lol than the intended way they want it to be, if it is intended and locked to certain criteria, then what’s the point of having other talents or talent tree, why not just make it fixed to one build and remove the illusion of building ur own build.
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Even if you are healing 1 M with a holy shock twice per minute with your procs and build somehow. Why is that relevant to the conversation?
Other healers can easily pump better constant HPS/Spot healing in a shorter CD reliably, just by their rotation alone.
Hpal is still outmatched in higher keys because you need better and constant reliable reactive spot healing. MW and other healers are still doing like X1.5/2 more ST target overall.
If that would be the solution, players like ellesmere would still be playing Hpal , which is not the case.
“Oh but there’s a way to…” No. It’s just straight up numbers friend.
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But could you imagine 2 charges of LoH with a thirty second cooldown :0
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Ngl, this comment made me chuckle 
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With buffs happening on next reset, this would look like
- WoG is 126.5 k on Non crits, 152.95 k on consecration. 181.7 k with x2 Dawn stacks, that would make our stronger crit of WoG: 363.4K.
As much as I’m happy that they are finally addressing spenders, we may still need more than that.
That’s literally 25% of our current health at Max capacity, for our spending. That’s still trash
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Like I stated above, other healers are doing easily 400-500k with their spells with right setups. Thats about 2-3 globals, similar to how much it costs to generate and spend WoG.
We are still like 50-100% behind for spot healing.
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I play this fun little game sometimes where I count how many Word of Glory’s it takes to top a player’s health bar from 50%. It’s great.
I’m talking about dps players too, not even tanks.