Is the explosive mechanic meant to apply on the illusions of Mistcaller? I mean the illusions also summon the explosives.
Is this designed as intended or should it be nerfed?
Is the explosive mechanic meant to apply on the illusions of Mistcaller? I mean the illusions also summon the explosives.
Is this designed as intended or should it be nerfed?
Seems intended to me.
And not particularly difficult to deal with either.
Wait till you get to Tre’dova where she constantly spawns adds from all ends of the map that spam explosives. I’m pretty sure the timers are bugged on that fight.
She doesn’t constantly spawn adds. As with all these fights on explosive week, the key is getting rid of adds ASAP so less explosives spawn.
A lot of people fail with add management on Tredova. You need to bring them to the boss so they can be cleaved down, rather than running around the outside of the room with adds on you where nobody can hit them.
The miniboss at the end of halls is where explosive gets really dumb.
The mini boss in halls is not that bad with explosive.
You can los explosive. Run up to where the boss is and from there nuke the adds near that side of the room los when the bombs are about to go off as they spawn at nearly same time after wave pop out do that till first half is cleared. Now you can move to back half and have everything in range while fighting. The orbs are not that bad at that point esp with a boomy that will have the far stuff dieing if not dead before the first half is cleared. Yes it takes a bit longer with the losing but still faster than losing the dps constantly trying to kill them.
Yeah, you definitely can. I’m just saying a stupid amount spawns from all the yellow adds.
I think it’s intended. Almost all adds in boss fights do spawn them, even in previous expansions. Remember explosives all over the place during the last boss of TOS, for example? That was way worse lol
Adds in boss fights should really not spawn explosives.
You don’t have to aggro them all at once. We did it in 4 sections.
Yeah, Mists is usually one of the easier dungeons, but explosive is pretty rough on both the second and third bosses. The Mists groups I had this week struggled with that more than Tyrannical.
The miniboss will aggro them all with the cast.
Basically every class has some sort of instant ranged ability to kill an orb. On my priest if I saw one far away I just 1 shot it with the instant dmg of swp.