Mists of Pandaria Classic Development Notes - Updated June 16

Welcome to the Mists of Pandaria Classic Beta test! Thank you so much for joining us.

Throughout this Beta test, we’ll release additional content and features, collect your bug reports, deploy bug fixes and improvements, and run special testing events (including raids). Please keep an eye on this thread for information and updates.

For our first week of Beta, our test focuses will be on the following Level 1-85 content:

  • Wandering Isle (Pandaren starting area)
  • Monk Class
  • Theramore’s Fall Scenario (Level 85 version)

Level 85 MoP character templates are available, and you can also copy your live characters from Cataclysm Classic.

The following major features will not be available this week, but will be arriving soon:

  • Level 85-90 content
  • The Pandaria continent (note: Monks will still be able to train in Peak of Serenity)
  • Pet Battles
  • Battle Grounds
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We appreciate your testing and bug reports from Week 1 (especially all of your efforts breaking into Pandaria!).

For our second week of Beta, it’s time to officially enter the legendary land of Pandaria. Our test focus will be on the Pandaria leveling experience, with level 90 now unlocked.

  • Zones: Jade Forest, Valley of the Four Winds, Krasarang Wilds, Kun’Lai Summit, The Veiled Stair, Townlong Steppes, and Dread Wastes
  • Dungeons: All Normal and Heroic Mists of Pandaria dungeons are available
  • Player Farms
  • Black Market Auction House

Level 85 MoP character templates are available, and you can also copy your live characters from Cataclysm Classic.

Please note: The following major features will not be available this week, but will be arriving soon:

  • Vale of Eternal Blossoms
  • Pet Battles
  • Battle Grounds
  • Challenge Mode Dungeons
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Welcome back to the Mists of Pandaria Classic Beta!

Throughout this Beta test period, we’ll be releasing additional content and features weekly, collecting your bug reports, deploying bug fixes and improvements, and running special testing events–including raids. Please keep an eye on this thread for information and updates.

For our third week of Beta, it’s time to return to the original version of the Vale of Eternal Blossoms. For the first time since Garrosh Hellscream found the Heart of Y’Shaarj and tainted the Vale in 5.4, we’ll have the chance to enter the uncorrupted, healthy version of the Vale once more.

Additionally, the Dread Wastes zone is now playable thanks to your feedback and bug reports from Beta Week 2.

Now available for testing:

  • Zones: Vale of Eternal Blossoms and Dread Wastes.
  • Dungeons: All Normal and Heroic Mists of Pandaria dungeons

Level 85 Mists of Pandaria character templates are available, and you can also copy your live characters from Cataclysm Classic.

Please note that the following major features will not be available this week, but will be arriving soon:

  • Pet Battles
  • Battle Grounds
  • Challenge Mode Dungeons

For our fourth week of Beta, it’s time to uncover the mysteries of the Mogu in the first MoP Raid: Mogu’shan Vaults.

Testers can also begin the journey towards becoming a legendary Tamer, as Pet Battles are now added to the Beta.

Raid: Mogu’shan Vaults.

Level 85 Mists of Pandaria character templates are available, and you can also copy your live characters from Cataclysm Classic.

Please note that the following major features will not be available this week, but will be arriving soon:

  • Battle Grounds
  • Challenge Mode Dungeons

Raid Test - Friday, May 16 through Monday, May 19.

  • The Mogu’shan Vaults raid will begin at 1:00 p.m. PDT on May 16, and end at 10:00 a.m. on May 19.
  • New level 90 template characters will be available for the raid, with iLvl 463 gear.
  • Vendors are available in the following locations:
    • Shrine of Two Moons - The Golden Terrace
    • Shrine of Seven Stars - The Summer Terrace
    • Orgrimmar - Valley of Strength
    • Stormwind - Trade District
  • Vendors include:
    • Instructaur, to teach you max-level professions.
    • Flaskataur, for all of your flask, potion, enchant, and gem needs.
    • Glyphtaur, to acquire your glyphs.
    • Dungeontaur, to acquire Heroic Pandaria dungeon loot (including rare and epic pieces) and reputation tokens for the major Pandaria factions.
    • Donjon Rade, to teleport you to the raid.
  • Note: If you’re on a level 90 template that can’t learn a second profession, please go to Instructaur and select ‘Jewelcrafting’. This will allow you to unlearn all of your professions and choose your own.

Pet Battles

  • To begin, find a trainer in any of the small cities near the racial capitals, or Audrey Burnhep in Stormwind, or Varzok in Orgrimmar
  • Interact with them and select to train.
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Today we’ve updated the Mists of Pandaria Classic Beta. Now available for testing:

  • Challenge Mode Dungeons
  • Battlegrounds: Temple of Kotmogu and Silvershard Mines
  • New PvP Season
  • Dual Specializations

Level 85 Mists of Pandaria character templates are available, and you can also copy your live characters from Cataclysm Classic.

Challenge Mode Dungeons

  • To begin, use a level 90 character.
  • Set your Dungeon Difficulty to Challenge Mode.
  • Create a group with 4 other friends who are ready for the challenge.
  • Go to Nexus Lord Donjon Rade in one of the following locations, and have every member of the party talk to him:
    • Shrine of Two Moons - The Golden Terrace
    • Shrine of Seven Stars - The Summer Terrace
    • Orgrimmar - Valley of Strength
    • Stormwind - Trade District
  • Select a Challenge Mode Dungeon to be sent to.
  • One inside the dungeon, click on the Challenger’s Orb to start the Challenge Mode run.
  • Note: Mogu’Shan Palace is not currently available for Challenge Mode.

PvP Season

  • We’ve initiated the test PvP season.
  • You’ll be able to compete for a rank and season rewards on the Beta, which will be distributed after the Beta season is closed.
    • Rank and rewards will only apply to Beta characters.

Brawl with the Blues - Tuesday, May 27

  • With the introduction of two new battlegrounds, it’s time for a Brawl with the Blues Event.
  • Please join us 3:00 p.m. - 5:00 p.m. PDT on May 27.
  • You can queue for Temple of Kotmogu or SIlvershard Mines directly or via the random queue.
    • These will be the only the battlegrounds available in the Random Queue.
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We’ve updated the Mists of Pandaria Beta today.

Mogu’shan Vaults Beta Raid Testing

  • Mogu’shan Vaults has seen many bug fixes since the previous Beta raid test.
  • The raid will open for testing on Friday, May 30 at 1:00 p.m. PDT and will close again on Monday, June 2 at 10:00 a.m. PDT.

Reputations

With these changes, we want to speed up some areas where Reputation gains are otherwise too sparse, as could be seen with the original introduction of Commendations for alts. We don’t want to trivialize Reputations, and daily quests are still the primary source for Reputations in the first few weeks of the expansion. We’ve also aligned components of Reputations that were originally introduced in later patches with their associated content updates; these will come to Mists of Pandaria Classic at later dates.

  • Grand Commendations from original patch 5.1 will be available, allowing you to go from Revered to Exalted 100% faster and increase the reputation gains on your alts by 100% after one character on the account has Revered.
  • Shado-Pan and The August Celestial dailies will not require Revered with The Golden Lotus.
  • Reputation requirement for Valor Point Shoulders lowered to Honored with The Golden Lotus (was Revered).
  • Reputation requirement for Valor Point Hands lowered to Honored with The August Celestials (was Revered).
  • Reputation requirement for Valor Point Waist lowered to Honored with The Klaxxi (was Revered).
  • Reputation Requirement for Valor Point Trinket lowered to Honored with the Shado-Pan (was Revered).
  • The two cooking patterns for 300 hit and 300 expertise from The Tillers have had their reputation requirement lowered to Revered (was Exalted).
  • All Pandaria cooking recipes that created 5 items per craft will now create 10. This includes Banquets and the highest tier of stat food.
  • The repeatable Klaxxi reputation quest Seeds of Fear now only requires 5 items per turn in (was 20).
  • The repeatable Klaxxi reputation quest Seeds of Fear is disabled until after the weekly reset after the first week of raiding. You may still gather the items, but the turn-in won’t be available until after resets.
  • Ancient Guo-Lai Caches will not drop Scrolls of Wisdom, Jewelcrafting Patterns, Imperial Cloth, Relics of the Thunder King, or Relics of the Guo-Lai until after the weekly reset after the first week of raiding. Guo-Lai Caches contain gold and Lesser Charms of Good Fortune until then.
  • Ancient Guo-Lai Caches will not contain Spirits of Harmony or Treasures of the Vale until Siege of Orgrimmar becomes available, as it was in original Mists of Pandaria.
  • Reputation tokens from rare Zandalari spawns will become available with The Thunder King phase.
  • The enemies in the Vale of Eternal Blossoms will give not give reputation with The Golden Lotus until a later content release.
  • The Order of the Cloud Serpent now offer a Bind on Account Flight Log for 800 gold at Exalted. This can be sent to an alt to teach them Cloud Serpent Riding without getting Exalted with the Order of the Cloud Serpent on that character.

Updates

  • Added Mass Resurrection to all classes that have a healer specialization available, as a baseline spell at level 44.
  • The AOE Max Damage Cap has been lifted from 10 to 20.
  • Tank Specializations
    • Vengeance no longer has diminishing returns on its Attack Power gain when fighting multiple enemies.
    • Vengeance will now provide increased Attack Power even if the incoming attack missed.
    • Vengeance attack power generation from spells with missiles is now reduced by your damage reduction for the first 3 seconds of your damage reduction effect.
    • To compensate for this, Vengeance attack power generation is now 1.8% of unmitigated damage (was 1.5%).
    • Fixed a bug causing issues when wiping on an encounter and then experiencing reduced Vengeance gains the next time that enemy is engaged.
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Our next two raid testing weekends will be:

  • Friday, June 13 - Monday, June 16
  • Friday, June 27 - Monday, June 30

As before, raid weekends will begin at 1:00 p.m. PDT on Friday and end at 10:00 a.m. PDT on Monday.

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Today we’ve updated the Mists of Pandaria Classic Beta with lots of changes!

Weekend Raid Testing

In our eighth week of Beta, It’s finally time to take on our remaining 2 early-expansion raids:

  • Delve into the rotting home of the Klaxxi and confront their sha-tainted queen in the Heart of Fear.
  • Chase the Sha of Fear to the Terrace of Endless Spring, where it has caused the guardians to devolve into fits of terror. Defeat it to restore peace to this sacred place.

Raid Testing Schedule

  • Heart of Fear and Terrace of Endless Springs raid testing will begin on Friday, June 13 at 1:00 p.m. PDT and end on Monday, June 16 at 10:00 a.m. PDT.
  • Level 90 template characters will be available for the raid, with item level 463 gear (Heroic Dungeon rewards).
  • Vendors are available in the following locations:
    • Shrine of Two Moons – The Golden Terrace
    • Shrine of Seven Stars – The Summer Terrace
    • Orgrimmar – Valley of Strength
    • Stormwind – Trade District
  • Vendors include:
    • Instructaur, to teach you max-level professions.
    • Flaskataur, for all of your flask, potion, enchant, and gem needs.
    • Glyphtaur, to acquire your glyphs.
    • Dungeontaur, to acquire Heroic Pandaria dungeon loot (including rare and epic pieces) and reputation tokens for the major Pandaria factions.
    • Donjon Rade, to teleport you to the raid.

Celestial Dungeons

Celestial Dungeons is a new optional game mode that’s now available for testing. Please leave any feedback on this feature in FEEDBACK: Celestial Dungeons thread.

  • Celestial Dungeons can only be entered by using the automated Group Finder tool, and they require a minimum item level of 435 to queue, the same as Heroic dungeons.
    • Developers’ notes: To get the intended difficulty experience, we’d appreciate your feedback running Celestial Dungeons with the Mists of Pandaria Classic Level 90 character templates.
  • Upon entering a Celestial Dungeon, players will be greeted by the August Celestials. Speaking with a Celestial allows the player to ask for their assistance, granting the player unique powers based on which Celestial they interacted with.
  • Each boss in Celestial Dungeons will drop 2x of a new currency, August Stone Fragment, per player. If players have defeated all of the other bosses in the dungeon, the final boss of each dungeon will drop an extra 3 August Stone Fragments.
  • Running your first Celestial Dungeon of the day will grant an additional 4 August Stone Fragments.
  • Every Celestial Dungeon after the first one of the day will grant an additional 2 August Stone Fragments.
  • There is also a rotating daily quest for Celestial Dungeons that can be picked up from Challenger Soong or Challenger Wuli in the Vale of Eternal Blossoms, for an additional 3 August Stone Fragments.
    • This daily quest will never be the same Celestial Dungeon 2 days in a row, and it will never be the same Dungeon as the Challenge Mode daily quest.
  • The cap of how many August Stone Fragments a character can hold will be low at first but will increase with the release of each raid tier.
  • The August Stone Fragment currency can be used to purchase items from the new NPC, Avatar of the August Celestials, in the Shrine of Two Moons and Shrine of Seven Stars.
  • The original ‘Raid Finder’ items have been relabeled as ‘Celestial’ items.
    • For the remainder of this article, all instances or mentions of an item being ‘Celestial’ will be referring to the old ‘Raid Finder’ version of an item but with this new updated label.
  • Celestial Dungeons also brings with them new Achievements to earn.
  • Celestial Dungeons add various mechanics from bosses from the current raid tier to the dungeon encounters.
    • Developer’s notes: Aside from adding interesting mechanics and challenge to each dungeon, our intention is also to give newer players the chance to experience some of the current raid tier’s boss mechanics prior to entering the raids.
  • Players can earn progress towards their Legendary questline with a chance of gaining Sigils of Power and Sigils of Wisdom drops from end bosses in Celestial Dungeons while on the associated quest.
  • Players can earn progress towards their Legendary questline by defeating the Sha of Doubt and obtaining the Chimera of Doubt while on the associated quest.
    • Players can take the route of Doubt by declining Wrathion’s request to harness Fear.

To somewhat mimic how Raid Finder content was originally released, Celestial Dungeons will become available two weeks after the release of Mogu’shan Vaults. From there, two weeks after each raid is released, the Celestial Dungeon drops and the items on the Avatar of the August Celestials will update their tables to contain items from that raid. Upon first release, items able to be purchased include:

  • All ‘Celestial’ items from Mogu’shan Vaults
  • Satchel of Celestial Chance, containing a handful of Lesser Charms of Good Fortune and a chance at unreleased Mounts from the original Mists of Pandaria expansion
  • Commendations of Service for Justice Points
  • Valor Points

Once the Heart of Fear releases, no new items will be added to the vendor or Celestial Dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

  • ‘Celestial’ Tier 14 Chest Tokens
  • ‘Celestial’ Tier 14 Leg Tokens
  • All ‘Celestial’ items from Heart of Fear
    • This includes ‘Celestial’ versions of the bind-on-equip wrist gear that can drop in the raid

Once the Terrace of Endless Spring releases, no new items will be added to the vendor or dungeons until two weeks after that raid has been released. Upon two weeks elapsing, items able to be purchased include:

  • ‘Celestial’ Tier 14 Shoulder Tokens
  • ‘Celestial’ Tier 14 Helm Tokens
  • ‘Celestial’ Tier 14 Hand Tokens
  • All ‘Celestial’ items from Terrace of Endless Spring
  • When the Celestial Dungeons and vendor are updated for the Terrace of Endless Spring, players may purchase a bind-on-account Satchel of Stone Fragments.
    • This costs 10 August Stone Fragments, and when used, it is consumed and grants the holder 10 August Stone Fragments.
      • This will allow players to complete Celestial Dungeons on one character, while farming for another, or using that character to purchase transmog items for your account that your other cannot purchase from the vendor.
      • This will also allow players to transfer August Stone Fragments to their alts, who can then open them for the currency and spend them on Lesser Charms of Good Fortune, giving players a way to get their alts this currency.
        • As posted elsewhere, we have lowered the number of Lesser Charms of Good Fortune required for 3 Elder Charms of Good Fortune to 50 (was 90).

Class Updates

As we have been reviewing the class design in the original Mists of Pandaria, we recognize that classes changed, sometimes substantially, over the course of the expansion from phase to phase. For our Classic expansions, we start with the class design of the final patch of the original expansion, and for Mists of Pandaria Classic, that is patch 5.4.8. Unfortunately, classes in 5.4.8 were not designed with each phase’s content (such as the first raid tier) in mind, and with no changes to classes, this would leave some in an odd state in each phase. To address this, we have gone class by class, spec by spec, and made changes.

Many of these changes are simply reverting updates to classes that were made throughout the original Mists of Pandaria. In some cases, we also brought forward fixes to classes that were not made until the Warlords of Draenor expansion pre-patch. We have indicated the source of each adjustment at the end of each class change, noted below.

Some classes have also received an early buff, despite being expected to scale well as the Mists of Pandaria Classic expansion progresses. Our intent here is to give certain specs more power to balance them early in the expansion, but we already plan to revert many of the buffs made to these specs as the expansion progresses, and these specs naturally scale back up to their expected levels.

We have also made changes to the functionality of certain abilities, glyphs, and talents for specific specs within a class. To be clear, this means that if other specs within a class also have access to the same abilities, glyphs, or talents, they will only function in a changed manner for the spec specified.

Specifically regarding PvP: All of the following changes will have no impact on instanced PvP. These class changes, including changes to Masteries and Glyphs, will revert back to their 5.4.8 functionality when characters enter PvP instances, such as Arenas and Battlegrounds.

  • The only exception to these changes reverting to their 5.4.8 state are changes that include items and set bonuses. Those changes will not revert upon entering PvP instances.

Finally, although we feel all classes will benefit from these changes throughout the expansion, we will continue to monitor the classes and update them further if necessary. We are particularly eager to see how they perform in the Beta, and most importantly, we are very much looking forward to your feedback. Please leave any feedback in the FEEDBACK: Mists of Pandaria Classic Class Changes thread.

  • Druid

    • Balance
      • Moonkin Form’s increase to Nature and Arcane damage has been raised to 20% (was 10%). New
      • Shooting Stars will no longer split its chance to activate across multiple targets. 5.4 Revert
    • Feral
      • Ferals once again learn Nature’s Swiftness, but it cannot be used in Arenas or Battlegrounds (previously, Ferals did not learn or have access to Nature’s Swiftness). 5.4 Revert
    • Guardian
      • Maul’s Rage cost has been lowered to 20 (was 30). 6.0.2 Change
    • Restoration
      • Naturalist’s increase to healing has been raised to 15% (was 10%). New
  • Hunter

    • General
      • The Sporebat pet’s Energizing Spores can now only be activated while inside of a Battleground or Arena. Sporebat’s now additionally know a new spell called Frenzying Spores. This is an active ability that grants the same effect as Serpent’s Swiftness but can only be activated outside of Battlegrounds and Arenas. New
        • Developers’ notes: Hunters perform well, but rather than nerfing them, we felt allowing them to cover less buffs was a better approach to opening up group compositions.
  • Mage

    • Fire
      • Combustion % of Ignite’s tick damage per second raised to 50% (was 20%). 5.4 Revert
  • Monk

    • Mistweaver
      • Teachings of the Monastery’s Crackling Jade Lightning damage bonus lowered to 25% (was 100%). New
      • Mana Tea’s mana return per charge increased to 5% (was 4%). New
      • Surging Mists cost lowered by 13%, moving its cost to 7.65% of base mana (was 8.8%). New
      • Rushing Jade Wind will now be canceled on the Mistweaver Monk when they enter Stance of the Wise Serpent. New
        • Developers’ notes: Players could enter Stance of the Fierce Tiger to activate Rushing Jade Wind for 40 Energy and then go back into Stance of the Wise Serpent without having to spend the mana cost of Rushing Jade Wind. We want to alleviate the Mistweaver mana concerns, but we don’t want the optimal way to play to be going into Tiger, casting Rushing Jade Wind, and going back into Serpent. This was considered optimal because of high mana costs and subpar mana return for Mistweaver. If those issues are solved, this should feel fine. If they aren’t, we’d rather revisit and reduce the cost of RJW/SCK for Mistweavers than perpetuate stance dancing. So no matter which way we sliced it, we didn’t want this work around to be the most efficient way to play.
      • Jab cost lowered by 25%, to 6% of base mana (was 8%). Partial 5.2 Revert
      • Enveloping Mists healing raised by 48%. 5.1 Revert
      • Eminence healing raised by 68%, moving it to a 42% conversion of damage to healing (was 25%). 5.2 Revert and 6.0.2 Change
        • Developers’ notes: Eminence benefits from the healing bonus granted by Stance of the Wise Serpent, so this translates to ~50% of damage dealt to healing.
      • Revival’s healing raised by 43%. 5.4 Revert
      • Glyph of Targeted Expulsion retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Uplift while outside of PvP instances. While not in a PvP instance: Glyph of Targeted Expulsion changes Uplift to no longer cost Chi, but instead cost 10% of base mana. 5.4 Revert and 5.2 Partial Revert
    • Windwalker
      • Mastery: Bottled Fury changed to increasing the damage of your Tigereye Brew by 0.2% per Mastery (was Mastery gives a chance to gain an additional charge of Tigereye Brew when you gain a charge of Tigereye Brew). 5.4 Revert
      • Tigereye Brew starts with 3.5% damage per stack, plus 1.6% from base Mastery (was 6% damage per stack unaffected by Mastery). 5.4 Revert and New
      • Tigereye Brew gains a charge after spending 3 Chi (was 4 Chi). 5.4 Revert
      • T15 Windwalker Monk 4 set bonus reverted to “You have a 10% chance to gain an additional charge of Tigereye Brew every time you gain a charge of Tigereye Brew while not inside an Arena or Battleground” (was “Increases the damage of your Tigereye Brew by 0.5% per stack consumed”). 5.4 Revert
  • Paladin

    • Holy
      • Eternal Flame’s periodic healing lowered by 28%. 5.4 Revert
      • Eternal Flame’s Periodic can activate Illuminated Healing. 5.4 Revert
      • Illuminated Healing’s base value has been raised to 12% (was 10%). 5.3 Revert
    • Protection
      • The damage reduction from Sanctuary has been raised to 20% (was 15%). New
      • The shielding on Sacred Shield has been raised by 43%. 5.4 Revert
    • Retribution
      • Divine Storm, Crusader Strike, Judgment, Hammer of the Righteous, Hammer of Wrath, and Exorcism have all had their damage raised by 10%. New
      • Templar’s Verdict damage raised by 20%. 6.0.2 Change
  • Priest

    • Talents
      • Divine Star and Halo now obey AoE cap rules (20 targets for damage, 6 targets for Healing before they start splitting the effect’s total numbers). 5.4 Revert andIssue Originally Moved to 6.0 Pre-Patch`
      • The maximum times Cascade can bounce has been lowered to 3 (was 4). 5.4 Revert
    • Discipline
      • Divine Aegis lowered to 80% of the Heal’s value (was 100%). New
      • T14 set bonus Penance cooldown lowered to 1 second (was 3). New
        • Developers’ notes: This bonus brings Penance to 8 seconds, like in the original 5.0.
      • Atonement healing from damage lowered to 70% (was 90%). 6.0.2 Change
      • Divine Star for Discipline Priests has had its healing lowered by 25%. 6.0.2 Change and 5.1 Partial Revert
      • Spirit Shell’s active duration raised by 50% to 15 seconds (was 10). 5.4 Revert
    • Shadow
      • Generates Shadow Orbs passively while outside of combat, arenas, and battlegrounds. New
      • Shadow Form’s damage increase has been raised to 30% (was 25%). New
  • Rogue

    • General
      • Sinister Strike’s Energy cost lowered to 40 (was 50). 5.4 Revert, Buff
      • Sinister Strike’s weapon damage lowered to 192% (was 240%). Partial 5.4 Revert, Nerf
        • Developers’ notes: This overall is Sinister Strike’s cost and damage both lowered by 20%. This allows for more fluid gameplay with cycling Insight, and an overall buff.
    • Assassination
      • The damage increase from Assassin’s Resolve raised to 25% (was 20%). 5.4 Revert
    • Combat
      • Added a counter for Bandit’s Guile that will track your sinister strikes and revealing strikes, showing how close you are to gaining Insight. New
  • Shaman

    • General
      • Healing Rain healing lowered by 25%. New
    • Talents
      • Healing Rain’s maximum duration through Conductivity lowered to 30 seconds (was 40). New
      • Ancestral Guidance’s healing and damage conversion lowered to 20% (was 60% for healing and 40% for damage). 6.0.2 Change
    • Elemental
      • Lightning Bolt damage raised by 10%. New
    • Enhancement
      • Stormstrike weapon damage raised to 450% (was 380%) 5.4 Revert
    • Restoration
      • Chain Heal’s fall off per target lowered to 20% (was 0%). 5.4 Partial Revert
      • Riptide mana cost raised by 15%. 5.4 Partial Revert
  • Warlock

    • Affliction
      • Malefic Grasp damage raised by 50%. 5.4 Revert
      • The damage your Malefic Grasp causes your other DoTs to deal raised to 50% (was 30%). 5.4 Revert
      • Drain Soul damage raised by 50%. 5.4 Revert
      • The damage your Drain Soul causes your other DoTs to deal raised to 100% (was 60%). 5.4 Revert
    • Demonolgy
      • Wild Imp damage raised by 43%. 5.4 Revert
      • The number of Imps summoned by Glyph of Imp Swarm raised to 5 (was 4). 5.4 Revert
      • Hellfire and Immolation Aura damage raised by 25%. 5.4 Revert
      • Chaos Wave damage raised by 50%. 5.4 Revert
    • Glyphs
      • Glyph of Eternal Resolve retains its original effects in PvP, but morphs to have the old effects from the previously removed Glyph of Everlasting Affliction while outside of PvP instances. While not in a PvP instance: Glyph of Eternal Resolve now increases the duration of the damage over time spells associated with the old Glyph of Everlasting Affliction by 50%, but decreases their damage by 20%. 5.4 Revert
  • Warrior

    • General
      • Absorbing damage or taking damage while in Berserker Stance now grants the Warrior Rage (previously, only taking damage to your health bar granted Rage). New
    • Fury
      • Crazed Berserker auto attack damage increase has been raised to 15% (was 10%). New
      • Crazed Berserker offhand damage increase has been raised to 30% (was 25%). New
      • The Duration of Berserker Rage and Enrage have been raised by 33%, to 8 seconds (was 6). New
7 Likes

We’ve added the following changes to the Beta:

General

  • Damage over time effects should no longer fall off prematurely when a damage over time extension is used.

Classes

  • Developers’ notes: The below are additional adjustments following yesterday’s changes. These are subject to the same rules as before where they do nothing in PvP and they also are subject to change.
  • Paladin
    • Holy
      • Seal of Insight now has a chance to restore 4% of the Holy Paladin’s base mana when striking a target in a non-PvP environment. [5.4 Revert]
      • Devotion Aura cast by a Holy Paladin will now reduce all damage by 20% (was Magical damage only).
        • Developers’ notes: Changing Devotion Aura to reduce all damage makes it beneficial in more situations and aligns with other damage reducing abilities like Power Word: Barrier.
  • Priest
    • General
      • The target caps on Divine Star, Halo, and Cascade have been returned to being uncapped for damage and healing.
        • Developers’ notes: We are still keeping Divine Star’s reduced healing for Discipline Priests but we want these abilities to feel impactful in larger raid groups still. If adjustments are still necessary to bring in Discipline Priest power it will be done in other ways. This was already partially reverted on Beta, but we’re doing it completely now for all effects.
      • Cascade returned to 4 bounces.
    • Holy
      • Holy Word: Serenity Healing increased by 40%.
      • Holy Word: Sanctuary Healing increased by 60%.
      • Holy Word: Sanctuary mana cost decreased by 33% and now costs 2.5% of base mana (was 3.8%).
      • Mastery: Echo of Light will now deal its healing every 1 second (was every 3 seconds).
        • Developers’ notes: This was originally intended in Mists of Pandaria but due to latency issues it was changed to 3 seconds. We are going to try this out to see if it works with modern tech the way that it was meant to be.
      • Divine Hymn now heals up to 50 targets regardless of raid size.
        • Developers’ notes: This was including pets in its original targeting, and instead of just making pets get the short end of the stick here - we moved this to hitting all targets. It’s a 3 minute cooldown and wasn’t that appealing compared to other cooldowns that exist. We feel this is a good direction for Discipline Priests being great with mitigation cooldowns, and Holy Priests having throughput cooldowns that reward the Priest for finding moments to get a full channel off in a fight, or in the case of Holy Word: Sanctuary - placing it in an area that players will be standing in for at least 30 seconds.
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We have made additional adjustments that are now live on the beta based on the data gathered during the raid testing weekend. Thank you so much for your participation, your feedback, and your assistance in gathering data during the testing period.

A reminder that these changes:

  • Are subject to change.
  • The changes only affect PvE and have zero impact on Arenas and Battlegrounds.
  • The changes under each Spec’s name are only active for that spec even if the ability is available to multiple specs.

We want to set expectations here: In order to let these changes rest - outside of extreme cases - we’re not going to do additional adjustments until after our next Raid test.

Death Knight

  • Blood
    • Outbreak’s base cooldown for Blood Death Knights has been decreased to 30 seconds (was 60 seconds). [New]
      • Developer’s note: Blood Death Knights are strong at the start of the expansion so a buff to them may seem a bit odd, but this has much less to do with raiding performance and more to do with smoothing over the feeling in dungeons where they go between pulls and a player may not be able to drag mobs from the previous pull with them.
  • Frost
    • Howling Blast’s damage to targets around the primary target has been increased to 65% of the damage dealt (was 50%). [5.2 Revert]

Druid

  • Balance
    • Force of Nature for Balance Druids has had its damage increased by 9.1% to match the Moonkin Form adjustment last week. [New]
  • Guardian:
    • Bear Form for Guardian Druids now increases all damage you deal by 5%. [New]

Hunter

  • Survival
    • Explosive Shot damage decreased by 7%. [5.4 Revert]
      • Developer’s Note: Survival Hunters saw multiple buffs to Explosive Shot in the final 5.4 patch and hotfixes afterward. We’re going to test a revert to the final increase to Explosive Shot and see the impact. We expect this to bring damage from Survival Hunters down slightly, but they’ll get a bit of it back when Stampede correctly spawns on the target instead of next to the Hunter.

Monk:

  • Mistweaver:
    • Revival healing decreased by 15% (with our previous buff this takes it to being a 22% increase to its original state). [Partial 5.5.0 Revert]

Paladin:

  • Holy:
    • Seal of Insight now correctly restores base mana (was total mana). [Bugfix]
    • Seal of Insight now correctly only restores base mana for Holy Paladins. [Bugfix]
    • Seal of Insight’s Base Mana restoration increased to 6% of base mana (was 4%). [New]
    • Crusader Strike’s cost for Holy Paladins has been decreased by 20%, bringing it to 12% of base mana (was 15% of base mana). [New]
      • Developer’s Note: The Seal of Insight change was restoring an incorrect amount of mana but we overall did like the effect it had on Holy Paladins. So we’re correcting it but also raising it to 6% of base mana, and on top of that we’re also reducing the cost of Crusader Strike for Holy Paladins.

Priest

  • Discipline
    • Divine Aegis’s healing conversion increased by 12.5% effectiveness, taking it to 90% (was 80%). [Partial 5.5.0 Revert]
  • Holy
    • Divine Hymn healing decreased by 35%. [New]
    • Chakra: Sanctuary’s increase to area of effect healing increased to 35% (was 25%). [New]
    • Chakra: Serenity’s increase to single-target healing increased to 35% (was 25%). [New]
    • Chakra’s cooldown decreased to 10 seconds (was 30 seconds). [New]
  • Shadow
    • Shadow Word: Pain’s damage over time increased by 18%. [5.4 Revert]

Warlock

  • Affliction
    • Corruption’s damage over time increased by 33%. [5.2 Revert]
    • Agony’s damage over time increased by 18%. [5.4 Revert]
    • Haunt’s damage increase to your damage over time effects increased to 40% (was 35%). [5.4 Revert]
  • Demonology
    • Doom’s damage over time increased by 33%. [5.2 Revert]
      • Developer’s note: Demonology is very close to Destruction now near the start of the game, and this should give it an extra push in the situations where it needs a little more help.

Warrior

  • Protection
    • Shield Barrier’s attack power modifier increased to 2.0 (was 1.8). [5.2 Revert]
2 Likes