Reading the forums gives me a headache. Everyone seems to be an expert in PvP balancing and claims that MM is too overpowered right now without even knowing how abilities work. This is worrying, the amout of people that know literally nothing about how MM’s are “oneshotting people.” If you’re one such individual that thinks that MM’s damage needs to be nerfed - stay a while and listen.
The “one-trick pony” that MM is right now on BG/Arenas consists of the following:
- True Aim - a passive talent, +20% Aimed Shot damage on targets >70% hp.
- Double Tap - an active talent, grants a buff that duplicates your next AiS, firing 2 shots instead of 1.
- True Shot - our “burst,” 15s duration, 50% faster cast time on AiS, 60% faster AiS recharge
- Binding Shot - a small aoe that tethers an enemy target, if the target moves too far - the tether breaks and the target is rooted for 8s.
- Resonating Arrow - Kyrian hunter ability, a huge aoe for 10s, +30% crit. chance and ignore LoS restrictions against anything withing it.
- Enfeebled Mark - a conduit, increases the damage (8.2% on my 158ilvl conduit) you deal to the target within Resonating Arrow
- Camouflage - probably, the main culprit of this whole ordeal, it’s a 1m steath (with a 1m cd that starts once you leave the stealth). The main “issue” is - you can cast Binding Shot, pre-cast Double Tap and Trueshot all without breaking the stealth. Once you fire off the Resonating Arrow (the high-damage enabler) - the stealth breaks and the target has about 1.5s to react until 2 highly damaging and (most likely) critical hit Aimed Shots are gonna chunk them.
Once the resonating arrow ends or the target leaves it’s zone - MM becomes a somewhat dangerous opponent. Once the Trushot ends aswell - MM becomes a mediocre opponent with a 2.5s AiS cast that barely hits for 3k.
The issue (imho) - is the high crit chance on Resonating Arrow it’s combined power from Enfeebled Mark. With these powerful enablers MM is to turn dish out 2 Aimed Shots that leave people frustrated on “why mm has so much damage.”
Right now the CORE MM is quite mediocre outside the burst windows and Lock’n’load procs, I agree that getting chunked from stealth is not fun on the recieving end, but nerfing the MM itself isn’t the answer. Again, imo, Resonating Arrow should take the hit, should the changes be made, reduce the crit buff to 20-25%, reduce the damage increase from Enfeebled Mark or replace it with additional crit chance.
Should MM hunters take another CORE damage nerf - it’s going to be shelved by majority of playerbase for SECOND expansion.
             
            
              
              
              10 Likes
            
           
          
            
            
              I’ve been “one shot” by a MM hunter without their covenant spell, claiming that their burst isn’t over powered, at least in pvp, is insane. As a DH if I use momentum talent, salt water potion, berserking buff, have a agi pot on, then press wild hunt it doesn’t even do as much as a MM burst. If someone actually cared enough and played MM to get berserking buff and salt water potion you could actually take someone 100-0 in an aimed shot. I think that they should nerf MM single target a bit and spread it to their aoe so they aren’t just a 1 trick pony.
             
            
              
              
              2 Likes
            
           
          
            
            
              MM is badly designed precisely because it’s worthless without having overpowered burst.
People asking for nerfs aren’t wrong, it just can’t only be nerfs; MM needs a rework. It’s not a fully formed spec because they never actually finished designing it.
             
            
              
              
              6 Likes
            
           
          
            
            
              If you take away a powerful opener (with no cov. abilities) from MM - we’ll have literally nothing left. Our main damaging abilities all have cooldowns, there’s barely any sustain.
             
            
              
              
              4 Likes
            
           
          
            
            
              If you nerf MM burst there will be literally zero reason to play it in PvP. BM would literally be better in every aspect. Then two weeks after that people will be in here complaining about getting solo’d by pets while BM and SV are ripping their hair out over how stupid squishy our pets are.
             
            
              
              
              2 Likes
            
           
          
            
            
              
It’s +50% damage, not +20%.
Realistically, the only ability that’s broken for PvP is Double Tap. The rest aren’t as impactful as having two shots hit instantly.
             
            
              
              
              1 Like
            
           
          
            
            
              There you go - an uninformed individual, it’s 50% in pve, 20% in pvp.
             
            
              
              
              3 Likes
            
           
          
            
            
              When people have comparable gear its not nearly as bursty.   I am 180 pvp geared , my dual trinkets increases my verse damage by an additional 40 %  if you are trying to get gear through bgs you are going to get rolled up.  I pve so i can hit harder in pvp.
People at my ilvl dont die nearly as fast to me.
             
            
              
              
              2 Likes
            
           
          
            
            
              I don’t think its just the burst when the top of every bg i join is 6 hunters before any other class. TBF when actually fighting them sub rouges seem more OP but raw pvp damage so far its all hunters at the top of every bg and that’s something worth looking at.
             
            
              
              
              1 Like
            
           
          
            
            
              That is why I said make it more sustained and better aoe.
             
            
              
              
              
            
           
          
            
            
              people need to start focusing them, i see so often that people let them just stand on the side and unload, as a BM hunter i just send the pets in and delete them, they need a little love in the moving and casting department and a little less in the front loaded burst, but their sustain needs to not be nerfed to all heck and back
             
            
              
              
              1 Like
            
           
          
            
            
              So i also play a dh and legit question i have been asking why are hunters top of every bg? Like as a dh I would much rather fight a hunter than a sub rog.  I have not had a real issue fighting hunters.  I do want to know why every bg i join has every mm hunter as all the top dmg spots tho.  Like i see their op damage on the meter but i dont feel like they are that OP when i fight one like i do with a sub rog.
             
            
              
              
              
            
           
          
            
            
              
Fun fact: Trueshot’s tooltip is wildly inaccurate.
The actual effect is to reduce the cast time (rather than increase the cast speed) of Aimed Shot by 50%, meaning 1.25s before haste.  It reduces the cooldown of Aimed Shot by 69.23% (1 / 3.25), to 3.69s before haste, and reduces the CD of Rapid Fire by 70.59% (1 / 3.4), to 5.88s.
             
            
              
              
              
            
           
          
            
            
              Sub rogue isn’t top because they are in stealth 60% of the bg then 1 shot someone 40% of the bg. You see hunter’s at the top because they have their burst every 1.5 min and they usually press it on cd.
             
            
              
              
              
            
           
          
            
            
              
Literally never joined a BG in SL with more then 2-3 hunters on either side. More often than not I’m the only hunter on my team.
             
            
              
              
              1 Like
            
           
          
            
            
              I guess that makes sense i wondered if they were just the best ranged class and range just generally out dpses melle in bg since they can tee off from range. Was also possible DH just has a better mu vs hunters than rogues and my perspective is limited.  I do know that based on damage meters in bgs hunters seem insane atm.  Fighting them though i just havent struggled very much where as sub rogues scare the crap out of me i just get deleted.
edit: weird i swear hunter is the most populated class i’ve see in bg.
             
            
              
              
              
            
           
          
            
            
              DH vs MM we should win most of the time, the only way we don’t win is if we don’t have cd.
             
            
              
              
              
            
           
          
            
            
              Yea i was thinking maybe me not having a problem was a class thing.  While im jelly of the DPS i see on meters i cant really say they need a nerf when im finding them one of the easier classes to gank.  By contrast I feel like if i get opened on by a sub and win they were really bad XD.
             
            
              
              
              
            
           
          
            
            
              Yea sub is a really hard counter for us. But I usually get top 3 dps if I’m trying to actually dps in a bg.
             
            
              
              
              
            
           
          
            
            
              Yea Im loving dh never played one if im getting heals or in bg I feel amazing.  If i que into 2s and see a dps on my side and a sub on the other i just want to deserter tho XD.