So since DF we’ve had repeated 8-9 boss raids PER PATCH.
Is there a reason for this?
And I am comparing this to the fact that we used to have 10-12 bosses in most raids, or at least we’d have two split raids with 4-6 bosses.
I think people are quickly losing interest due to how small the raids are.
I would even go to lengths to say that the final shadowlands raid was probably one of the best raids we’ve ever had due to its really cool environments and many bosses.
Now raids just feel like mini dungeons with very limited visual appeal and cool bosses…
Aside from Sylvanas being a bonkers and confusing fight with like, 50% too many things happening at once, both Nathria and Sanctum are pretty sweet raids.
What effect? I may have missed this, and how did they repeat it in DF?
Oh god, I remember my guild killed her once and just collectively decided to never attempt her again.
I honestly did not really enjoy either those raids, but sepulcher really pleasantly surprised me.
Yea bc it’s the minimum number they feel obligated to push out without people complaining. You watch it’ll get smaller and smaller soon. By the end of this trilogy it’ll probably be down to 6
It’s two boss fights with a weird timed trash sequence in between. Not a fan, they should’ve just given her two fights a la Deathwing and had done with it.
I get it, they wanted a last hurrah for their waifu, but c’mon. You gotta know where to draw the line.