A priest in the alpha forums, Celeenia said “Second- Why mind soothe? Why did we need to get that spell back? I feel like that spell is literally just going to sit in the spell book and never get used. I would much rather see a spell like LIGHTWELL returned for holy”
Lightwell being a separate issue, mind soothe has uses as any priest who went back and played classic will tell you. There is potential in world content or mythic plus. Mind soothe is some utility that priests have been crying out for, minor i know but some.
3 Likes
My major concern is how useful can something that only works on humans and dragons be in content set in the literal underworld.
3 Likes
I can’t imagine any priest who had Mind Soothe not find Mind Soothe useful (unless the spell was already sitting in the spellbook In the first place).
This is extremely useful and should extend to include other creature types.
2 Likes
I do wish it would affect more types, but it did only affect humanoids originally (though mind control also used to be humanoid exclusive and no longer is).
Psychic Scream is also an indicator that priests can affect the minds of other types of targets as well, so I don’t think it would break their theme to be able to mind soothe additional enemy types. Mind control is limited in target type also, but that was only humanoids in vanilla and now only excludes mechanical, demons and undead according to the current tooltip. It seems like soothe should at least only be as limited as MC. If you can completely control their mind you should be able to soothe them as well.
Functionally it would also be nice if it had a small AoE around the target so you could quickly soothe an entire group you were trying to pass by.
I would have killed to have Prayer of Mending given to Disc alongside Holy… that said this spell will have utility for mythic+ content to help keep people from body pulling trash you are trying to skip. I imagine there will simply be a ton of humanoids this expansion or they’ll loosen the restriction on it to make it relevant so long as enough priests spam feedback about it to Blizz.
Not willing to assume that, so I’m going to tell them point blank 
Remove the creature restriction on mind soothe, or at the very least allow it to affect undead since that appears to be what a large number of mobs in dungeons are this expansion.
I think they might have. At least on wowhead for shadowlands Disc currently gets the rank 2 PoM in the spell book. Holy gets rank 1 at 39 that has a cast time and a rank 2 at 48 that is instant cast. Disc just gets the instant rank 2 at 48. Not sure if it’s an error on their part or if they actually get it. Maybe someone actually in alpha can say if their disc has PoM in the spellbook?
I also noticed earlier that Disc currently has mind sear now also, which someone in the alpha priest sticky mentioned so that one is apparently accurate.
I’ll take more aggressive aoe for sure. Holy Nova is and has always been a joke.
1 Like
mind soothe is utility… which we lack. healing spells is a different topic
Its a very minor utility in comparison to the stuff other classes/healers are getting, but its a start.
I think it would be nice if it would be upgraded to an aoe version where it affects all targets in said area with the same effect (It is annoying to target one by one everytime).
In addition to maybe matching the target types that MC has and having a small AoE, I think another thing that could make Mind Soothe a more reliable utility spell would be to make the aggro radius visible with a ring on the ground while a target is affected by it and out of combat.
If people are using soothe to skip packs in a dungeon, they may accidentally pull if they aren’t judging the range accurately. Having a ring on the ground showing the exact aggro radius while soothe is up would make it a more dependable tool for what it’s designed to do.
2 Likes
This is the problem. I have been watching many alpha streams, and most of the mobs are undead. This is good for shackle undead, but means nothing to mind soothe. Also in todays world, mind soothe is as good as the dungeon setup is useful for it. It appears the dungeons, while big, have all paths blocked by multiple sets of mobs precisely put together to be too close even to skip with mind soothe. Hopefully, there are more pulls to use mind soothe on. I’m not going to say no to the spell, but with the content I have seen it doesnt seem nearly as useful as before.
1 Like
Thisss. It’s like us having shackle undead and not having a reason to use it since they revamped shadowfang keep as a heroic the one time lol. It needs to work with demons and aberrations at least.
Re adding mind sooth might be useful if we can use it in m+, i think it needs to work on anything with a mind but thats just me. ( so not on undead and not on machine )
From what I’ve seen, undead and mechanical would likely be the main creature types in at least 5 of the dungeons. The only humanoid ones seem to be those in the venthyr area.
Unfortunately don’t have alpha this time around, just been piggybacking off anshluns stream.
1 Like
Well we will still get to use shackle undead but I havent used it in so long…I assume it still pulls aggro if you get too close? ( like frog for sham does now a days or paralyze for monk )
I dont get the point of unpruning things we prob wont be using in m+ or raids or pvp but maybe theyll be smart and think about holy priest when they design dungeon mobs.
I woulda preferred lightwell or literally any of the previous abilities we had In the past that give us defensive capabilities for m+. Mind sooth wont fix the main issues holy has but heres hoping we get the odd chance to skip a pack of mobs because of it. ( ugh that sounds terrible lol wtf are dungeons now lol )
Overall I’m hopeful for dungeon design. Melee no longer doing unlimited aoe damage passively through what is essentially their single target rotation.
1 Like
I can see it now:
Mind Soothe is only usable on one target at a time.
Wouldn’t Mind Soothe be an awesome tool for mythic+, as a way to skip even more trash? I’m not a big mythic+ runner myself, but I used it a lot in classic to do exactly that and it was awesome. (Until it resisted, that is.)
It only affects dragons and humanoids, if you look at the dungeons blizzard has on alpha / what we can read about them, you’d assume the majority of mobs in dungeons are undead or, in the case of kiryan, mechanical.
In the last undead themed expansion, WotLK, there were a lot of humanoid and dragonkin enemies in various dungeons.
Though like I said before, if they’re going to limit Soothe to specific types, it shouldn’t be more limited than mind control. If you can control the mind of an enemy you should be able to soothe them.
I kind of doubt they’ll extend soothe to undead even though we can shackle them since thematically undead are immune to mind control type effects and soothe fits into the same mind influencing theme. Extending it to things that MC can effect seems reasonable though.
I also think my suggestion before about adding the aggro range circle to the ground when they’re affected would make Soothe feel a lot more reliable for the purpose people would use it for.