Millions upon millions of Chinese players have lost access to World of Warcraft due to the breakup between Blizzard and NetEase, which manages WOW in the Chinese population. NetEase literally smashed the World of Warcraft statue in front of their main building.
Strong rumors have been circulating that NetEase felt snubbed by Blizzard by not focusing the recent expansions on returning to Pandaria and expanding the lore/continent.
"Hong Kong(CNN)Millions of players in China have lost access to the iconic “World of Warcraft” franchise and other popular video games, as Blizzard Entertainment’s servers in the country went offline after two decades.
The company’s services in China were suspended at midnight local time on Tuesday, marking the end of an era for fans, after a licensing agreement with longtime local partner NetEase ([NTES]expired.
[“World of Warcraft,”]( also known as “WoW,” is a hugely popular online multiplayer game that allows users to fight monsters and journey through expeditions in the medieval world of Azeroth."
Me too, I think that’s more important than players across the sea not being able to play anymore. Treating their employees and making a good product is more important since we wouldn’t be having wow at all if it wasn’t for them.
That is a weird way to phrase it.
Are they not equal to you in your mind?
In China, they’re not “players across the sea”. WoW is their game, too, and some of them have invested well over a decade of their life into it.
From what I understand, that method of staff appraisals used at Activision Blizzard is common among many large companies. People are up in arms about it because it’s a free moral +1 to trash Blizzard. People will forget about that in less than a weeks time.
Eh, I’d just shrug and move on. Not the first time, won’t be the last. The part of this game that keeps me playing isn’t something I’ll lose when the realms shut down for the last time.