You sound like a nice person. But many people are wired such that their energy is quickly drained by other people.
Who cares?
I understand that and respect that. TBH, as I get older, I get drained by people if they are a bad fit for me, just as those that you describe. But Iâd rather have the choice to engage or not then decide how I feel; if the sandbox is empty, there is no choice.
You canât even understand the difference between anti and less, I am doubtful I am going to be able to make you understand the current game has the same systems as classic it just has options as well.
You donât understand how something becoming less social can, in turn, become more antisocial.
Less social == the opposite of more social == more antisocial
And, because English delights in shortening statements, it can be summed up by saying that compared to how the game used to be, it has become antisocial or, otherwise, the game has become antisocial.
The game isnât antisocial. The game (as compared to how it was before under the context of the conversation in the interview) has become antisocial.
Context. Is. Important.
Less people are connecting despite the features that allow more people to connect.
An easy example are the server forums⌠in BC/Wrath (before cross-realm play was used), it would have people calling each other out or trying to figure out a time to have a wpvp battle to settle beef (No tauren pun intendedâŚ). Now itâs just guild recruitment with some complaining.
I hate to be one of those âback in my dayâ guys, but itâs pretty obvious that the community got larger by allowing cross-realm play and it lead to people connecting less. The easier it got to queue up for dungeons, raids, and pvp, the more people stopped connecting and interacting in their smaller communities.
No it became anti social when they decided to create a dumpsterfire like cata for the âhardcoreâ player base as ghost crawler put it. Every single expansion has been more and more a push away from the height that was TBC-Wrath.
If they wanted to get 14mil subs they just need to roll back to wrath.
Thatâs where anyone could jump in and play with out the need for min-maxers elitists dominating everything.
I donât agree with you about that. I donât agree with you about having to travel to dungeons and find groups is incentive to socialization. I donât agree with anything you have said.
Just because you claim something does not make it true.
No.
But you have to communicate with the fishbowl headed people who queue up for it.
Just because you disagree with something doesnât make it untrue.
Back in the day because there was a lot of travel time or a lot of downtime people talked (socialized) with each other in order to fill the gaps. That doesnât happen any more. Now people rarely talk.
More action, less conversation. More action, less socialization. Less downtime, more antisocial. All three of these short statements mean the same thing given the context.
The downtime in Vanilla, and thereby Classic, never bothered me because it lead to conversations and friendships. You can disagree because, as you said, not everyone will share the same opinion or the same experience. There are people who donât want downtime. There are people who donât want to talk to other people. Itâs almost like itâs a subjective opinion based on personal and/or professional experience. Kinda like most of the answers that Morhaime gave in his answers during the interview.
I donât understand whatâs hard about this to grasp?
The path of least resistance is dropping the game to play something else with less time commitment xD
Antisocial is something bad. The game is not antisocial.
It is less social yes. But that is because there is more player agency, and less dependance on others for activities. I am grateful for it, it made the game more solo friendly after all my friends left.
Heâd be the one to know.
As Iâve said, the game is not antisocial. Compared to how it used to be it is fair to say that the game has become (more) antisocial. The context behind the statement âthe game has become antisocialâ is important, the context being âcompared to how it used to beâ.
My queen!!! Well said! kneels
You are using the word wrong. And might get the wrong message across.
Weâre not talking about APD.
https://www.merriam-webster.com/dictionary/antisocial
: averse to the society of others (See also: Unsociable)
part of the problem iâm seeing is yâall are only gearing through world quest / BGâs with no amount of heroic raiding.
go for the raiding side of the game and it will make you be more social. Or go all out with it and quit your job to take on mythic raiding.
Itâs not the games fault you donât need help with your world quest.
I have never had a desire to be social in Wow, even at release. Blizzard just let way too much bad behavior thrive in their games for whatever reason.
I have always found the average player too self centered, immature and abrasive for my tastes. Even doing Scholomance, Stratholm, Black rock depths, I cannot remember one decent conversation (pugs mind you not friends).
I can remember many cool discussions in pugs in other mmos, but definitely not Wow. The only time people speak, its to complain about some mechanic someone missed. Usually followed with idiot, moron, etc etc.
A better word would be Asocial. Since anti means against. Asocial A as a prefix refers to without.