Might be time for a daily hub again?

So, I don’t hate the events that have the tried and true staple in wow since DF, but I think they’re getting a little stale. After doing nightfall, I couldn’t help the feeling of “this is just researchers under fire again” It might be time to change up the content we get a bit.

I think it’s time for a new daily hub. We haven’t had a real one since Nazjatar/Mechagon in BFA. I know dailies aren’t the most popular thing, but it’s a change from the same event we’ve been getting over and over and over, without blizzard having to get to creative for a mini patch.

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If Isle of Quel’danas makes a comeback in Midnight . . .

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No thanks…I’m glad we left the daily chores in SL

Undermine is a weekly hub, close enough.

At this point, I’d rather they just tie Dinars to random BGs and get everyone playing the game and having fun again.

200,000 honor buys you a Dinar, have fun. They design this game to keep everyone segregated from each other, I dunno why people are so cool with it.

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I know a good daily hub, but you gotta come to MG

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It their vision of endgame.

They’ve just been replaced with more daily chores (world quests, which for rep grinding are usually only worth checking once a day) and once per week community events that are going to be impossible to get achievements for come Midnight.

Personally, I prefer dailies to World Quests.

I like going to one area to pick up a bunch of similar-themed quests and then going to two, maybe three, areas and doing them. I especially enjoyed the ones for the dragons in Outland. It had a storyline that progressed as you progressed thru the dailies (my hunter still has all her badges) and the quests themselves were a variety (‘Me not that kind of Orc’).

The World Quests just seem hollow and cheap in comparison.

On top of that are the associated talking heads, annoying sounds, center screen announcement pop-up, quests just appearing in the questlog and icon clutter all over the map which makes the whole system seem juvenile and obnoxious.

I also enjoy the rep tabards and ‘collect three gazillion of this item’ rep quests. Yes, they are mindless and repetitive but sometimes that is what I want and I can dabble or go hard depending on my mood.

I am still getting used to the renown system in Dragon Isles and can’t make up my mind if I like it or not. I think if they dialed the amount of filler rewards back and toned the marketing way way down, I would get a kick out of it.

As for World Events, depends on the event. World Bosses were fun during remix, had a lot of great interactions. But pre-patch, which I did really enjoy at first, got old fast because no one talked or played around. (Really drove home that point that remix was special. I stopped playing or spending time on the board for five months after that.)

So yeah, I would like to see daily hubs return, especially since it would eliminate all that WQ junk. And if Blizzard is too lacking in imagination and creativity to make new quests/questlines for it, they can just retread material like they do for WQs in Legion but bunch them by area.

I would also like to see rep tabards and ‘collect a gazillion of these’ back.

There is no reason there can’t be variety.

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Cue Alliance and Horde AFKing in AV. Fun.

Dailies are world quests with extra steps.

I see no redeeming value in bringing back a hub. Instead of just going out and doing quests, first you have to go to an area to get the quest…then go out and do it.

What is the positive of adding in a daily hub?

This is spot on. I’m struggling a bit to articulate exactly why, but it is a feeling of quality. World quests feel like Walmart. It’s efficient, It’s easy, it’s cheap. Just follow the lights on the map until it’s done. It’s like the end result of an reductio ad absurdem exercise.

It’s more inconvenient to shop at a local boutique, not quite as efficient, not quite as cheap. But it’s a better experience. I know some of it is simply The economies of scale. Sitting down and needing to come up with 25 different quests per zone that makes sense to do every day that people don’t even read. But I think there is a point where it’s too streamlined.

That’s kind of what’s happened to leveling as well. Streamlined to the point that I kind of wonder why does it even exist? It’s really just a six hour tax on creating a max level character. There’s no meaningful or non-trivial action in the entire six hours that it takes to level. There’s no thinking required, there’s no danger of failure.

I guess it kind of feels insulting. Like, how dumb do they think people are? And then the turn right around and use that triviality as justification to not offer meaning for rewards. I get the feeling that the designers of the game put all the effort into the “main pillars” and offer this world content as a sort of plication to the larger player base.

I don’t know. I don’t know what the right answer is. I can’t force myself to do content that I don’t enjoy. I wouldn’t even do trivial content with great rewards. I really wanted some of the island expedition transmog and mounts and what not, but there was no way I was gonna do that. But I ran the hell out of some horrific visions. I’m not a big fan of delves. Guaranteed champion level loot is fantastic for a new character, but I just can’t do it. It’s tedious. I put it in the same bag as world quest. Trivial, tedious, boring.

I feel like we need some consolidation. Connection. A reason to be around other players. A reason to be out in the world. A reason for people to play together.

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Then make world quests daily again. The issue with world quests right now is that you do them, then they don’t reset for like what, 3 days I think it is?

Also I’m down for daily world quests to, but associate them with the new content then. The issue basically just boils down to, the events are getting stale. Do something different. Daily hubs just seemed like an easy fix.

The extra steps are in world quests. Flying around to all your world quest spots is much more than clicking a mouse twice. When people put something in the crosshairs like dailies they ignore the fact that this is the 10,739 time they’ve ran through AV.

People complained in mass about feeling required to log in every day.

It was for metrics and “mau” or whatever to create arbitrary engagement.

So due to player feedback, it was changed.

So expand on this.

With world quests you just go to the spot in the world and do the quest.

With dailies you get the quests from a person, the fly to the spot in the world and do the quest, then fly back for the turn in.

How is the first option more steps?

Because you have to fly all over the map. A hub is centralized.

yes, well, Blizzard has been suspending people lately for non-participation in AV

But the quests for the hub aren’t.

You fly to the hub

Then you fly all over the map.

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I’d like to just be able to play in bursts whenever my time allows and/or I feel compelled to do so. This whole “you’ll fall behind” stuff isn’t my speed.

Sure, that’s how MMO’s work (At least WoW), but it’d be nice if that wasn’t the case. Time gate everything you want. Give us infinite catchup in the meantime.