Eh, I get it…
I think they should bring back profession buffs (mining = stamina, skinning = critical chance, etc) because it adds a bit of flavor. It makes each profession unique. The racial was always part of the reason why my horde warriors were almost always Tauren - stamina buff (and the AoE stun).
Truthfully, I think the real reason why Blizzard initially had profession-specific unique’s was because they wanted to incentivize the player base into taking up professions at launch. The stamina buff for mining was really never that ‘game breaking.’
Now, it seems that engineering has been neutered to the point where you should only go engineering if you want access to toys and mounts that the other professions don’t have. Which, I am not opposed to having profession-specific mounts/toys… but give it something more. The decor items are a nice plus… but allow engineers to craft more gear-centric items, and bombs!
I don’t know of any engineer that actually utilizes the currently available craftable bombs in raids or in mythics.
“Players caught in the blast increases healing received by 5-10% for 12 seconds with a 5 minute cooldown.” What? Come on… that’s really lame.
”Players caught in the blast increases their movement speed by 5-10% for 20 seconds with a 5 minute cooldown.” Lame.
Even the rez “Big Red Button” is not really used… there is almost always a healer that can rez after a wipe and then cast mass res. Or, once you release, its a quick 5-second walk back to the encounter. This engineering item is absolutely worthless.
Enchanting, alchemy, JC… those will always provide benefits because (as an example) people will always need flasks, potions, etc. Heck, I’ve avoided blacksmithing for years because I always felt that the gear was too quickly outdated by dungeon running, raids, and mythics. Especially for the cost of materials, time spent mining all over the game… a few LFG/mythic runs and I’ve already outgeared the craftable gear by a large margin.
I think with the crafting system, players can craft some really high level stuff which, IMO, allows those professions to remain relevant through an expansion. This has been a needed change for years, so good stuff!
But engineering sucks now… it was long considered one of the most expensive professions to level in the game, but it provided some amazing perks to offset the costs. Now… engineering kinda sucks.