There’s currently a couple concerns/issues I have with professions.
Starting first with tools and accessories with enchants of TWW still being used as they provide more secondary stats. This doesn’t seem like it should be intended.
Leveling blacksmithing currently it’s starting to feel like Vanilla where this is requires multiple days of farming to get your profession up as the cost to level it up in term of mats is rather high with levels 60+ being mostly only very costly craft.
Then comes my issues with the elemental motes that come from gathering, those are already nearly worthless. Having a way to buy other mats with them could make those more useful, I wouldn’t dislike being able to buy satchel of ores/herbs/skins with them.
More precisely about herbalism wild nodes are lackluster with many preferring to simply fly away rather than to kill lashers as they only drop wild motes. The same is not true for mining wild nodes as those have their oreling dropping wild motes and also ores while killing those still take time and is often deemed not worth by some because of it.
Both wild herbs and mining nodes have also the issues that the overload spawn a bigger monster (one of the loa spirit) which only gives a meek 5 min buff for 150 perception which again is not really worth the time investing in killing that mob and would feel better if they dropped ores/herbs.
I’ve also been told that Tailoring specialization for gear like hats didn’t give skill points for your hat crafts. *Mostly because of how more confusing new trees are specializing doesn’t give you skill points you need to get nodes in multiple different trees
Then petrified roots seems to be having the same problems as other delves ressources early on in Tww, I think it might be fair to give alchemist a daily cd or something to craft them considering transmutation based on motes might simply not be that much interesting with the abundance of motes.