Midnight Hunter Wishlist

Passive Hunters Mark, applies by damaging targets with abilities like Monks and DHs

BM Exotic Pet Family the Aqiri Passive “Dune Strider - Increases the Aqiri’s movement speed by 30%” This needs to be applied to all pets or removed, so many hunters play this pet just because of this ability and we don’t get to use the pet models that we want.

Remove/Rework Implosive Trap - not in the class tree atm, hopefully done
Survival dual wield - has been done

Those are the 4 changes I wanted the most.

Now I’m just being picky.

Change Class talent - Devilsaur Tranquilizer: if tranquilizing shot removes only an Enrage effect, its cooldown is reduced by 5 sec. Maybe AoE tranq like the magic dispel it shares a node with.

The Dark Ranger Talents below share a node and are basically the same thing, I would like to see one of them changed to something different.

Dark Chains: While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.

Shadow Dagger: while in combat, disengage releases a fan of shadow daggers, dealing 2 shadow damage per second and reducing affected target’s movement by 30% for 6 seconds.

And lastly would love to see a Glyph to change the animation of disengage for Dark Ranger into a Slyvanas style Banshee dark cloud at the spot of the disengage and having your character disappear and reappear once you land. Wouldn’t have to make anyone drop target on you it would just be visual…even if just to your client.

Why though? You don’t like having an AoE CC?

We get an aoe stun thru intimidating shout, i think they are reducing cc anyways, if you look on wowhead the location where it is, is NYI (not yet implemented). I would rather have it just be a targeted instant shot style CC. It is clunky and for inexperienced players without a @cursor macro it is hard to even get the CC off in time to stop casts. And it seems like with the changes they have made already 1 of the goals is to reduce clunkiness and bloat.

I saw we have Binding Shot still, hope they keep Bursting Shot for the combo. It’s very satisfying to watch M+ packs yo-yo into a stun

This is a valid argument, I didn’t see the node to make Intimidation short duration AoE stun

Yeah right below it is a choice node, Territorial Instincts - reduces Intimidation cd by 20 secs or Guttural Roar - also stuns nearby enemies for 1 sec

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