Midnight - Alpha trees Retribution

Do we know if TS hitting twice is intended to give one or two holy power? If we’re going for two HP builders to maximize HP generation and TS only gives one then we would be better off with regular CS and its two charges.

With no HoW and no CSAA the rotation is going to be a lot slower. We are going to generate way less HP overall. While this is good for the spec and allows Blizz to put some punch back in the spenders, it will result in a lot of open GCDs. I would bet money we will be running two charges of at least one of those three abilities- perhaps even more than one.

2 Likes

If you take ts in alpha, cs will do radiant damage. Meaning only Auto attacks will do phsycal like any other melee in the game.

Which is pretty thematic in game. Although i hope they change it ro holystrike.

I think if you want that theme you should be looking deep in our other skills then our only (in alpha anyways, as everyone might take tempest) melee skill for that holy warrior theme.

I think a slower rotation might be their answer to removing csaa, so that we can still implement our utility if we want to (like instant flash for example)

It is alpha, there will be changes. Entire spec talent builds had been deleted and recreated, rearranged, and ideas been scrapped in alpha’s.

I am aware of what’s in our kit. I’m talking primarily about the current version of Blades of Light, compared to the redesigned talent in Midnight. Combining that with CSAA and Burning Crusade, it makes it so pretty much every spell we have is dealing Holystrike or Radiant damage.

In Midnight, Blades of Light is just a damage increase, they took out the Holystrike. I think Burning Crusade got baked in, at least the part where the affected spells now deal Radiant damage.

Also, Light’s Celerity has been removed, Flash of Light is a cast-time spell again.

Yeah I know. And i understand that. The only thing about it that was meaningful other then text flavor (cause really all we saw of that mechanically and visually is yellow text) was holystrike due to it taking the least resistance as it’s damage calculator (aka armor vs magic resistence since holy strike is phsycal-holy damage)

Noticed that. I think it either is currently a placeholder or they might change that one further.

TS always did radiant damage even without burning crusade (which now in alpha only buffs DoTs and might see more changes) radiant damage over all was barely noticable since it was still pure magic damage (instead of just holy, it was holy-fire)

It is? Must have missed that, well, we still have blessings + LoH.

1 Like

same, it just has a potential to be weird and clunky, but this is what first week of alpha is for, for changes

i mean

1min wings might make a come back, cause crusade is just stupid good

i mean it technically does. but fv reset is lame af and not really on the same value as art of war

i mean

ts is just glorified filler, it always has been glorified filler.

no can do, you needed a swing tracker to do csaa optimally, hence why its gone

if you played any previous incarnation of ret before df rework, its going to feel similar to that. more ilvl and proper play you do the better the rotation feels.

you dont need a slower rotation to do utility tho, yall should really stop spreading that around.

That’s what I want to know to :joy:

It would make sense if it gave 2 otherwise the talent is kind of kiss-curse which I don’t think is the point.

You’re loosing a charge for it and it hit twice, fine but it gives two hp right?
RIGHT?

3 Likes

Faster rotation means utility at a dps loss at most cases.

Also for the love of…

Yall should really stop saying there was no penalty for using utilities.

cause there isnt, utility usage is reactive and if anything planed using boss timers.

if you needed a free global to use utility then frankly you are just bad :dracthyr_shrug:

Yup- selfless healer is pretty useless for Ret now. Not surprising really, most of the bottom third of the class tree is pretty useless for Ret.

Why do you assume I picked CSAA because it was optimal? I picked it so I could stop thinking about Crusader Strike, because constantly using it on every possible GCD was annoying.

Did I overcap on Holy Power a lot, or hit weird dead zones where I had no Holy Power generator for a second? Yeah, probably. Did I have more fun playing with CSAA than manual CS? You bet.

2 Likes

CSAA was the biggest INSULT to everything Ret Paladin has been since Holy Power existed.
There’s nothing else to discuss.
I covered it extensively in the first post here: Hopes for Midnight Ret - Reverse the brainless paladin!

1 Like

Wow you must play with picture perfect players that makes 0 mistakes. Thinking on this, why are they bringing you again? If they are sooo good that usage of utility only on certain bosses and planned ahead of time, surely they had no need for a ret, since ret’s utility is basically just for death prevention.

AKA; your full of it this time. Players makes mistakes, ret’s utility is meant to cover them, as such they should be used as needed, rather then just for “plans”.

1 Like

i didnt assume anything

im telling you the reason why it was removed.

??? thats why i also said utility usage is reactive, if you went on this whole nonsense tangent because i said " you dont need to have empty globals to use utility" then frankly thats a you issue.

if you need to have some sort of empty spacei n your rotation to be able to press lOH on someone with low hp then frankly thats just again, a you issue

Okay, so because you don’t like to use it, it has to be deleted from the spec? I’m sorry, I didn’t know you were the class dev.

I understand people don’t want it to be optimal, so why not just do something to the Templar Slash talent to make it the better choice? I thought that was the whole point of choice nodes.

I’m just looking for some kind of compromise so people who liked CSAA because it was more comfortable for them to use can continue to use it, I’m not advocating for the total ruination of everyone else’s enjoyment of the class.

3 Likes

I mean, blizz could gut it completely and make it even lower damage and give a HP every 3 hit instead of 2 but it still goes against their stated goal.

The reason they are removing it is specifically because of the functionality you like about it.

I don’t see how they could compromise on that beside making it a trap talent.

1 Like

I am goimg to assume you dont play other specs because this has happened before to prot warrior and havoc dh when they had a “choice” between a busted automatic set and forget talent that won every single time and a very badly tuned manual option

Thank god it was removed because it was going that way of prot and havoc. In no world having an auto talent should beat someone actually pressing the button. Never. Now its gone at least

One more thing. There was nothing they could have done to ts to beat crusading strikes. The only solution to make them “equal” was to heavily nerf crusading with attack speed, damage and hp generation oenalties. And even then it would have been tough because the entirity of ret has been a gcd capped spammy spec. So yes there is no balance to look for.

1 Like

My enjoyment of the spec has been ruined since its introduction and now I can finally maybe enjoy it. So yea it goes both ways you had your fun

2 Likes

And this exact attitude is why players like me don’t bother giving feedback, because we immediately get shouted down and told we don’t know how to play and that our very existence is an irritation to “the real WoW players.” I’m sitting here asking questions and trying to open a dialogue and come up with some kind of compromise but no, CSAA’s gotta go and that’s that.

2 Likes

If anything, it’s always been the other way around! Everywhere we’ve raised the issue, whether it’s the forum or the Ret Paladin Discord, we’ve always been ridiculed! I’m PROUD that the devs figured it out on their own! If you want more in-depth information, the thread I linked earlier contains many comments on why and how TS, or whatever a “manual” paladin is, would never have been better than an auto paladin. Most importantly, maintaining that dichotomy and focusing on both versions of Ret Paladin would have been something Blizzard would never have done, and would have ended up focusing on only one of the two (as happened with CSAA, the latest +30% buff, “forgetting” to apply it to TS as well…). I’ll also add some more links to interesting discussions that have taken place here on the forum:I Hate Radiant Glory

1 Like

what is CSAA lol, I trying to look for it but all the abbrevations I"m lost lol.