Some euro countries sued M$ for antitrust for not putting in another browser besides IE long ago.
Europe…can be odd.
1 . People already complain about M$ bloat. Imagine if they put in 5 more browsers no one would use. Really want chrome? go install it.
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they didn’t sue apple who do the same thing. at least make it look good. and spend twice the money on legal fees to fight another giant who does the same thing.
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It was also a wth is this moment. It be like suing cisco for not putting in JUniper code. Juniper makes juniper ios. Cisco makes cisco ios…Kind of how that works…
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An actual objective review would give it a Zero, since as you state, the game is ruined by MTX. Zero rating is completely deserved
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Oh so… the art direction, story, gameplay (excluding MTX), audio… none of that gets points?
Congrats, you proved my point.
My tinfoil hat theory is that Diablo: Immortal has such over-the-top monetization because Blizzard paid for it years ago and can use the uproar to move the goalposts on microtransactions.
If MTX ruins the game then why would any of the rest of that matter? No those aspects do not give you any points if another aspect ruins the game. I don’t even get how any would argue otherwise.
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We also can’t forget, much like these forums, it’s very rare for someone whose actually enjoying a product to go to these sites to review them.
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I dunno I’ve reviewed every game I like on metacritic. If you like something why would you not spend 5 minutes to go support it? Not like it takes long to write up a review
Was that even a question? Scores mean nothing if the games bring in that sweet sweet $$$
This is true. I enjoy D:I and play it daily but I have never given it a review on metacritic.
Mainly because that website is trash.
I did review it on a venue that actually matters…the google app store
Again you are literally proving my point.
Your logic is the reason why metacritic user reviews are garbage and have been for a long time.
I actually review games, it’s a hobby that I enjoy doing. So I have to review games objectively and I can’t even stand the general 0 to 10 score that most reviews give, because it’s just not taking into consideration the many aspects of what makes up a game. When I review a game, I give a score for each aspect of the game that makes up the whole. You want to know where I score Diablo Immortal?
Graphics: 9/10
Audio: 9/10
Gameplay: 8/10
Performance: 6/10
Story: 10/10
MTX: 2/10
So yeah, if I had to give it a dirty score of just out of 10? I’d give it a 6. Because there are multiple aspects of Diablo Immortal that are good, but the MTX is so bad that I can’t in good conscience give it a score higher than a 6.
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Nah. many fail at metacritic reviews.
It SUCKED!
okay…thank you for the terse review. was mechanics, gameplay, etc not to your liking? and what are your likings. I can metacritic bomb the hell out of darksouls. since its has many things I do not like.
others like it…so in a review it helps to show what your vision is. So one knows to go I don’t even like your view of a good game lol.,
Not just the forums, it is human nature in general.
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Very true, the disparity has only been made more noticeable thanks to sites like metacritic, twitter, and any where else people can go to let others know how they feel.
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That’s why I never trust reviews. I know I almost never make an effort to go to an external source to say “Yeah I liked this.” so I figure there have to be people just like me.
The only reviews I’ve every paid much attention to are those on Amazon, Walmart, or other retail website. Though I filter out most of the 5 and 1 star reviews, and take everything with a grain of salt.
Pretty much the same for me. I do like to read the 1 reviews sometimes though because they are funny.
They won’t, and rather than type up a huge response to this, I’ll copy a portion of something I wrote on my blog when discussing the Allcraft episode that went into Diablo Immortal. This section focuses on mobile game and PC monetization:
But to expand on this question further into something that the Allcraft show did not get into (which I thought was surprising). Diablo Immortal is a mobile game. This has been obvious from the get go, and as we know mobile games have an expectation to be heavily monetized. Why has that form of monetization only stayed in mobile games? Because it cannot survive in the markets outside of it. What you will notice if you look at the evolution of mobile gaming monetization and PC gaming monetization, is that many of the things that PC gaming does first, mobile gaming will adopt, but not the other way around. Loot boxes started in Japan and became popular in the west thanks to Team Fortress 2 (FIFA also had ultimate team card packs, but at that time FIFA ultimate team required you to buy into it, so it wasn’t as popular as it is today). Now you can find them in various mobile games. The Battle Pass, another monetization feature that appears in mobile games, was popularized on the PC market, first appearing in DOTA 2 back in 2013.
But where mobile games have created monetization ‘advancements’ the PC market doesn’t adopt them in turn, at least not to the scale that the mobile market does. For example, timegating that can be skipped with alternate currency. That is something you will see a LOT in mobile games, but not in PC games. Small tiny purchases that rope you in and get you spending more and more, is again something that you see in mobile games, but it doesn’t appear often on PC. Now there are exceptions. For example, Genshin Impact and Diablo Immortal, but these were designed as mobile games first (and thus have mobile monetization) which were then ported to PC. An opposing example, oddly enough is also from Blizzard Entertainment, and that’s Hearthstone. Hearthstone was designed as a PC game first, so its monetization is focused on what a PC player would find acceptable. The mobile version of Hearthstone uses the same monetization model as the PC version, there are no excessive predatory microtransactions there.
In short, mobile monetization will not affect PC monetization, because the two are like oil and water. The only similarity between the two is that they’re both liquid, and they don’t mix.
The best are from impatient people. If they buy something that requires time (like plant seeds).
To be fair… $49million is only 5.4million users spending no more than $9… given that they claim over 10million installs… that means less than half of the playerbase for Diablo Immortal have actually spent any money on the game…
For the record, I picked $9 as the calculation point because once you go above $9 most people start to question how much value they are actually getting out of their money. People are often willing to spend up to $9 with no real guarantee of getting their moneys worth.
i think the difference is when you throw down 15 buck on a wow sub you know what you are getting - access to the game servers, 50 character slots, unlimited log in time so on.
Unlike when you throw down 15 bucks on some phone gambling software and the backend pretend RNG machine rolls a bunch of zeros and you get nothing