I do understand it’s important to have a library of games players love, like how players love FPS and Battle Royale games nowadays. However, one genre alone won’t guarantee success. Plus, you need evidence to back up those numbers and not just pull them out of thin air. I decided to find some for you:
Granted this data is from 2018, going by genre, if you scroll down some you’ll see it says only ~21% of video game sales are FPS, leaving the remaining 79% from all other genres combined, with action games being the only single genre topping FPS. Also keep in mind it’s a worldwide thing; maybe in America players love FPS, but a console sustainability depends on the combined interests of genres in each region… like how Xbox never did too well outside of America because others aren’t as interested in FPS.
Well after buying my ridiculously expensive gaming pc, I already had less motivation to buy a PS5. At one time I loved PS4, now I don’t play it AT ALL except diablo 3. I have owned D3 on PC/x360/ps4. Played D3 thousands of hours and was top 5 each season I tried. That game was so good. Now I won’t be buying a PS5 I wonder if I can transfer my ps4 cosmetics back to pc (probably not).
Also, tbh, even though I am a PC master race, playing Diablo 3 with a controller is much better than a keyboard and mouse.
Now it’s like: I could buy a xbox series x… but what is the point of that? my PC is at least on par with an xbox series X and I will be upgrading the GPU this fall when the new ones come out anyway. I also already have an Xbox1 and multiple ps4 controllers that all work on my PC.
Microsoft lets you play all it’s exclusive games on PC now, so if I really gotta play ES6 I will on PC.
But I really hate the XBOX environment so much, that if I am forced to play an idsoftware or Bethesda game on it, that game better be a 10/10.
Microsoft is really weird, they want to compete with Sony, game streaming, and Steam at the same time. Ultimately they should fail in my opinion, since their focus is stretched across so many markets.
Unless I am wrong and Microsoft accomplishes their plan for world domination.
You know who else wants to compete in game development, streaming, and publishing? Sony, Epic, Ubisoft, EA, Activision, CD projekt, Valve, Apple, Facebook, Alphabet (aka Google), Amazon, Nintendo, and the list continues. From a business standpoint its a major coup for MS as they gain several popular IPs. Sony could not make that move, they don’t have the income or cash of the 800lb gorilla that is MS and could not take a hit of 7.5billion (almost twice what Disney paid for Lucas Film) if this fails. That said, while MS is the 800lb gorilla the 900lb gorillas of Alphabet, Amazon, Apple, and Facebook are all entering the market soon because none of them want to be the blockbuster to the next netflix when it comes to gaming.
At least upon launch, MS (their shareholders) will want to start recouping that 7.5 billion ASAP
In terms of gross sales, Apple almost doubled MS and Alphabet also out gained in. In terms of profit, Apple was about 20% ahead of MS and Alphabet was slightly behind. That said, both Berkshire Hathaway and Saudi Arabian Oil Company have profits that are equal to MS and Alphabet combined if you want to talk about companies that dominate the world.
FYI, Amazon has sales figures as high as Apple and is valued as much as Apple just not as “currently” profitable as the companies above.
I wouldn’t be surprised if they still released to Nintendo/Sony stuff. They’ve allowed a number of other games to keep getting released, at least after some timed exclusivity: Ori, Cuphead, etc.
I wonder, what percentage of all those companies and the people that consider themselves part of those establishments, what percentage rely on Microsoft products, what percentage depend on Microsoft products to function as viable, world-class businesses?
As individuals, what percentage of our lives have passed, interacting with a Microsoft product? How many of those companies are using Microsoft spread-sheets to track their profits? …
sigh… What i had thought was; Microsoft dominates the world AGAIN with every new rendition of Windows, surely that’s enough… sorry…
How exactly? Infact, wasn’t it Bethesda that tried to monetize modding twice?
I yet to see Microsoft put a stop to video game modding. It’s not like their newest games that is on the PC or the windows store aren’t modifiable in someway. The Xbox, sure. I mean it’s a console, and it doesn’t allow for a lot of freedom like the PC does.
And even if Microsoft and Bethesda found some way to end modding on video games, video game mods are still gonna happen since the PC is an open platform for literally anything. Not to mention modding is one of the main features of PC gaming and an actual benefit for every game out there, not only from keeping it’s relevancy with it’s custom servers, new content, bug fixes and so on, but it’s even to a point where people can even making entirely new games out of it or use it as a tool for game development if the engine they use is the same engine as the game they played. Even mods are slowly but surely coming to consoles, which is fantastic, since Consoles are slowly but surely becoming PCs.
Minecraft still has mods.
Because Bethesda wants to try it again for the third time after how well it went.
If they are however, gonna do an expansion of creation club, i honestly hope they do actual downloadable content, and not just already downloaded content in the data files that can be easily unlocked by using the creation kit or other tools.
How exactly?
I agree, the idea of exclusivity sucks. As much i understand console ports are inferior to their PC counterpart, i would still like seeing that happen if it means more options for the consumers on where to buy games and what to play it on.
Microsoft’s Flight Simulator series is another that had a large modding community for decades and it’ll only be a matter of time before their new 2020 version gets melded into that community and grow as well.