Method's Outlaw Rogue

This is Method’s guide…Is this really how you play Outlaw rogue? If so I will be rolling rogue haha. It really can’t be this simple right??

Opener:

  1. Ambush
  2. Vanish
  3. Ambush
  4. Blade Rush

Multi Target:

  1. Sinister Strike to build Combo points
  2. Between the Eyes on cooldown
  3. Pistol Shot with Opportunity up
  4. Dispatch

Roll the Bones:

Use Roll the Bones until you get either Crit, 2 or 5 buffs with triple Deadshot.

Yes, all classes are this simple nowadays. There are a bit of nuisances though that’ll separate top rogues from bottom ones, like not overcapping CPs, Blade Flurry usage, positioning, etc. Oh yeah and the rng of roll the bones.

Also with the opener the thing missing is you have to prepot + adrenaline rush before the pull.

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Welcome to fisher price class design of Battle for Abilities!

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So I mainly played healer, was thinking of trying a warrior but I’ve always loved the idea of rogues with being a stealth class. Do you think this is a class that is easy to pickup?

For PVE? It’s literally one of the easiest purely because of vanish - you can reset and abort or try again. This actually holds true for BGs as well. Arena in general you need to know what you’re doing but it’s not complicated - more know when to gamble, what every other spec can do and how you interact with them.

I dig rogues, always have

Apologies, yeah I was asking for PvE. It just seemed crazy that this was the “rotation” for a rogue. It always seemed like they were complex, but I guess that is the old days.

I would argue that vanishing for a 2nd ambush is a waste of a really solid defensive just to get about 20k extra damage but yeah otherwise it’s pretty straight forward in its rotation (every class is though). There are nuances (when to use Adrenaline rush, what talents/Azerite/essences to use, how to blade flurry effectively, using mobility and defensives to push dps (eg. Cloaking through a boss mechanic, grappling etc) but outlaw is at its core:

  • build CP
  • dump CP
  • maintain dice role buffs
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Yeah Activision says its fun

Its a pretty intuitive spec, the only thing I dislike is my luck with roll the bones…

The RNG crap-show-that-is-RtB is the biggest reason I quit my rogue as main after 14 years.

The problem with Outlaw isn’t its simplicity. All classes are simple these days. The problem is when you get 4 or 5 bad casts of RtB and your dps goes to crap because you’re wasting all of your combo points on rerolling. The RNG of RTB makes outlaw one of the most unreliable specs in the game.

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I just want a mega easy few button dps spec, I’m tired of healing. I feel like I’m also terrible at rotations. I do the raidbots sims and I’m usually 5-7k below the simbots stuff. How’s DH?

Uhhh…that’s all of the melee dps. And most of the ranged dps, actually. DH is notable because it is single resource and doesn’t have to keep track of any buffs or debuffs. Outlaw and sin rogues are pretty easy - especially if you pick up SND on outlaw and ignore RtB. Fury warrior is a piece of cake. As about as difficult as you’re going to get is unholy dk because you have to be careful with dots, enhance shammy because of the maelstrom management, or ww monk because of the mastery. None of them are truly difficult, though. You could learn any melee spec decently well with a little bit of reading and an hour of playing.

As others have said, all of the classes are fairly straight forward now by design.

Only thing I would add is get yourself a good RtB weak aura.

You think it’s ever been any more difficult? It’s always been easy.

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I wish the RtB RNG was the problem. The variance between buffs is a small difference for your average player in the long run. The biggest RNG with Outlaw, across the spectrum, is your SS extra attack. Our mastery no longer increases the chance of off hand attacks, it’s a flat percentage. I would take True Bearing 5, 10 times in a row instead of 10-20 SS strikes in a row without a proc…That simply ruins any hope of good DPS. No deadshot crits, no mastery procs, fewer white attacks, fewer trinket/weapon procs. Kills your dps and just feels sloooooow.

I’d gladly keep RtB as is if mastery could affect the chance of SS procs.

This, plus if you get crappy RNG for Azerite traits, still trying to get 2 more Aces. But I usually only do Outlaw on Fort weeks or when farming old raids/dungeons because it moves faster than sin.

the complexity of the spec is really just getting used to roll the bones