I know I’m probably on some manner of c/hopium but I feel like a living, growing world has more narrative longevity than character based TV series, imo. Characters can take back seats while others rise to more prominence and offers a natural flow for new stories.
You are right about all the major threats though. They could have extended it a bit by giving the Legion, Azshara, and N’zoth their own expansions, then lay more crumbs for other things to branch off. But that’s already on the past I suppose.
I still think they wouldn’t have to do major threats if they just kept leaning into the growth of the world. Look at BC, for instance. It was a story about the devastation done to Outland and the impact of the loss of the Sunwell than any real catastrophe, and I think there’s a lot of world building potential for stories like that. Gilneas needs to be reclaimed. There’s still a sword in Azeroth. A world tree that once housed great corruption has been burned off the coast of Kalimdor. The story never really ends if you keep following the dynamics of the world.
All they have to do is divorce themselves from the Azerothian Soap Opera formula.
What you’ve said helps a lot to hear. I’m super happy for Anne, too. To become part of the writing team for the game you roleplay on is a dream I think for most of us. That said, I’ll acknowledge that the zone writing and smaller scale stories are often phenomenal, but my dread is main story arcs which decide what we experience for years to come.
This really hurts the narrative. Ysera’s death was emotional. Helping her find an afterlife that fits her was emotional. Helping Merithra come to terms with her new responsibilities was emotional. It’s quite likely being swept away, deleted. Don’t cry for Ysera, she’s just going on a short trip and probably coming back. Why?
Someone wants her to. And they’re taking the cheap character-sacrifice-for-a-made-up-arbitrary-reason route to do it.
We saw the same thing happen with Sylvanas. We saw a redemption arc coming a mile away. Based on everything that happened, by all means it didn’t make sense for her to get one. But she got it anyways because someone wanted her to and that was that.
A writer, in the end of the day, decides what the characters do. But for heaven’s sake, you need to hide those puppets’ strings with immersion and character motivation so that it’s not so obvious. This is where it starts to break some vital story laws and I simply don’t see why it won’t keep occuring whenever someone wants something else for a character, regardless of surrounding story and characterization. It will be so hard to feel immersed if this is the feeling hanging over our heads, that nothing matters or has consequences.
I have no doubt I’ll enjoy small scale adventures and plots delivered by the lower rank writers. 10.0 will be the best for that, but subsequent patches tend to be more “A-Plot” heavy and that’s where I’m worried. I don’t want another Korthia where we take the sigil to the Jailer or get tricked by dreadlords we’ve already gotten good at detecting.
Heck, I’m also just crabby that it seems like the Shadowlands is being inserted into the plot just to remind us that no matter how much we hate the lore and story it produced, it’s still there and we have to deal with it. I want to forget it ever existed.
I apologize for the negativity, and also making a broad statement about “the writing team”, because I know there’s a lot of people in it who are doing a bang up job. I’m just disappointed seeing potential repeats of previous mistakes happening in an expansion that’s supposed to be the “lessons learned” expansion.