Also apparently had it week 1 of 8.2
Back in wod you would get a little conquest for even a loss
Itâs a bad design . With instant queues , Ally will have incentive to lose quickly.
When it was a thing it wasnât worth doing that way. It was more of a âdont leaveâ and if they werenât trying could easily kick them out.
How much CQ are we talking about for losing ⌠?
It wasnât much. I think like maybe it was 10 at most. With wins having been in the 60s. With first of the day being 120
How so? With my proposal of it taking 3 losses to equal the result of 1 win, thereâs still good incentive to try to win, not to mention the even better reason of it being more fun to actively participate.
But Iâm not fixated on that particular mitigation. I like the alliance mercenary mode option better because you know players arenât going to opt-in to a longer queue unless thereâs truly good reason for it. Or if youâve got a better idea Iâm all for it.
OK hereâs a third option. Remove the epic BG daily reward from both factions, and decrease the total for the weekly reward/cap accordingly.
Zero incentive to win here. Just encourages more passive farming. I could get behind a system where you are rewarded according to how close you guys are to winning. If the wsg is 3-2 the losing side getting 66% of the conquest or something like that.
Anyways it sounds like you arenât really there for the PvP. There are much better ways to get conquest. Join a group for wpvp and get your quests. Weirdly itâs probably the fastest and easiest way to get some conquest now a days.
I agree re: WPVP. I do those first. Then Iâll do BGs, where the win ratio imbalance seems less pronounced, and even if itâs not it is still feasible to bang out 4-5 BGs until you get that win for the day whereas time constraints make that much less feasible for the epic BGs.
The point of my post is it is not fair for the two factions to have such different access to PVP and its rewards. So hereâs proposal #4, all players are randomly placed into either a blue team or a red team.
Edit: the more I think about that last idea, the more I like. Solves the queue problem for the horde and the low-chance win problem for the alliance. Blizz would probably be afraid to do it though for fear of the howls from the folks who are too used to their lopsided win rates though.
âŚand then what is the incentive to do those battlegrounds for either faction?
Those doing them because they enjoy them would have the same incentive theyâve always had.
For the horde who were doing them for the rewards, theyâd now be in the same situation as alliance, so at least weâd all be in it together.
In terms of overall game progression design, all players would now be on the same path towards conquest gear acquisition, meaning everyone would be closer to what the designers had intended.
After another night of M+ spam, I decided to unwind with a few epic bgs late last night. Won an Alliance Ashran and an Alliance WG.
Whatâs the issue OP? Perhaps your strategies are bad? Maybe a little more details other than âsigh alliance always loses epic bgsâ would allow us to give you some pointers/advice. Which epic bgs are giving you trouble?
As for the merc mode for Alliance thing, it sounds good âon paperâ, but I bet such an idea would be a mess in practice 
My issue is specifically the epic BGs, the low alliance win rate in them (12-23%, see my posts above), and the resulting impracticality of acquiring conquest from them for alliance.
I am perfectly willing to stipulate I am not skilled at PVP, and to the extent any of that is due to lack of knowledge vs. lack of talent, Iâm sure anyone here could give me pointers. I do try and I am active and I do follow directions when they are offered (which is rare.)
But the point is in 40 random people against 40 random people, that shouldnât have anything to do with anything. Statistically there should be someone just as bad on the other side.
There are plenty of ways to get conquest. If epic bgs arenât working for you do a skimirish every day. Do a regular bg every day. Grab a buddy and do a few arenas for the last bit of points. That and the wpvp stuff is more than enough to cap. Alliance have plenty of ways to cap.
Join as a premade of 5 and take control
However this was a thing in WoD and never once ran into the issue of groups just joining to get that small amount of conquest. When a win was 12 times more efficient for the first win and consecutive wins was 6 times more.
Didnât really have issues with joining back filled on alliance (as they were the dominant pvp faction)
I would agree to an extent⌠I feel like ashran had some afking going on (didnât do almost any ashran in wod despite what people say so I canât tell for sure).
Still though? Not a fan of just rewarding conquest for a loss⌠Especially when itâs not necessary. Now the scaling reward depending on how close you are? I see zero reason not to implement it⌠I love games where people donât give up till the end.
See that idea from a program stance would be harder to do.
Also would still have the issue of people leaving and not sticking it out.
Eh sorta? Donât they do something similar for rbgs?
Eh if itâs a blow out maybe⌠But even if youâre down by half there would be incentive to try and close that gap.
If they do itâs new. I have very limited experience with rbgs this xpac though
Its not about closing the gap. With current system itâs not unlikely you get a team that has the superior makeup or gear strength, that makes it hard to do.
How would you judge it? If you canât cap the flag for instance, but you made good efforts and really tried would you just be sh/t out of luck?