Currently there is nearly double the amount of ranged specs on the PvP leaderboard compared to melee. As a melee class, it is borderline impossible to get significant uptime on ranged specs with the massive creep of micro CCs and slows this expansion, and the relative decrease in melee burst damage compared to DF makes low uptime much more punishing. As a Windwalker and DH player I’m supposed to be playing some of the most mobile classes, but the second I touch a ranged class, I get rooted, slowed, stunned, feared, hexed, etc. While melee classes do also have CC, we generally have short duration stuns and short incaps/fears on long CDs, whereas ranged classes have either zero CD or short CDs on 6 second CCs. It’s no wonder feral is the strongest melee, they break slows and roots extremely easily, they have a long stun on a very short CD, they have cyclone which is stronger than any other melee CC, and they don’t even need high uptime because their highest damage abilities are DoTs. To address this imbalance between melee and ranged, I propose adding a new gem that is similarly powerful to precognition.
Furious Bloodstone: Duration of Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, and Disorient reduced by 25%.
Essentially, every CC except stun and horrify is reduced by 25%. This will decrease the time that melee classes are CCed, without affecting the ability to kill them in a stun. This simple fix would make melee classes much more playable in arena, and would lower the current disparity between ranged and melee. It would also add a choice for healers to either play precog for the outplay potential, or furious for the consistency.
I know I’m going to get complaints from low rated ranged players because they manage to die to melee classes, but everyone who is above 2100 should recognize how weak the majority of melee classes are currently.
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I duno where your looking at cuz the top performing spec atm is feral and melee vs range over 2400 in 3vs3 is really close to be 50/50.
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Is English your second language or are you just illiterate? Because I obviously said Feral is an exception and I explained why, because they can easily cleanse roots and slows, a luxury that other melee do not have. Additionally 60% of their damage is DoT so even if they get kited they do damage. If you remove feral then the rest of the melee combined are far less represented than ranged in 3v3. Ranged classes have much more variety, with SP, Ele, BM, Balance, Affliction, Devoker, and Frost Mage all being in a good spot.
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If u play sub 2k u get mostly melee, they all here with me.
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You’re being rude and obnoxious for no reason. He made a valid point and excluding Feral for “reasons” while including any number of ranged specs that probably have just as good “reasons” as Feral for being excluded seems extremely biased.
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“Haha you’re silly!”
“Yeah well your grandma died”
type energy
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Legend Nishvi has spoken.
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disagree
The only caster melee cant stick to like glue is frost mage
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Where are you getting your statistics from? Or are you just making up statistics?
Are you looking at just EU? Are you looking at both EU and US, What game modes are you looking at all game modes? What rating range are you looking at
Because if you look across the main game mode in pvp rated right now BGblitz there are more melee players even though there are more “GOD” tier casters in both EU and US. While arena (which is no longer the main game mode as blizzard has said) has slightly more casters, which makes sense due to spriest\affliction\BM\Ele being god tier and only 1 melee being god tier due to poor blizzard balancing.
Stop making up fake statistics/lying about melee\range balance. Just say DH is undertuned which it is and that god tier specs need to be nerfed. Dont make this about “All range vs melee” because its just false.
You must also be illiterate. The post is about melees not having uptime because of CC. Feral has a 1 GCD cooldown cleanse for roots and slows unlike any other melee which is part of why it’s well-represented despite it being a ranged meta. He didn’t make any valid points. Warrior, Windwalker, DH, and DK are all struggling right now, saying “wHaT aBoUt FeRaL” is a worthless argument.
Don’t worry exalter, Nishvi had a bad q session in shuffle and went 23-41 his last 64~ games according to seramate.
He p heated, don’t take it personal xd
https://seramate.com/us/Sargeras/Nishvi
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Drustvar leaderboard for 2100+ shuffle. I was mistaken about it being more than double as I was looking at the wrong graph, I’ve updated my post. It’s more like 1.7 ranged for every 1 melee spec. Still an insane discrepancy.
If you look at 3v3 arena top 5000 its basically equal even considering the huge amount of rerollers of Spriests and affliction\hunters.
If you look at solo shuffle the numbers you basically are looking at the only bracket which is hugely unbalanced which is 2.1k other brackets are fine. You are nit picking.
Spriest is now nerfed those numbers are from last patch and BM\Ele will eventually take over but will get nerfed so the numbers will balance out.
Stop making it about range vs melee when its all about a few specs being super overtuned for a long time. IE Spriest was overtuned and now hunter and ele is. Way more valid to complain about the lack of balancing than it being a range vs melee thing.
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where’s the guy that says dear diarrhea
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Barely anyone cares about 3v3, it’s literally a dead game mode. There are nearly 3x the amount of shuffle lobbies played in NA (more than 3x in EU) compared to 3v3, and more than 10 times the number of shuffle rounds compared to 3v3 arena games. The game should be balanced solely around shuffle. Balancing around 3v3 is like if League balanced around Flex queue.
A DH saying this is beyond hilarious.
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Like I said this doesn’t apply to low elo players. You guys still manage to lose to my god awful class.
Sure you can say it should be this or that but blizzard has already said that BG blitz is the new main game mode not arena. Which i also hate but it is what it is.
Also 3v3 is dead because blizzard let it die due to its inflation in rating. Solo shuffle range vs melee 2.1k rated bracket being unbalanced in my opinion is purely for FOTM rerollers which at the moment is Spriest\Hunter\Ele\Feral commanding the lead. Its purely a FOTM issue due to how strong S tier specs are and how easy it is to reroll.
3v3 is dead because there is literally not a single game in existence where people don’t queue solo queue the vast majority of the time. 3v3 rating was higher overall than shuffle rating before they fixed inflation, but still nobody played it. You couldn’t pay me to sit in LFG trying to find a team when I can just queue shuffle and do work while in queue.
Your class has the most mobility in the entire game and you’re whining about uptime, while trying to fudge statistics to support your arbitrary thesis.
Illidan cosplayer brain, I swear.
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