Melee vs Casters: A Question

Melee have near 100% uptime and Casters have multiple ways to survive this uptime correct?

Ok, well here is my question…How exactly is a Caster supposed to stop a melee with near 100% uptime with a movement ability, mitigation abilities, stuns, and interrupts with the added bonus of near 100% uptime which of course they use almost simultaneously in a HIGH DAMAGE environment exactly?

Seems to me the problem with Melee vs Caster is in the ramp up time and the continuous up time to actually get the job done being VASTLY different…Melee is FAST and Casters are SLOW, but the damage is the same? Nobody saw that as a potential issue? lol

The craziest think is you would think the person with a cast time would and should do more damage but that is never actually the case…

2 Likes

Honestly, devs gave up on making casters playable for the casual crowd years ago. It’s the zug zug life unless you’re a gladiator, then you can maybe make casters work.

1 Like

melee get too much gapclosers because they used to complain about getting cc’d too often, which was true because they changed how dispel worked… then they gave casters passive tankiness and instant effectiveness to compensate the constant uptime of melee… on and on it goes. now we have dragonfart.

im no pro but i like pvp, it just seems like the same stuff over and over and over again since like, legion. except now there’s no grind. hurrah…

1 Like

Team effort

Casters often have more cc in addition to their range advantage.

I feel like generally casters start eating melee at like 2k or something. Double caster into double melee, mind you.

That may be how it feels, but that’s never what the balance of specs actually looks like on the ladder, at least not for the majority of recent seasons. At the end of the most recent season 2400+ in 3v3 looked like…

150 fury warriors
89 feral druids
69 ret paladins
55 sub rogues
54 aff locks
52 outlaw rogues
52 spriests
49 unholy dk
48 balance
44 fire mage

Melee has been running the show for a while.

So, top 10 dps specs: 464 melee compared to 198 casters.

3 Likes

Caster moved to a support class type. They ninja created a third type of class.

Now we have:

  1. Pure DPS
  2. Healer
  3. Support

Just like in Dota, Hard Carry, Carry, Support, Hard support.

This design is trash for wow’s PvP, they should make pure DPS casters like mages and locks, be as FOTM as their melee counterparts.

I remember when mage was the melee dread, but was bad against hunters or warlock.

Now, mage is a support class for Rogue. With a rogue, mage is almost unbeatable. Solo, mage can’t win against anyone anymore, it cannot heal, cannot set up a kill solo, their CC heals people to full, no MS, effect, no killer DPS (not like fury, DH, WW, Rogue). Mage is just a support class. A CC bot, that has burst. Pretty boring.

In the meantime, melee can 100 to 0 you in 5 seconds, auto attacks hit for more than hard castable spells, heal, are faster, more durable, do twice or triple the DMG, stun, interrupt, MS, execute. I mean, this is a real pure DPS class.