Its awesome we have Melee Hunter as a viable spec in SOD. However, there are issues when you are the lone hunter in raid.
Tranquilizing Shot is a Raid Utility spell that is needed on the following Raid Bosses.
MC: Magmadar
BWL: Chromaggus, Flamegor
Tranquilizing Shot maintains its classic functionality of having a deadzone where it is only usable 8-35 yards from the Target.
Which means for an entire 50% of Hunter playstyles we need to lose 3-4 globals to run away from the boss until we are at 8 yards and Tranq shot and run back in. This can cost us 400+ dps and feels bad to play, especially if we are playing a trap playstyle against bosses with large hit boxes.
Updating Tranquilizing shot to be usable in melee range like Kill Shot provides raid utility and support to the Melee playstyle implemented in SOD. It has negligible impact in PVP as this is mostly a raid PVE spell.
Please consider updating this for Phase 5 so 25%+ of your hunter players aren’t ruining their rotation to Tranq for raid and more importantly losing their fun on those bosses.
Thank you!