Melee Hunter Feedback - Living Post

Sure. That would work. Personally I still prefer a buff that applies to the party, not the whole raid. We don’t want to get ourselves into that, “bring one melee hunter for the raid buff” situation either. I’m not saying that a 20 man raid should have 4 Hunters… or am I??? :)))

They already do since TSA is so important for melee dps now

Yes, tsa is the bottom line for hunters to get a raid sport

Yeah, TSA needs a nerf.

I think we’re going to be using expose weakness instead of melee spec for the surv weaving build.

I just tried that - it doesn’t really increase your DPS and with a really slow weapon feels terrible not to have your raptor strike be on-hit. I DO think it would be cool to move exposed weakness so that survival hunter can use it, but I really want to keep the melee specialist rune, even with the 2-hander.

I loved the idea mentioned on another post, that hunters need another 2H strike ability that knocks the target back 15-20 yards. Obviously raid bosses would be immune to the knock back part of it (but not the dmg part).

Then you can engage the mob, do melee dmg rotation, knock them back with the knockback strike ability, and range weave.

Melee hunter set bonus works against pressing mongoose , and new raptor strike cd feels awful /:

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yeah i saw the talk about having a melee knockback. raid bosses being immune obviously so what if when we used it on an immune target it knocks us back instead and we use that to weave.

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Yeah, that’s perfect. If the target is immune to a knockback, it knocks us back. Otherwise, I’d be fine with both a knock back and a disengage. Just put them on the same CD.

I was hoping for Mongoose bite as baseline, so that our rotation would be rounded out to more than 2 buttons and make it feel less RNG based. However, with the introduction of Cobra slayer, it is significantly more RNG oriented.

This has two negative effects with regards to synergy.

  1. This synergies poorly with the dmg window of Raptor Fury (RF), especially given the increased CD of Raptor Strike. Solution = increased duration of RF or create a mechanic that can increase its duration (im aware this alters the play style)

  2. Gear - You are incentivised to avoid +hit gear IOT miss more often, so that Mongoose bite will be up more often. Even the T1 2pc set bonus works against the class.

Possible solution to rotation - Cobra Slayer makes Mongoose bite baseline, on a 6 Sec CD. If Blizzard still want the spec to have an RNG feel to it, you can make Mongoose bite have a % chance to reset the CD of Raptor strike, and change Melee Specialisation to make raptor strike have a % chance to reset Mongoose Bite.

AoE abilities
Across the board are obviously being worked on and will be tuned over the next few weeks, however, as of right now, melee are currently being “forced” into using explosive shot, trap launcher and TNT IOT get close to range hunters in aoe capability. I would love to see a carve dps increase and maybe a CD reduction to be inline with other class’ aoe abilities, as well as having an opportunity to use traps.

Inline with this, improved volly dps needs improving if you want it included in ranged rotation, as ranged hunters have a significant amount of options for aoe atm that are significantly better. A possible solution to this, would be to make it similar to TBC, where it doesnt need to be channeled, in which case, its dmg can probably remain the same.

Anyways, my two cents on Melee rotation and aoe. There are a lot of great ideas above, and floating around the hunter discords. keep it up

Yeah, it’s interesting how the issue of “RNG-based” spec has become a huge topic of discussion with the changes they made. It makes PVE more interesting because it adds randomness to the rotation, but it also limits your ability to predictably mix things up because you really do have only 2-3 abilities, compared to say, the variety of things that a rogue can do in PVP or even PVE.

This is why I thought Survival Hunter has so much potential, because between the ranged and melee abilities we could have enough of a toolkit to have a nice high skill ceiling.

But, as it stands with this first PTR iteration, unless I’m seriously missing something, it is seriously lacking.

For PVE we lack: raw DPS, and raid utility, but I will admit the ranged weaving is fun. So, keep things interesting in that regard, but the hit and run rune definitely isn’t enough.

For PVP: We lack control (without trap launcher) and mobility. I’d say at this point, give us a knock back melee strike, as well as disengage, and just put the two on the same cooldown, so that we don’t have too much.

Yeh i know what you mean.

I unfortunately dislike melee weaving, however, I’m hoping there is room in the future for both.

Yeah - it might be worth distinguishing between BM and survival here. I’m mostly referring to the survival build. The BM build is the RNG one and I don’t think that one’s going to see much weaving.

If Blizzard isn’t comfortable bringing a knock back into the game (I still think it would be cool), then they can simply include into this new strike ability that for 5 seconds after using it, all ranged abilities ignore their minimum range. This would be a lot less cool than a knock-back, but would at least make the ranged abilities useable in open world and PvP.

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Read this post. This is the way to go:

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Considder giving all hunters TSA baseline and allowing ranged hunters to still spec into improved TSA, so that all hunters can bring TSA in some form to the raid.

Traps in combat needs to be baseline for anyone to want to spec down to WS, which is basically nullifying trap related talent points in the survival tree for a 31-point rune that competes with trap launcher, no question, 100%. This allows for trap launcher to still be valuable but not required for a melee build.

I think Wyvern Strike is going in the right direction, but an effect to the DOT in the vein of what they are giving rogues here would make much more sense and would justify a raid spot for a melee hunter.

(Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 2% increased non-Physical damage. Stacks up to 5 times on a single target.)

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Hmmm, no coz then people will choose whichever hunter does the most damage. If Survival Hunter does more dps than BM and MM and they all bring the same 200 AP with TSA then MM hunters won’t get raid spots.

If MM is the top dps, then they will be the chosen ones. What this would do is force Blizzard to keep the dmg of all 3 specs VERY close to each other, which is actually pretty hard to do.

I think a better solution might be to give BM hunters Ferocious Inspiration from TBC (3% crit to the whole raid after your pet crits). You can literally tie it to the Cobra Strikes rune. Then MM will have TSA. And then, I think that aspect of the lion should become a talent point deep down in the Survival Hunter tree. (unless they plan on bringing out more 10 man raids in the future).

That way, ideally, every raid wants to bring 1 MM, 1 BM and 1 Survival Hunter. Something of that nature.

this is correct. All of this could’ve been fixed if they just made Surv a melee tank spec to fit the 20+ tank talents it has. it also wouldnt have to compete with the 2 other dps specs it has.

I dont speak for the entire “hunter community”, but I don’t want to tank as a hunter. I really love the 2H range weaving thing they’re doing. I just want to see it be more powerful and a little better movement/cc.

Check out Bousted’s post titled “Hunter Redesign Suggestions”. I think that has real potential.

This is the best redesign for hunter that I’ve seen since SoD started.

You certainly don’t speak for anyone in the hunter community.

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You’re welcome to make your own post, mate. That’s the beauty, say what you want and let’s see which ideas rise to the top.