Melee actually complaining about casters rn

As a spriest with now 3 schools to run through you still get every single cc except one baby one on your healer to force every cd. You can barely get anything off and are ran into the ground by ww monks, arms, unholy, and ret. Any combination of the 2 vs you and a melee in shuffle is immediate death. Other melee can’t save you because they’re so focused on mongo cleaving and don’t ever go for healers sitting in the open. It’s so wild how much damage is going out CONSTANTLY. Actually unhealable even with me blowing damage reductions and self healing. I don’t remember the last time it was this bad.

I’m not saying casters aren’t strong, but I believe melee players right now are lying if they say they aren’t overtuned. You shouldn’t be able to have that much lockdown and damage.

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:clap: NO sarcasm this is actually based. It’s not always the healer’s fault, many players esp in solo aren’t fully aware and reacting appropriately.
Frankly, it’s more reasonable to expect a unicorn to appear at the edge of the map than for a random player to react appropriately 50% of the time. So, while you DO have to carry your own weight in solo, it’s not entirely your fault if you can’t carry others at all times.

And yes, caster damage is very high, and yes they have good CC options to respond now, they finally can’t be ignored this season. Compared to the unhinged melee dominance in 10.0.7, the strong casters right now are NOWHERE close to that, because they aren’t ONE-tapping one-shotting anything. Full Moon is an exception, it was destined to be nerfed the moment it became too strong.

Most players TBH lack the fundamental understanding of class balance philosophy, the chase and how the trinity works in the mere basics. Playing a melee has ALWAYS been easier in WoW, mechanically speaking, because casters have to CAST (cast-times). Moreover, non-casters actually gradually gained an edge since WoD with each subsequent un/pruning giving them more mobility than casters. To answer this in the modern and current settings, casters required enhanced shear survivability or counter-CC options. The latter is the go-to this xpak, and especially this season.
*Edit: In principle, this is assuming both dealing relatively similar damage outputs.

CC duration overall was nerfed, but healers are complaining about sitting in CC while the DPS dies. WHY is that!? The only feasibly consistent answer is that simply output OVERALL is high this season. I STILL fundamentally think Healers need a boost of some sort right now, because PvP has been feeling too much like PvE.

Think about it, the tuning is primarily and foremost PvE focused, with PvP tunings coming days, sometimes WEEKS later. It is clear we are STILL a side-game in the eyes of whoever are responsible for these lists and changes. I also firmly believe there are better ways of balancing this game faster – doing it more gently and incrementally, with LIVE community consultations and panels, Dev tours like in FFXIV, etc. Engage the entire community and try things out. A BETA build with different abilities, say mobility being weighed in and returned for players to experience and comment on, maybe polling followed by pro calls, etc.

If it was TRULY desired, responsiveness and adaptation regarding PvP balancing could have been done much more sensibly and reliably for YEARS. Anything else is just an excuse from either a publisher and consumer standpoints. I rest my case.

TL;DR: The majority, average PvP experience is unfortunately never paramount to most who might read this post.

Players who want to keep retaining their automatically gained high goals every season, as well as tournament organizers don’t care about seeing new players, or the state of the overall game and how it feels the majority of the time to the average player. Since Solo has been the highest grossing bracket, it would make sense to try and figure out why healers aren’t queueing, and try and cater to them quicker and stronger – but this clearly isn’t the case. It’s quite infuriating for anyone who cares about the game’s health to see it being mishandled right now, from the devastating power swings that make people feel forced to bench or reroll; to the long queue times and lack of healers. Clearly, balance or fun haven’t been chief goals for quite a while now.

I have been saying this all season. Holding trinket because you are at 85% hp and healer isnt cced and then you take around 400k damage in a gdc. its like, oh, thats my bad, i didnt realize i needed to actually have the ability of precognition and see the future so i could react appropriately.

Everytime someone complains about such and such doing way too much damage, i have been answering with, everyone does too much damage. period.

Sure it makes for faster rounds, but this smells like a quantity over quality situation. Who cares if the rounds are faster if people are randomly getting 80-0’ed.

But if not enough damage, or too much healing, or too much defense, like with the aug, all of a sudden you have matches/rounds going 5 mins until 100% dampening then their is no point to the healer even existing at that point.

when you add this to the long queue times, leavers/afks, instant gratification quitter mentality, the over all feel of pvp is bad.

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It IS many times a case of players not knowing how to react appropriately to ~100k DPS with ONESHOTS randomized on top. However, I think it’s equally bad to expect ALL players to know how to react perfectly, all the time, especially in Solo shuffle. Right now, the game is far too unforgiving unless you are a pro, and the ladder is suffering for it. Queue times and the barren LFG are the simplest, most direct evidence for this down-trend happening right now.

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que times are only excessive on fotm specs right now. I have gotten sub 10 minute ques all week on warlock between 2k-2.3k on all 3 specs. I find healers almost instantly if I go in lfg that are pretty close to the same xp/cr as me. I’m sure it would be a little harder if I demanded multiglad xp.

The biggest problem for me is the fact that we are still on TBC arena maps while at the same time every class has gained mobility and got unpruned like you said. Either you make it 100% map rng who wins, or you make casters able to sit there like spriest. It’s so toxic for the long term health of the game.

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People are reporting having a blast in Wrath Classic Arenas, and are leaving Dragonflight in droves by comparison… Why is that? I am not a pro, and I’m not entirely sure about this – but I think the CC nerfs might have achieved the opposite of what they were trying to combat, at least because of raw damage outputs. It’s MORE important when CC is landed if you handle it well. On the other hand, if you don’t, someone will just get roasted by shear PvE rotations. Not your typical PvP experience… Not REALLY…

I think it’s been too heavy of a shift for a large portion of the community to adapt to.
The game is currently, as I’ve mentioned above, not being kind to the average player.

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in this room? with us?

so when you say you’re a writer-

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Wrath was my favorite time. When i Logged into SL for the first time, my war was still in its gladiator gear and was sitting at the bank in old undercity still. Onlything she never got was the 2300 rated weapon.

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Only thing I never got from pandaria s15 was the tabard, but I now have none of these rewards because the Wardrobe system was a very poorly implemented systematic shift. Many people lost their rewards for no good reason, and not just from that season, which just goes to show how little the PvP community is actually catered to. Near Zero motivational maintenance.

Spriest is definitely rough in shuffle, but when you get a full melee lobby it’s gonna be rough for most casters, same for melee in caster lobbies right.

I don’t think you ever win into ww/unholy. Played two of those lobbies tonight in shuffle and yeah, seems impossible. Insane burst, can’t get away from them, struggle to get casts off, your just trying to live and can’t get any momentum, it’s insane.

But we shouldn’t take shuffle serious at all.

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The brit says

And yet

Why you still yapping

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We are legit going into a melee meta from tuesday though, ww cracked, enhance still got the gimmicky one shot, warrs getting buffed for no reason, unholy dk. Melee on top.

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I predicted this would happen, alongside the EXACT numbers of the Boomkin nerfs. I said them on discord calls and then they happened. It was to be expected, but IMO shifts being done too hastily nowadays are achieving the opposite effects from what is intended. It’s almost like nobody tests anything for PvP, and only feedback and metric reports are used. Balancing is too much of a pendulum in modern wow, that’s swung way too harshly.

Maybe thing with presumably high winrate requires a negative adjustment.

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I find it sad that many of these adjustments, alongside many of the analyses frequently espoused regarding what needs to be adjusted aren’t nuanced or thought over at all.

What makes you say this

The things I see every day in the game, and then in the discussions about it.

Ladder is dead for MMR deflate not game pace. We had buffed MMR and no damage from legion to the 3 Rd season of bfa. No one played. Dragon flight season 2 has more arena participation than the legion, BFA and shadow lands combined.